Dungeon Crawl Stone Soup version 0.30-a0-779-g7971cf19c3 (webtiles) character file. Game seed: 6164416556828672675 0 Adverbial the Chiller (level 1, 19/19 HPs) Began as a Troll Wanderer on Feb 17, 2023. Quit the game on level 1 of the Dungeon. The game lasted 00:00:08 (9 turns). Adverbial the Chiller (Troll Wanderer) Turns: 9, Time: 00:00:08 Health: 19/19 AC: 4 Str: 18 XL: 1 Next: 0% Magic: 1/1 EV: 9 Int: 12 God: Gold: 0 SH: 0 Dex: 6 Spells: 2/2 levels left rFire . . . SeeInvis . a - +0 dagger rCold . . . Faith . (no shield) rNeg . . . Spirit . d - +0 robe rPois . Reflect . (helmet restricted) rElec . Harm . (no cloak) rCorr . Rampage . (gloves unavailable) Will ..... (boots unavailable) Stlth + (no amulet) HPRegen 1.03/turn (no ring) MPRegen 0.07/turn (no ring) @: no status effects A: large, unfitting armour, claws 3, regeneration 1, shaggy fur 1, tough skin 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 dagger (weapon) Missiles b - 11 poisoned darts (quivered) Armour d - a +0 robe (worn) Potions c - a potion of curing Skills: + Level 1.0 Fighting + Level 1.7 Throwing + Level 1.0 Spellcasting + Level 2.1 Ice Magic + Level 1.0 Earth Magic + Level 1.3 Evocations You had 2 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Freeze Ice 20% 1d4 12% 1 Sandblast Erth 6% 2d5 21% 1 Ozocubu's Armour Ice 5% N/A 36% 3 Stone Arrow Conj/Erth 2% 3d7 58% 3 Summon Ice Beast Ice/Summ 3% N/A 88% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are too large for most types of armour. You have claws for hands. Your natural rate of healing is unusually fast. You are covered in fur. (AC +1) You have tough skin. (AC +1) Message History Welcome, Adverbial the Troll Wanderer. Are you destined to find the glorious Orb of Zot, or to die trying? Press ? for a list of commands and other information. Found 2 stones and a runed mace. Found an escape hatch in the floor. Found a staircase leading out of the dungeon. You begin with the following items: a +0 dagger, 11 poisoned darts, a potion of curing, a +0 robe; and the following spells available to memorise: Freeze, Sandblast, Ozocubu's Armour, Stone Arrow, Summon Ice Beast. Found 5 stones. You see here a +1 mace of protection. Why would you want to do that? Why would you want to do that? Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ########### ..........## .≈≈≈≈≈.....# ≈§≈≈≈≈≈....# §≈§>(§§@..<# §≈≈≈≈§≈....# .≈≈≈≈§§§)..# .......§..## ########### There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Adverbial the Troll Wanderer began the quest for the Orb. 0 | D:1 | Adverbial set off with the following items: a +0 dagger, 11 | poisoned darts, a potion of curing, a +0 robe; and the | following spells available to memorise: Freeze, Sandblast, | Ozocubu's Armour, Stone Arrow, Summon Ice Beast. 0 | D:1 | Reached XP level 1. HP: 19/19 MP: 1/1 9 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_lava_pool, layout_loops_ring, serial_shops, nicolae_shop_statue_plus, minmay_misc_feat_pillars, serial_park_tiny_pond Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 9 | 9 | 0 | 0 | 0 | 1 | 9.0 | Dungeon | 9 | 9 | 0 | 0 | 0 | 1 | 9.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 9 daAuts