Dungeon Crawl Stone Soup version 0.33.0-4-g1c0d958e09 (webtiles) character file. Game seed: 2821256485314656605 32 AbbaRin the Conjurer (level 3, -7/24 HPs) Began as a Barachi Conjurer on May 3, 2025. Mangled by an ice beast (13 damage) ... on level 3 of the Dungeon. The game lasted 00:05:54 (3299 turns). AbbaRin the Conjurer (Barachi Conjurer) Turns: 3299, Time: 00:05:55 Health: -7/24 AC: 2 Str: 10 XL: 3 Next: 25% Magic: 7/7 EV: 6 Int: 18 God: Gold: 77 SH: 0 Dex: 10 Spells: 4/7 levels left rFire . . . g - +1 hand axe rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . n - scarf {shadows} rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ d - ring of wizardry HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: wizardry (x1) @: vertiginous, unable to hop, attractive, slow A: amphibious, frog-like legs 1, +LOS a: Hop You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 77 gold pieces. Inventory: Hand Weapons c - a +0 dagger g - a +1 hand axe (weapon) Armour a - a +0 robe (worn) k - a +0 cloak n - a scarf of shadows (worn) Jewellery d - a ring of wizardry (worn) j - an amulet of faith Scrolls l - a scroll of silence {unknown} Potions i - a potion of haste {unknown} m - a potion of mutation {unknown} Skills: + Level 2.4 Dodging + Level 2.0 Stealth * Level 2.9 Spellcasting * Level 4.8 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 2d5 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 5% 3d7 34% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 34% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You are amphibious. You can hop short distances, but move slowly. You have an extended range of vision and can be seen from far away. Message History The ice beast hits you. The ice beast freezes you! Hop to where? Press: ? - help, Dir - move target You stop channelling your searing ray. Boing! It was a potion of curing. You feel better. The ice beast hits you. The ice beast freezes you! * * * LOW HITPOINT WARNING * * * It was a potion of moonshine. You feel tipsy. The ice beast closely misses you. It was a potion of attraction. You feel attractive to monsters. The ice beast barely misses you. It was a potion of heal wounds. You feel much better. The ice beast hits you. The ice beast freezes you. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ice beast (lightly wounded, 78% to hit) You focus your ray upon the ice beast. The searing ray hits the ice beast! The ice beast is heavily wounded. (Press . to maintain the ray.) The ice beast hits you. The ice beast freezes you! * * * LOW HITPOINT WARNING * * * You feel much better. You stop channelling your searing ray. The ice beast barely misses you. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ice beast (heavily wounded, 78% to hit) You focus your ray upon the ice beast. The searing ray hits the ice beast. The ice beast is heavily wounded. (Press . to maintain the ray.) The ice beast hits you. The ice beast freezes you! Magic courses through your body. You stop channelling your searing ray. The ice beast hits you. * * * LOW HITPOINT WARNING * * * The ice beast freezes you! Ouch! That really hurt! You die... .# ##...##.#........##.### .# ##..##...###..#.##.#.. .. ....###### #..#.##.#.# ## ###.## #..#.##.#.# #+ #.......#.# ##.#.##.#.# ##.#.##.#.# ##.........# ####Y@.#.###..# +.................l. ####...#.###.####... ##....# #.# . #..### #.# #..# #.# #..# #.# #... ..# #.## You could see an ice beast. Vanquished Creatures 2 endoplasms (D:1) 3 giant cockroaches 4 jackals (D:1) A quokka (D:1) 6 ball pythons 2 bats 2 frilled lizards 6 goblins 3 kobolds 7 rats 36 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | AbbaRin the Barachi Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 918 | D:1 | Reached XP level 2. HP: 19/19 MP: 3/5 921 | D:1 | Learned a level 2 spell: Searing Ray 1686 | D:1 | Found a faded altar of an unknown god. 2494 | D:2 | Reached XP level 3. HP: 24/24 MP: 4/7 3266 | D:3 | Noticed an ice beast 3296 | D:3 | HP: 1/24 [ice beast (8)] 3299 | D:3 | Mangled by an ice beast Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_windows_large_door, layout_rooms, angelslayer_ecumenical_altar_simple_liquid, hangedman_decor_peaks_small, chequers_arboretum, nicolae_twisty_statue_hallways D:2: layout_basic, minmay_box_of_dots D:3: layout_loops_corners Skill XL: | 1 2 | ---------------+-------+----- Stealth | 2 | 2.0 Dodging | | 2.4 Spellcasting | | 2.9 Conjurations | | 4.8 Action || total ---------------------------++------- Melee: Dagger || 18 Hand axe || 43 Cast: Magic Dart || 24 Searing Ray || 7 Ability: Hop || 1 Use: Scroll || 4 Potion || 6 Stab: Sleeping || 1 Armour: Robe || 80 Dodge: Dodged || 91