Dungeon Crawl Stone Soup version 0.30.1-11-g7821555f0a (webtiles) character file. Game seed: 15737395907818929416 4 AberrantSnake the Ducker (level 1, 17/18 HPs) Began as a Merfolk Monk on Jan 1, 2024. Quit the game on level 1 of the Dungeon. The game lasted 00:00:34 (52 turns). AberrantSnake the Ducker (Merfolk Monk) Turns: 52, Time: 00:00:35 Health: 17/18 AC: 2 Str: 11 XL: 1 Next: 60% Magic: 1/1 EV: 14 Int: 9 God: Gold: 15 SH: 0 Dex: 16 Spells: 0/0 levels left rFire . . . a - +0 spear rCold . . . d - orb {light} rNeg . . . b - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.07/turn %: no passive effects @: glowing A: (nimble swimmer 2), mertail a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 15 gold pieces. Inventory: Hand Weapons a - a +0 spear (weapon) Armour b - a +0 robe (worn) d - an orb of light (worn) Potions c - a potion of ambrosia e - a potion of resistance {unknown} Skills: + Level 3.4 Fighting + Level 4.1 Polearms + Level 4.1 Dodging You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History Welcome, AberrantSnake the Merfolk Monk. If you return without finding the Orb of Zot, so far below, it's all over! Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You open the door. Found a metallic white potion. There is an open door here. A quokka comes into view. Found 7 gold pieces. The quokka barely misses you. You see here a metallic white potion. You barely miss the quokka. The quokka bites you. You barely miss the quokka. The quokka closely misses you. You hit the quokka. You kill the quokka! e - a metallic white potion HP restored. A bat comes into view. Reach: a) +0 spear Press: ? - help, Dir - move target, f - bat Aim: a bat (haloed, about 31% to evade your +0 spear) You hit the bat. You kill the bat! You now have 7 gold pieces. You see here a bat corpse. You now have 15 gold pieces (gained 8). A bat comes into view. Found 15 gold pieces. The bat barely misses you. You barely miss the bat. The bat hits you but does no damage. The bat completely misses you. The bat misses you. The bat hits you but does no damage. You barely miss the bat. The bat hits you. The bat closely misses you. You hit the bat. The bat is heavily wounded. The bat closely misses you. The bat hits you but does no damage. You hit the bat. You kill the bat! Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ####....#..##..###.# ........†.....+# ..##....##...## #....####.# #.........# #.........# #####.....## #######......## #..@........... ##.####....#... #.# #....#### ... ###### ...$ ...... ####.## #.# There were no monsters in sight! Vanquished Creatures 2 bats (D:1) A quokka (D:1) 3 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | AberrantSnake the Merfolk Monk began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 1/1 52 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: noname_arrival_rooms_in_the_neighbourhood, layout_basic, kennysheep_minor_cross Action || total ---------------------------++------- Melee: Spear || 8 Armour: Robe || 3 Dodge: Dodged || 7