Acetwo5 Level 1 of the Dungeon (0, 24, D:1) a +0 whip of venom (6, -5, D:1) 28 sling bullets (18, -6, D:1) 21 stones (28, 15, D:1) a +0 dagger (30, -13, D:1) a +0 leather armour Level 2 of the Dungeon (0, 0, D:2) a +0 short sword (12, 1, D:2) a +0 leather armour (13, 35, D:2) a +0 dagger (18, 9, D:2) 14 arrows (39, 4, D:2) a +0 dagger (41, 23, D:2) a +0 dagger (41, 37, D:2) a +0 trident (51, 11, D:2) a +0 club (51, 41, D:2) 4 poisoned darts (57, 19, D:2) a +0 leather armour Level 3 of the Dungeon (2, -36, D:3) a +0 whip (8, -4, D:3) a +0 quarterstaff (16, -13, D:3) a +0 spear (22, -13, D:3) a +0 club a +0 spear (23, -28, D:3) a +0 flail (32, 7, D:3) a +0 hand axe of flaming (33, -12, D:3) a +0 club (35, -3, D:3) 14 arrows (56, -2, D:3) 18 sling bullets (58, -1, D:3) a +0 club (61, -39, D:3) 11 bolts Level 4 of the Dungeon (0, 0, D:4) a +0 shortbow 19 arrows (1, -20, D:4) a +0 club (10, -7, D:4) a +0 club (14, -10, D:4) a +0 short sword 3 stones (17, -22, D:4) a +0 mace (24, -5, D:4) a +0 dagger (28, -16, D:4) a +0 club a +2 vorpal flail a +0 ring mail (30, -17, D:4) a +0 war axe a +0 dagger a +0 mace (41, 0, D:4) a +0 giant club (46, -9, D:4) 4 poisoned darts Level 5 of the Dungeon (0, 0, D:5) a +0 leather armour (5, -25, D:5) 18 arrows (8, -31, D:5) 18 arrows (13, -24, D:5) a +0 club a +0 scale mail (13, 3, D:5) a +0 flail (14, -22, D:5) a +0 dagger a +0 robe a +0 giant spiked club (14, 3, D:5) a +0 flail (15, -21, D:5) a +0 flail a +0 scale mail (18, -22, D:5) a +0 dagger a +0 robe (19, -9, D:5) a +0 dagger (20, -9, D:5) a +0 dagger a +0 chain mail a +0 dagger a +0 robe (35, -2, D:5) a +0 robe (38, -30, D:5) a +0 club Level 6 of the Dungeon [Shop] Awatzi's Jewellery Emporium a ring of see invisible (225 gold) a +6 ring of strength (877 gold) the amulet of Syshryac {Faith rF- rCorr Int-5 Dex+6 Stlth+} (757 gold) [amulet of faith] It allows you to gain divine favour quickly. Int: It affects your intelligence (-5). Dex: It affects your dexterity (+6). rF: It makes you vulnerable to fire. rCorr: It protects you from acid and corrosion. Stlth: It makes you more stealthy. a ring of poison resistance (300 gold) an amulet of regeneration (450 gold) the amulet "Pexishrub" {RegenMP rElec Will+++ rCorr Str-2} (849 gold) [amulet of magic regeneration] It increases your rate of magic regeneration. Str: It affects your strength (-2). rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Will: It greatly increases your willpower. the ring of the Spinneret {rPois rN++ Str+6 Slay+3} (1392 gold) [ring of strength] Str: It affects your strength (+6). Slay: It affects your accuracy & damage with ranged weapons and melee (+3). rPois: It protects you from poison. rN: It greatly protects you from negative energy. (0, 0, D:6) 15 stones (3, -40, D:6) 18 stones (5, -22, D:6) 15 stones (12, -39, D:6) a +0 whip (22, -16, D:6) a +0 club (35, -42, D:6) a +0 cloak a +0 flail a +0 falchion a +0 chain mail a +0 dagger a +0 flail a +0 mace a +0 dagger a +0 robe a +0 dagger a +0 robe a +0 war axe a +0 dagger a +0 robe (46, -24, D:6) 21 stones (48, -27, D:6) a +0 vampiric whip (55, -20, D:6) a +0 dagger a +1 robe of willpower (56, -23, D:6) a +0 short sword a +0 leather armour Level 7 of the Dungeon (0, 0, D:7) a +0 whip (6, -31, D:7) a book of Air (24, -40, D:7) 22 stones (28, -19, D:7) a +0 scale mail (31, -37, D:7) a +0 scale mail (33, -27, D:7) a +0 dagger (37, -5, D:7) a +0 giant club (40, -17, D:7) a +0 dagger (43, -36, D:7) a +0 hunting sling Level 8 of the Dungeon (6, -1, D:8) a +0 scimitar (7, -33, D:8) a +0 dagger a +0 robe (8, -34, D:8) a +0 dagger a +0 robe (8, -33, D:8) a +0 club (10, -1, D:8) 24 sling bullets (14, -28, D:8) a +0 hand axe (15, -29, D:8) a +0 club a +0 leather armour a +0 morningstar a +0 leather armour a +0 flail a +0 