Dungeon Crawl Stone Soup version 0.30.1-11-g7821555f0a (webtiles) character file. Game seed: 2068791357533164401 20 AberrantSnake the Chiller (level 2, 19/19 HPs) Began as a Merfolk Ice Elementalist on Jan 5, 2024. Quit the game on level 1 of the Dungeon. The game lasted 00:04:42 (870 turns). AberrantSnake the Chiller (Merfolk Ice Elementalist) Turns: 870, Time: 00:04:43 Health: 19/19 AC: 3 Str: 8 XL: 2 Next: 79% Magic: 14/14 EV: 12 Int: 14 God: Gold: 51 SH: 0 Dex: 14 Spells: 4/5 levels left rFire . . . g - +0 falchion rCold . . . (no shield) rNeg . . . d - +0 leather armour rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ j - ring of magical power HPRegen 0.23/turn (no ring) MPRegen 0.14/turn %: no passive effects @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 51 gold pieces. Inventory: Hand Weapons c - a +0 dagger g - a +0 falchion (weapon) Armour a - a +0 robe d - a +0 leather armour (worn) Jewellery j - a ring of magical power (left hand) Scrolls e - a scroll of vulnerability {unknown} f - a scroll of magic mapping {unknown} k - 2 scrolls of identify {unknown} Potions b - a potion of magic h - a potion of might {unknown} i - a potion of mutation {unknown} Skills: + Level 1.1 Polearms + Level 3.0 Dodging - Level 2.1 Stealth + Level 2.1 Spellcasting * Level 4.7 Ice Magic * Level 0.3 Air Magic You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 56% 1d7 4% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Frozen Ramparts Ice 28% 1d5 14% 3 Ozocubu's Armour Ice 14% N/A 14% 3 Shock Conj/Air 4% 1d3 32% 1 Swiftness Air 2% N/A 65% 3 Vhi's Electric Charge Tloc/Air 2% N/A 67% 3 Summon Ice Beast Ice/Summ 8% N/A 77% 4 Airstrike Air 1% 2d(1-17) 96% 4 Arcjolt Conj/Air 0% 1d10 100% 5 Maxwell's Capacitive Co Air 1% ∞ 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History Casting: Freeze (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - bat Aim: a bat You freeze the bat. You kill the bat! The ball python closely misses you. The ball python misses you. Casting: Freeze (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - goblin Aim: a goblin, wielding a +0 club You freeze the goblin. The goblin is moderately wounded. The goblin hits you with a +0 club. The ball python closely misses you. The ball python grabs you. The ball python constricts you. Casting: Freeze (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - goblin Aim: a goblin, wielding a +0 club (moderately wounded) You freeze the goblin. The goblin is severely wounded. The ball python bites you. The ball python constricts you. The goblin barely misses you. Casting: Freeze (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - goblin Aim: a goblin, wielding a +0 club (severely wounded) You freeze the goblin. You kill the goblin! The ball python bites you. The ball python constricts you. You hit the ball python. You kill the ball python! You see here a ball python corpse. k - 2 scrolls labelled ROUNOH DIABB (gained 1) Found a dagger. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ###...#.#.####....# #...#.#........# #...#.#.#####..# #.#.#.#.#......# #.#.#.#.#.##...# #.......# #....# #####.#.#.# #.#..# ..........# #.#..# ######..#.# #.#.@# #.....#.# #...)# #.#...#.# ####.# #.#...#.# ..# #.#...#.######## #.#...#.....# #.#...#.###.# #.#.........# #.###)..##### There were no monsters in sight! Vanquished Creatures 2 ball pythons (D:1) 2 bats (D:1) An endoplasm (D:1) A giant cockroach (D:1) 4 goblins (D:1) 3 hobgoblins (D:1) A frilled lizard (D:1) 2 kobolds (D:1) 3 rats (D:1) 19 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | AberrantSnake the Merfolk Ice Elementalist began the quest | for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 202 | D:1 | Reached XP level 2. HP: 19/19 MP: 5/5 425 | D:1 | Reached skill level 1 in Polearms 870 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: roderic_crop_circles_arrival_small, layout_basic Skill XL: | 1 2 | ---------------+-------+----- Dodging | 3 | 3.0 Polearms | 1 | 1.1 Stealth | | 2.1 Spellcasting | | 2.1 Ice Magic | | 4.7 Air Magic | | 0.3 Action || total ---------------------------++------- Melee: Dagger || 13 Falchion || 28 Punch || 1 Cast: Freeze || 5 Stab: Sleeping || 5 Armour: Robe || 2 Leather armour || 6 Dodge: Dodged || 24