Dungeon Crawl Stone Soup version 0.33.0-4-g1c0d958e09 (webtiles) character file. Game seed: 11511826404395139645 26 AbbaRin the Conjurer (level 3, -4/24 HPs) Began as a Barachi Conjurer on May 3, 2025. Slain by a gnoll ... wielding a +0 whip (7 damage) ... on level 1 of the Dungeon. The game lasted 00:04:10 (2107 turns). AbbaRin the Conjurer (Barachi Conjurer) Turns: 2107, Time: 00:04:10 Health: -4/24 AC: 5 Str: 10 XL: 3 Next: 8% Magic: 2/6 EV: 11 Int: 18 God: Gold: 97 SH: 0 Dex: 10 Spells: 4/7 levels left rFire . . . d - +1 whip (drain) rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . g - +2 pair of boots Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: slow A: amphibious, frog-like legs 1, +LOS a: Hop You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 97 gold pieces. Inventory: Hand Weapons d - a +1 whip of draining (weapon) Missiles h - 6 javelins Armour a - a +0 robe (worn) g - a +2 pair of boots (worn) Scrolls f - a scroll of amnesia {unknown} Potions b - a potion of magic c - a potion of enlightenment {unknown} e - a potion of curing {unknown} i - a potion of mutation {unknown} j - a potion of might {unknown} k - a potion of haste {unknown} Skills: + Level 0.2 Fighting + Level 2.5 Dodging + Level 2.2 Stealth * Level 2.5 Spellcasting * Level 4.6 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 5% 3d7 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 (+2d2 54% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are amphibious. You can hop short distances, but move slowly. You have an extended range of vision and can be seen from far away. Message History Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. You climb upwards. There is a stone staircase leading down here. You start memorising the spell. You continue memorising. x2 You finish memorising. Spell assigned to 'b'. Unknown command. Unknown command. You climb downwards. There is a stone staircase leading up here. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 spear (81% to hit) You focus your ray upon the gnoll. The searing ray misses the gnoll. (Press . to maintain the ray.) The gnoll hits you with a +0 spear! You stop channelling your searing ray. The gnoll hits you with a +0 whip. The gnoll misses you. You climb upwards. There is a stone staircase leading down here. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 spear (100% to hit) Okay, then. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 spear (81% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll. The gnoll is heavily wounded. (Press . to maintain the ray.) The gnoll hits you with a +0 spear! * * * LOW HITPOINT WARNING * * * The gnoll hits you with a +0 whip! You die... ### ### #####.# #.# #.....# #.. #.###.# #.# #.# #.# #.# #.# #.# #.# #.# #.# #.# ############.###j# #.# ........÷......j@# #.# #########.################### #.# #...................# #.# #.#################.# #.# ###### #.#~~~~~~~~~~~~~# #.# #.# .....# #.#~.P~~♣PP~~.♣~# #.# #.# .....# #.#~♣♣~~P♣.~~♣♣~###.# #.# )....# #.#~♣P~~♣♣P~~.P~#...# #.# .....####.#~♣P~~♣♣.~~♣♣~#.### #.# You could see 2 gnolls. Vanquished Creatures 2 endoplasms (D:1) 6 hobgoblins (D:1) 6 ball pythons (D:1) 3 bats (D:1) 4 frilled lizards (D:1) A goblin (D:1) 6 kobolds (D:1) 2 rats (D:1) 30 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | AbbaRin the Barachi Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 840 | D:1 | Reached XP level 2. HP: 16/18 MP: 0/5 1671 | D:1 | Reached XP level 3. HP: 24/24 MP: 6/6 2102 | D:1 | Learned a level 2 spell: Searing Ray 2107 | D:1 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_farm, layout_basic, amcnicky_mini_rare_corridor_liquid, moated_statue, dreamdust_wishing_well D:2: layout_loops_ring, st_stairs_8, uniq_natasha, uniq_terence Skill XL: | 1 | ---------------+----+----- Stealth | 2 | 2.2 Fighting | | 0.2 Dodging | | 2.5 Spellcasting | | 2.5 Conjurations | | 4.6 Action || total ---------------------------++------- Melee: Whip || 54 Unarmed || 2 Cast: Magic Dart || 30 Searing Ray || 2 Armour: Robe || 56 Dodge: Dodged || 58