Dungeon Crawl Stone Soup version 0.30.1-11-g7821555f0a (webtiles) character file. Game seed: 1047632920102872459 44 AberrantSnake the Conjurer (level 3, -2/19 HPs) Began as a Tengu Conjurer on Jan 8, 2024. Slain by Terence ... wielding a +2 mace of protection (8 damage) ... on level 2 of the Dungeon. The game lasted 00:03:11 (1509 turns). AberrantSnake the Conjurer (Tengu Conjurer) Turns: 1509, Time: 00:03:13 Health: -2/19 AC: 2 Str: 7 XL: 3 Next: 60% Magic: 3/7 EV: 12 Int: 20 God: Gold: 105 SH: 0 Dex: 12 Spells: 5/6 levels left rFire . . . d - +0 dagger rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (helmet restricted) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ f - ring of wizardry HPRegen 0.23/turn (no ring) MPRegen 0.10/turn %: wizardry (x1) @: no status effects A: beak, talons 3 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 105 gold pieces. Inventory: Hand Weapons d - a +0 dagger (weapon) Missiles k - 3 poisoned darts (quivered) Armour a - a +0 robe (worn) Jewellery f - a ring of wizardry (left hand) Scrolls e - 5 scrolls of identify {unknown} g - a scroll of immolation {unknown} h - a scroll of fog {unknown} j - a scroll of magic mapping {unknown} Potions b - a potion of magic c - 2 potions of might {unknown} i - a potion of haste {unknown} Skills: - Level 2.1 Dodging - Level 2.0 Stealth - Level 2.0 Spellcasting * Level 7.0 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 60% 2d6 1% 2 Dazzling Flash Conj/Hex 32% N/A 4% 3 Cigotuvi's Dreadful Rot Necr/Pois/Air 4% N/A 10% 2 Fulminant Prism Conj/Hex 8% 3d7 16% 4 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 16% 4 Animate Dead Necr 2% N/A 50% 4 Dispel Undead Necr 2% 3d7 50% 4 Death Channel Necr 1% N/A 100% 6 Haunt Necr/Summ 1% N/A 100% 7 Infestation Necr 1% N/A 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. Message History Aim: Terence, wielding a +2 mace of protection and wearing a +1 scale mail of fire resistance (lightly wounded, poisoned, 100% to hit) The magic dart hits Terence but does no damage. Terence is lightly wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +2 mace of protection and wearing a +1 scale mail of fire resistance (moderately wounded, poisoned, 100% to hit) The magic dart hits Terence. Terence is moderately wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +2 mace of protection and wearing a +1 scale mail of fire resistance (moderately wounded, poisoned, 100% to hit) The magic dart hits Terence. Terence is heavily wounded. Terence looks more healthy. You closely miss Terence. Terence is heavily wounded. Terence completely misses you. You barely miss Terence. Your kick misses Terence. You peck Terence, but do no damage. Terence is heavily wounded. Terence hits you with a +2 mace of protection. You closely miss Terence. Terence is heavily wounded. Terence hits you with a +2 mace of protection! Ouch! That really hurt! Terence is nearby! You are too injured to fight recklessly! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +2 mace of protection and wearing a +1 scale mail of fire resistance (heavily wounded, 100% to hit) The magic dart hits Terence but does no damage. Terence is heavily wounded. Terence hits you with a +2 mace of protection! You die... #...........# #...........# #...........# #........>..# #...........# #...........## #............. ... #.@@..# ... ##.##..(.. ... #.# .(. ..# #.# . ..# #.# ..# ##.## ..# #...# ..# #.#.# ..# ##.#.## You could see Terence. Vanquished Creatures 2 dart slugs (D:1) 6 endoplasms A giant cockroach (D:2) 9 goblins 4 hobgoblins 3 jackals (D:1) A ball python (D:1) 4 bats 2 frilled lizards (D:1) A kobold (D:1) 2 rats (D:1) 35 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | AberrantSnake the Tengu Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 4/4 269 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/6 358 | D:1 | Reached skill level 6 in Conjurations 639 | D:1 | Reached XP level 3. HP: 19/19 MP: 4/7 1499 | D:2 | Noticed Terence 1501 | D:2 | Reached skill level 7 in Conjurations 1509 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_fortress, layout_loops_cross, grunt_decor_cap, chequers_serial_rivers_small_b, minmay_ruptured D:2: minmay_general_purpose_star, layout_basic, basic_altar, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 6 7 | 7.0 Dodging | | 2.1 Stealth | | 2.0 Spellcasting | | 2.0 Action || total ---------------------------++------- Melee: Dagger || 11 Kick || 3 Peck || 2 Throw: Dart || 2 Cast: Magic Dart || 68 Armour: Robe || 4 Dodge: Dodged || 5