AccursedSamuel Level 1 of the Dungeon (0, 0, D:1) a +2 dagger of venom (7, 10, D:1) a +0 club (10, -4, D:1) 6 poisoned darts (14, -22, D:1) a +0 dagger (15, 6, D:1) a +0 dagger a +0 dagger (25, 7, D:1) a +0 mace (28, -8, D:1) a +0 rapier (32, 11, D:1) a +0 falchion (44, -18, D:1) a +0 robe Level 2 of the Dungeon (0, 0, D:2) a +0 club (10, 19, D:2) 3 stones (17, 46, D:2) a +0 dagger (22, 9, D:2) a +0 robe (23, 15, D:2) 3 stones (24, 14, D:2) a +0 robe (24, 23, D:2) a +0 dagger (24, 30, D:2) a +0 robe (27, 36, D:2) a +0 robe (31, 23, D:2) a stone (31, 53, D:2) a +0 hand axe (33, 47, D:2) a +0 hand axe (36, 50, D:2) a +0 hand axe (41, 12, D:2) a +0 dagger Level 3 of the Dungeon [Shop] Ererir's Antique Armour Shop a +0 leather armour (44 gold) a +1 hat (242 gold) an orb of light (352 gold) a +0 robe (15 gold) a +2 plate armour of willpower (880 gold) the +0 ring mail of the Old and Reckless {-Tele Harm Drain rN+++} (426 gold) rN: It renders you almost immune to negative energy. -Tele: It prevents most forms of teleportation. Drain: It drains your maximum health when unequipped. Harm: It increases damage dealt and taken. a +0 chain mail (99 gold) (0, 0, D:3) a +0 trident (8, -6, D:3) a +0 club (17, -29, D:3) a +0 whip (18, -49, D:3) a +0 scale mail (25, -39, D:3) a +0 spear (26, -39, D:3) a +0 whip (29, -42, D:3) a +1 spear of venom (30, -42, D:3) a +0 whip 5 stones (44, -11, D:3) a +1 dagger of freezing 4 stones (49, -26, D:3) a +0 dagger Level 4 of the Dungeon [Shop] Tupsof's Antique Weapon Shop a +0 dagger (50 gold) a +2 lajatang of electrocution (1237 gold) a +0 quarterstaff (100 gold) a +0 long sword (87 gold) the +1 arbalest of Mastery {speed, Contam rElec rN+ rCorr} (917 gold) rElec: It insulates you from electricity. rN: It protects you from negative energy. Contam: It causes magical contamination when unequipped. rCorr: It protects you from acid and corrosion. a +2 dagger of electrocution (425 gold) a +0 short sword (75 gold) a +0 club (25 gold) a +0 flail (87 gold) a +0 falchion (75 gold) a +0 shortbow (75 gold) (1, 27, D:4) 3 stones (10, 12, D:4) a +0 trident (13, 47, D:4) a +0 short sword 2 poisoned darts (14, 34, D:4) a +0 chain mail (16, 13, D:4) a +0 whip (17, 7, D:4) 8 stones (18, 13, D:4) a +0 short sword (20, -1, D:4) a +0 rapier a +2 leather armour of cold resistance (20, 14, D:4) a +0 robe (23, -1, D:4) a +0 dagger a +0 robe (23, 17, D:4) a +0 short sword (24, 7, D:4) a +0 robe (24, 15, D:4) a +0 short sword 3 atropa-tipped darts (26, 8, D:4) 3 stones (30, 8, D:4) 6 stones (30, 14, D:4) a +0 mace (32, 19, D:4) a +0 dagger a +0 robe (33, 19, D:4) a +0 hand axe a +0 chain mail (34, 30, D:4) a +0 mace (34, 46, D:4) a +0 flail (36, 30, D:4) a +0 hand axe (41, 19, D:4) a +0 hand axe (47, 22, D:4) a +0 hand axe a +0 hand axe a +0 ring mail (49, 10, D:4) a +0 club (49, 20, D:4) a +0 ring mail (58, 2, D:4) a +0 dagger 7 poisoned darts Level 5 of the Dungeon (0, 0, D:5) a +0 dagger of venom (2, 7, D:5) a +0 giant club (2, 13, D:5) a water moccasin corpse (skeletalised by now) (6, 18, D:5) an iguana corpse (skeletalised by now) (18, 11, D:5) an adder corpse (23, 9, D:5) a +0 whip (27, 11, D:5) a +0 club a potion of flight an orc corpse (29, 13, D:5) a +0 giant club an ogre corpse