Dungeon Crawl Stone Soup version 0.33-b1-6-gbedb5b1f78 (webtiles) character file. Game seed: 1254176048038193090 28 AbbaRin the Conjurer (level 3, -4/24 HPs) Began as a Barachi Conjurer on Apr 29, 2025. Slain by Sigmund ... wielding a +0 scythe (10 damage) ... on level 2 of the Dungeon. The game lasted 00:08:15 (2416 turns). AbbaRin the Conjurer (Barachi Conjurer) Turns: 2416, Time: 00:08:15 Health: -4/24 AC: 3 Str: 10 XL: 3 Next: 12% Magic: 1/6 EV: 11 Int: 18 God: Gold: 65 SH: 0 Dex: 10 Spells: 4/7 levels left rFire . . . b - +4 dagger rCold . . . (no offhand) rNeg . . . a - +1 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth + c - ring of see invisible HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: confused, unable to hop, slow A: amphibious, frog-like legs 1, +LOS a: Hop You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 65 gold pieces. Inventory: Hand Weapons b - a +4 dagger (weapon) Missiles f - 4 javelins j - 3 poisoned darts Armour a - a +1 robe (worn) e - a +0 leather armour i - a scarf of harm Jewellery c - a ring of see invisible (worn) Skills: + Level 0.4 Throwing + Level 0.4 Armour + Level 2.5 Dodging + Level 2.2 Stealth * Level 2.6 Spellcasting * Level 4.6 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Momentum Strike Conj/Tloc 20% 3d8 10% 2 Apportation Tloc 4% N/A 17% 1 Kinetic Grapnel Frge 8% 1d4 17% 1 Poisonous Vapours Alch/Air 8% 1d1 17% 1 Summon Small Mammal Summ 8% N/A 17% 1 Blink Tloc 4% N/A 26% 2 Lesser Beckoning Tloc 4% N/A 26% 2 Fulminant Prism Conj/Alch 5% 3d7 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 (+2d2 54% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You are amphibious. You can hop short distances, but move slowly. You have an extended range of vision and can be seen from far away. Message History You don't have enough magic to cast this spell. You aren't carrying any potions. You aren't carrying any potions. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Sigmund, wielding a +0 scythe and wearing a +0 robe (moderately wounded, 100% to hit) You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. Sigmund's eyes start glowing with a red light. Sigmund gestures wildly while chanting. Sigmund flickers and vanishes for a moment. Sigmund barely misses you. Sigmund hits you from afar with a +0 scythe! There is an open door here. Your magical contamination has completely faded away. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Sigmund, wielding a +0 scythe and wearing a +0 robe (moderately wounded, slightly transparent, 100% to hit) The magic dart hits Sigmund. Sigmund is heavily wounded. Sigmund points at you and mumbles some strange words. The magic dart hits you. You aren't carrying any potions. Sigmund points at you and mumbles some strange words. You are confused. Sigmund hits you from afar with a +0 scythe. * * * LOW HITPOINT WARNING * * * You bump into the rock wall. Sigmund hits you from afar with a +0 scythe. * * * LOW HITPOINT WARNING * * * You bump into the rock wall. Sigmund attacks as he pursues you! Sigmund hits you from afar with a +0 scythe! You die... Sigmund begins carving another notch in his scythe. ...#.# #.# # ..#.# ###<#####S# # ###...# #.........# ## + #†'.#.# #...###.### .#.# ###...# #..## ...+ #.'..## #..# ...# ###...## ##..####.# ...+ #.'....####........## ...# ###....'.@.@......... ...+ #.'....####...####### ...# ###...## #....# ...+ +..## #.....# .#.# #.## #.......# ..[.....(# ##.....## #####.#.## ##...## # # #( ##.## #. #.# You could see Sigmund (invisible). Vanquished Creatures A ribbon worm (D:2) A dart slug (D:1) 3 endoplasms (D:1) 2 hobgoblins (D:1) A quokka (D:1) 4 ball pythons (D:1) 3 bats (D:1) 3 frilled lizards (D:1) A giant cockroach (D:1) 2 kobolds (D:1) 8 rats 29 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | AbbaRin the Barachi Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 498 | D:1 | Reached XP level 2. HP: 16/19 MP: 0/5 501 | D:1 | Learned a level 2 spell: Searing Ray 1806 | D:2 | Noticed Sigmund 1814 | D:2 | Reached XP level 3. HP: 24/24 MP: 0/6 2416 | D:2 | Slain by Sigmund Illustrated notes Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_large_4, layout_loops_ring, dreamdust_princess_bridge D:2: layout_loops_corners, basic_altar, minmay_rat_gold_closets, uniq_sigmund Skill XL: | 1 | ---------------+----+----- Stealth | 2 | 2.2 Throwing | | 0.4 Armour | | 0.4 Dodging | | 2.5 Spellcasting | | 2.6 Conjurations | | 4.6 Action || total ---------------------------++------- Melee: Dagger || 39 Throw: Javelin || 4 Throwing net || 1 Cast: Magic Dart || 23 Searing Ray || 4 Ability: Hop || 1 Use: Scroll || 2 Potion || 3 Stab: Sleeping || 3 Armour: Robe || 40 Dodge: Dodged || 32