Dungeon Crawl Stone Soup version 0.30.1-11-g7821555f0a (webtiles) character file. Game seed: 5129837158557094304 24 AberrantSnake the Conjurer (level 3, 0/19 HPs) Began as a Tengu Conjurer on Jan 6, 2024. Killed from afar by Sigmund (5 damage) ... with a puff of flame ... on level 2 of the Dungeon. The game lasted 00:04:04 (1309 turns). AberrantSnake the Conjurer (Tengu Conjurer) Turns: 1309, Time: 00:04:05 Health: 0/19 AC: 2 Str: 7 XL: 3 Next: 2% Magic: 0/7 EV: 12 Int: 20 God: Gold: 19 SH: 0 Dex: 12 Spells: 3/6 levels left rFire . . . f - +2 whip (elec) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (helmet restricted) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: beak, talons 3 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 19 gold pieces. Inventory: Hand Weapons f - a +2 whip of electrocution (weapon) Missiles h - 5 poisoned darts Armour a - a +0 robe (worn) Scrolls c - 2 scrolls of fear {unknown} e - a scroll of teleportation {unknown} j - a scroll of identify {unknown} Potions b - a potion of magic d - a potion of curing {unknown} g - a potion of ambrosia {unknown} i - a potion of lignification {unknown} Skills: + Level 2.5 Dodging - Level 2.0 Stealth + Level 2.1 Spellcasting * Level 5.8 Conjurations * Level 1.7 Air Magic You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 50% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 26% N/A 14% 3 Fulminant Prism Conj/Hex 6% 3d7 43% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 43% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. Message History The searing ray hits Sigmund. Sigmund is almost dead. Without enough magic to sustain it, your searing ray dissipates. Sigmund completely misses you. You see here a +0 dagger. You open the door. There is an open door here. Sigmund mumbles some strange words. Sigmund flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line The magic dart hits something. Something barely misses you. There is an open door here. You hear some strange, mumbled words. A puff of flame appears from out of thin air! The puff of flame hits you! * * * LOW HITPOINT WARNING * * * You barely miss something. Your kick misses something. You hear some strange, mumbled words. A puff of flame appears from out of thin air! The puff of flame hits you. You die... ####### #.....# #...#.# #...#.#### # #...#)..<#.# #...###....# #...{@'....# #...###....# #...# ###### #...# #..@# #...... #.....$. #........ #......... There were no monsters in sight! Vanquished Creatures 5 bats (D:1) An endoplasm (D:1) A giant cockroach (D:1) 5 goblins 3 hobgoblins (D:1) A quokka (D:1) 2 ball pythons (D:1) A kobold (D:1) 3 rats (D:1) 22 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | AberrantSnake the Tengu Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 4/4 212 | D:1 | Reached skill level 1 in Air Magic 212 | D:1 | Reached XP level 2. HP: 15/15 MP: 0/6 1246 | D:2 | Reached XP level 3. HP: 14/19 MP: 4/7 1285 | D:2 | Noticed Sigmund 1290 | D:2 | Learned a level 2 spell: Searing Ray 1309 | D:2 | Killed from afar by Sigmund Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_three_doors, layout_basic, item_on_display_a D:2: layout_basic, dilly_guarded_unrand_morg, uniq_terence, uniq_sigmund Skill XL: | 1 | ---------------+----+----- Air Magic | 1 | 1.7 Dodging | | 2.5 Stealth | | 2.0 Spellcasting | | 2.1 Conjurations | | 5.8 Action || total ---------------------------++------- Melee: Whip || 1 Cast: Magic Dart || 50 Searing Ray || 1 Dodge: Dodged || 5