leather armour (16, -29, D:8) a +0 hand axe (16, -16, D:8) a +0 flail (17, -32, D:8) 6 poisoned darts (18, -20, D:8) a +0 dagger a +0 robe (19, -27, D:8) the +10 short sword of Gymm {venom, rN+ Int+6 Stlth+} It poisons the flesh of those it strikes. Int: It affects your intelligence (+6). rN: It protects you from negative energy. Stlth: It makes you more stealthy. (24, -21, D:8) 18 arrows (27, -37, D:8) a +0 halberd a +0 robe (28, -37, D:8) a +2 halberd a +0 robe of cold resistance (28, -29, D:8) a +5 great sword a +0 robe a +1 long sword a +0 robe (29, -30, D:8) a +2 dagger a +0 robe (32, -12, D:8) a +0 robe a +0 robe a +3 war axe of freezing a +0 robe a +2 great sword (38, 14, D:8) a stone (38, 17, D:8) a stone (40, -7, D:8) a +0 robe a +0 robe a +2 short sword of protection (40, -6, D:8) a +0 robe a +0 dagger (40, 11, D:8) a +0 war axe (47, -7, D:8) a +0 ring mail a +0 club Level 9 of the Dungeon (0, 0, D:9) a +0 hand axe (1, 1, D:9) a +0 hand axe a +0 hand axe (3, -10, D:9) a +0 hand axe (4, -10, D:9) a +0 hand axe (5, -9, D:9) a +0 hand axe (6, 9, D:9) a +0 chain mail (9, -9, D:9) a +0 leather armour a +0 flail (11, -10, D:9) a +0 leather armour a +0 hand axe (12, -10, D:9) a +0 leather armour a +1 flail of protection a +0 robe a +0 dagger (13, 7, D:9) a +0 hand axe (14, -18, D:9) 19 stones (20, 4, D:9) a +0 hand axe a +0 hand axe (20, 5, D:9) a +0 hand axe (21, 5, D:9) 29 arrows a +0 shortbow a +0 hand axe a +0 hand axe (22, 5, D:9) 3 stones a +0 club a +0 short sword 6 poisoned darts a +0 club (23, 5, D:9) a +0 animal skin a +1 antimagic spear (36, 14, D:9) a +0 giant spiked club a +0 giant club (37, -15, D:9) 5 stones a +0 short sword 6 poisoned darts a +0 club a +0 mace (37, -14, D:9) a +2 short sword of electrocution 6 stones a +0 whip a +0 mace (37, -13, D:9) a +0 flail (37, -12, D:9) a +0 short sword a curare-tipped dart a +0 dagger a +0 short sword a +0 leather armour a +0 dagger (37, -11, D:9) a +0 robe a +0 dagger a +0 chain mail a +0 trident (38, -16, D:9) a +0 plate armour a +0 glaive (39, -16, D:9) a +0 robe a +0 dagger a +0 robe a +0 dagger a +0 plate armour a +0 halberd (40, -16, D:9) a +0 robe a +1 dagger of chaos a +0 hand axe (41, -16, D:9) a +0 dagger a +0 chain mail a +0 short sword a +0 whip (42, -12, D:9) a +0 short sword (43, 26, D:9) a +0 chain mail (44, 7, D:9) 25 arrows a +0 shortbow (44, 17, D:9) +0 acid dragon scales (50, 23, D:9) 13 bolts (51, 19, D:9) +0 acid dragon scales (59, 22, D:9) a +0 dagger a +0 robe (64, 20, D:9) 3 atropa-tipped darts Level 10 of the Dungeon (0, 0, D:10) a +0 falchion (2, 34, D:10) +2 steam dragon scales a +3 chain mail a +0 chain mail of willpower a +1 war axe of freezing (5, 31, D:10) 4 poisoned darts (19, 50, D:10) a +0 spear (22, 13, D:10) a +0 shortbow (still there?) 15 arrows (still there?) (26, 6, D:10) a +1 short sword of distortion 2 curare-tipped darts (37, 14, D:10) a +0 robe (38, 5, D:10) a +0 plate armour (56, 46, D:10) a +1 ring mail of poison resistance (63, 10, D:10) a book of Callings (63, 20, D:10) a +0 long sword Level 11 of the Dungeon (0, 0, D:11) 26 sling bullets (6, 13, D:11) a +0 leather armour (15, 20, D:11) a +0 dagger (17, 29, D:11) a +0 chain mail (29, 27, D:11) a +2 leather armour of fire resistance (33, 34, D:11) a staff of death (34, 34, D:11) the +2 hand crossbow "Lied" {penet, rCorr Dex+4} Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. Dex: It affects your dexterity (+4). rCorr: It protects you from acid and corrosion. (38, 3, D:11) 4 large rocks a +0 giant club a +0 giant club (42, 15, D:11) a +0 whip (45, -8, D:11) 4 curare-tipped darts (50, 3, D:11) a +0 club (51, 5, D:11) 12 arrows (52, 1, D:11) 21 stones (55, 1, D:11) 20 stones (63, 37, D:11) 3 poisoned darts Level 12 of the Dungeon (0, 0, D:12) a +0 pair of