Dungeon Crawl Stone Soup version 0.27-a0-522-g46bbb28828 (webtiles) character file. Game seed: 2990257992048152974 88 Aerich the Conjurer (level 4, -2/21 HPs) Began as a Vine Stalker Conjurer on Mar 4, 2021. Shot with an arrow by a centaur (6 damage) ... on level 2 of the Dungeon. The game lasted 00:05:52 (1736 turns). Aerich the Conjurer (Vine Stalker Conjurer) Turns: 1736, Time: 00:05:52 Health: -2/21 AC: 3 Str: 10 XL: 4 Next: 53% Magic: 0/9 EV: 12 Int: 19 God: Gold: 38 SH: 0 Dex: 12 Spells: 5/8 levels left rFire + . . SeeInvis . a - +0 short sword rCold x . . Faith . (no shield) rNeg . . . Spirit + d - +0 robe rPois . Reflect . (no helmet) rElec . Harm . i - +0 cloak rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 1.07/turn f - ring of fire MPRegen 0.11/turn (no ring) @: no status effects A: fangs 2, regeneration 1, magic shield, antimagic bite, no potion heal 3 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 38 gold pieces. Inventory: Hand Weapons a - a +0 short sword (weapon) Missiles c - 18 bolts e - 24 stones Armour d - a +0 robe (worn) i - a +0 cloak (worn) Jewellery f - a ring of fire (left hand) Scrolls b - 2 scrolls of fog {unknown} h - a scroll of teleportation {unknown} Potions g - a potion of might {unknown} Skills: + Level 0.1 Fighting + Level 0.4 Short Blades + Level 1.7 Dodging + Level 2.6 Stealth + Level 0.1 Unarmed Combat + Level 2.8 Spellcasting + Level 5.2 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Failure Level a - Magic Dart Conj 88% 1% 1 b - Searing Ray Conj 44% 2% 2 Your spell library contained the following spells: Spells Type Power Failure Level Dazzling Flash Conj/Hex 24% 16% 3 Fulminant Prism Conj/Hex 6% 45% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 45% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Ru Innate Abilities, Weirdness & Mutations You have extremely sharp teeth. Your natural rate of healing is unusually fast. When hurt, damage is shared between your health and your magic reserves. Your bite disrupts and absorbs the magic of your enemies. Potions cannot restore your health. Message History The magic dart hits the ooze. The ooze is heavily wounded. The ooze quivers. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - ooze Aim: an ooze (heavily wounded, 0% to evade) The magic dart hits the ooze! You kill the ooze! You see here a quokka corpse. A centaur comes into view. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - centaur Aim: a centaur, quivering arrows (asleep, 0% to evade) The magic dart hits the centaur. The centaur is lightly wounded. The centaur shouts! The centaur wields a +0 shortbow. The centaur shoots an arrow. The arrow hits you. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - centaur Aim: a centaur, wielding a +0 shortbow and quivering arrows (lightly wounded, 0% to evade) The magic dart hits the centaur. The centaur is lightly wounded. The centaur shoots an arrow. The arrow hits you. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - centaur Aim: a centaur, wielding a +0 shortbow and quivering arrows (lightly wounded, 0% to evade) The magic dart hits the centaur but does no damage. The centaur is lightly wounded. The centaur shoots an arrow. The arrow barely misses you. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - centaur Aim: a centaur, wielding a +0 shortbow and quivering arrows (lightly wounded, 0% to evade) The magic dart hits the centaur. The centaur is moderately wounded. The centaur shoots an arrow. The arrow hits you! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * The centaur shoots an arrow. The arrow hits you! You die... ################## .................# ####.#####.#####.## #.# #.# ##.@.# #.# #.###.###.# #.# #†....# c. ####.# #..##.# ## .....# #....... ####.# #..##.#.# #.# ##....#.# ...... # #....# You could see a centaur. Vanquished Creatures An orc wizard (D:2) A gnoll (D:1) 3 oozes A worm (D:2) A dart slug (D:2) 2 giant cockroaches (D:2) 2 goblins 5 hobgoblins 4 jackals (D:1) 3 kobolds A quokka (D:2) 6 bats 2 frilled lizards 3 rats (D:1) 35 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Aerich the Vine Stalker Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 9/9 MP: 4/4 237 | D:1 | Reached XP level 2. HP: 13/13 MP: 4/6 240 | D:1 | Learned a level 2 spell: Searing Ray 833 | D:1 | Reached XP level 3. HP: 16/16 MP: 0/7 1284 | D:2 | Found a sacrificial altar of Ru. 1301 | D:2 | Reached skill level 5 in Conjurations 1301 | D:2 | Gained mutation: Your natural rate of healing is unusually | fast. [Vine Stalker growth] 1301 | D:2 | Reached XP level 4. HP: 17/21 MP: 3/9 1732 | D:2 | Noticed a centaur 1736 | D:2 | Shot with an arrow by a centaur Illustrated notes Levels and vault maps discovered: D:1: evilmike_arrival_crescent, layout_loops_ring, wad_floor_pattern_untrapped, hangedman_abyss_or_decor_lesser_grid, dk_noncrumbling_4 D:2: layout_loops_ring, nicolae_ru_great_annihilating_truth, chequers_ecumenical_altar_island Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 5 | 5.2 Fighting | | 0.1 Short Blades | | 0.4 Dodging | | 1.7 Stealth | | 2.6 Unarmed Combat | | 0.1 Spellcasting | | 2.8 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Unarmed | 10 | || 10 Bite | 7 | 1 || 8 Short sword | 16 | 1 || 17 Cast: Magic Dart | 47 | 33 || 80 Armor: Robe | 4 | 1 || 5 Dodge: Dodged | 35 | 6 || 41 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1737 | 1719 | 18 | 470 | 1008 | 2 | 868.5 | Dungeon | 1737 | 1719 | 18 | 470 | 1008 | 2 | 868.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1282 daAuts D:2: 454 daAuts