boots (3, -3, D:12) 4 large rocks (21, -10, D:12) 4 large rocks (25, -12, D:12) a +0 shortbow 22 arrows (25, 16, D:12) a +0 buckler (27, 28, D:12) a +0 leather armour (31, 2, D:12) a +0 pair of boots (33, 30, D:12) a +0 mace (41, 6, D:12) 4 large rocks (48, -13, D:12) a +0 war axe (48, 18, D:12) 14 stones (49, 16, D:12) a +1 scimitar of flaming (52, 5, D:12) 2 large rocks (55, -19, D:12) a +0 giant club a +0 giant spiked club the Ecumenical Temple Level 1 of the Lair of Beasts (0, 0, Lair:1) a +0 short sword a +0 robe (16, 35, Lair:1) a +0 dagger (26, 42, Lair:1) a +0 spear (28, 27, Lair:1) a +1 dagger of speed a +0 robe (31, 13, Lair:1) 20 arrows (34, 15, Lair:1) a +0 rapier a +0 robe (35, 38, Lair:1) a +0 rapier a +0 robe (38, -6, Lair:1) 21 sling bullets (38, 17, Lair:1) a +2 mace of protection (39, 33, Lair:1) a +0 rapier 9 stones a +0 robe (42, 26, Lair:1) a +0 quarterstaff a +0 robe (43, 18, Lair:1) 17 stones (49, 46, Lair:1) a +0 ring mail (53, 42, Lair:1) a +0 trident (54, 39, Lair:1) 22 arrows (62, 20, Lair:1) a +3 chain mail of willpower (62, 21, Lair:1) a wand of digging (5) (63, 18, Lair:1) the +8 spear of the Reaper {spect, Fragile rElec rN++ Stlth+} When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. rElec: It insulates you from electricity. rN: It greatly protects you from negative energy. Fragile: It will be destroyed if unequipped. Stlth: It makes you more stealthy. (63, 20, Lair:1) a box of beasts (64, 18, Lair:1) a +0 pair of boots of flying (64, 19, Lair:1) 13 gold pieces (64, 20, Lair:1) a ring of ice (64, 21, Lair:1) 11 gold pieces (64, 22, Lair:1) 8 gold pieces (66, 19, Lair:1) a scroll of noise (66, 20, Lair:1) the +3 scale mail of Autumn {rPois rF+ Int-3 Slay+3} Int: It affects your intelligence (-3). Slay: It affects your accuracy & damage with ranged weapons and melee (+3). rF: It protects you from fire. rPois: It protects you from poison. (66, 22, Lair:1) 17 gold pieces Level 2 of the Lair of Beasts (30, 28, Lair:2) 13 stones (42, 21, Lair:2) 13 stones (42, 22, Lair:2) 19 stones (42, 23, Lair:2) 13 stones (43, 21, Lair:2) 21 stones (44, 21, Lair:2) 23 stones (45, 20, Lair:2) 9 stones (47, 4, Lair:2) 28 stones (50, 22, Lair:2) a +0 leather armour (55, -13, Lair:2) a staff of poison (55, 42, Lair:2) 13 stones (57, 32, Lair:2) a +0 chain mail Level 3 of the Lair of Beasts (11, 59, Lair:3) 6 stones (15, 4, Lair:3) 23 stones (19, 44, Lair:3) a +0 helmet (21, 45, Lair:3) a +0 robe (23, 37, Lair:3) a +0 buckler (63, 34, Lair:3) a +0 plate armour Level 4 of the Lair of Beasts (0, 0, Lair:4) a +0 war axe (4, 18, Lair:4) 2 scrolls of vulnerability (7, 22, Lair:4) a +0 ring mail (18, 4, Lair:4) 2 scrolls of noise (20, -15, Lair:4) a +0 plate armour (29, 15, Lair:4) 13 stones (35, 15, Lair:4) a +0 rapier (42, -13, Lair:4) a staff of conjuration the +6 mace of the Eight Persimmons {antimagic, rF+ Will+ rCorr Dex+6} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those it strikes. Natural abilities and divine invocations are not affected. Dex: It affects your dexterity (+6). rF: It protects you from fire. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. a +4 vorpal morningstar (44, -30, Lair:4) a +0 battleaxe (64, -32, Lair:4) a +0 chain mail Level 5 of the Lair of Beasts (0, 0, Lair:5) a +0 buckler (0, 1, Lair:5) 20 stones (7, 1, Lair:5) a scroll of vulnerability (23, 49, Lair:5) a +0 robe (59, 32, Lair:5) a scroll of identify Level 6 of the Lair of Beasts (0, 0, Lair:6) 13 arrows (3, -5, Lair:6) a torpor snail corpse (still there?) a dream sheep corpse (still there?) a yak corpse (still there?) (5, -6, Lair:6) a black mamba corpse (still there?) a yak corpse (still there?) (5, -5, Lair:6) a dream sheep corpse (still there?) a dream sheep corpse (still there?) a yak corpse (still there?)