Dungeon Crawl Stone Soup version 0.27-a0-531-gb72ec1a1b6 (webtiles) character file. Game seed: 5043825852719620320 54 Aerich the Conjurer (level 3, -3/16 HPs) Began as a Vine Stalker Conjurer on Mar 5, 2021. Slain by a worm (8 damage) ... on level 2 of the Dungeon. The game lasted 00:04:14 (1350 turns). Aerich the Conjurer (Vine Stalker Conjurer) Turns: 1350, Time: 00:04:14 Health: -3/16 AC: 2 Str: 9 XL: 3 Next: 91% Magic: 0/7 EV: 12 Int: 19 God: Gold: 45 SH: 0 Dex: 12 Spells: 4/7 levels left rFire . . . SeeInvis . a - +0 hand axe rCold . . . Faith . (no shield) rNeg . . . Spirit + j - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.10/turn (no ring) @: no status effects A: fangs 2, magic shield, antimagic bite, no potion heal 3 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 45 gold pieces. Inventory: Hand Weapons a - a +0 hand axe (weapon) b - a +2 mace of holy wrath Missiles e - 7 stones Armour j - a +0 robe (worn) Scrolls f - 2 scrolls of identify {unknown} g - 2 scrolls of teleportation {unknown} Potions c - a potion of lignification {unknown} d - 2 potions of haste {unknown} i - 2 potions of might {unknown} Skills: * Level 0.6 Axes + Level 1.7 Dodging + Level 2.6 Stealth + Level 2.6 Spellcasting + Level 4.9 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 3d4 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 22% N/A 17% 3 Fulminant Prism Conj/Hex 5% 3d7 50% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 50% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You have extremely sharp teeth. When hurt, damage is shared between your health and your magic reserves. Your bite disrupts and absorbs the magic of your enemies. Potions cannot restore your health. Message History Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - worm Aim: a worm (heavily wounded, 0% to evade) You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - worm Aim: a worm (heavily wounded, 0% to evade) The magic dart hits the worm. The worm is severely wounded. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - worm Aim: a worm (severely wounded, 0% to evade) The magic dart hits the worm. The worm is severely wounded. The worm bites you. You barely miss the worm. The worm is severely wounded. The worm bites you. You don't have enough magic to cast this spell. You don't have enough magic to cast this spell. You barely miss the worm. The worm is heavily wounded. You hit the worm. The worm is severely wounded. The worm bites you. Your magical contamination has completely faded away. You hit the worm but do no damage. You bite the worm. You drain its power. You feel invigorated. The worm is almost dead. The worm bites you. You barely miss the worm. The worm is severely wounded. The worm closely misses you. You hit the worm but do no damage. You bite the worm. You drain its power. You feel invigorated. The worm is severely wounded. The worm bites you! Ouch! That really hurt! You die... ## ## # #. .##.#.. #.#....... #.@w# ##.## #)# #.# #.# ## #.#### .# #....# .# ####.# .# #.# You could see a worm. Vanquished Creatures 2 adders (D:2) 2 dart slugs A leopard gecko (D:1) 5 bats 2 giant cockroaches (D:1) 4 goblins 5 hobgoblins A frilled lizard (D:1) 4 kobolds (D:1) 5 rats 31 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Aerich the Vine Stalker Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 9/9 MP: 4/4 161 | D:1 | Reached XP level 2. HP: 13/13 MP: 4/6 164 | D:1 | Learned a level 2 spell: Searing Ray 750 | D:1 | Reached XP level 3. HP: 16/16 MP: 5/7 1350 | D:2 | Slain by a worm Illustrated notes Levels and vault maps discovered: D:1: ebering_hopf_link, layout_loops_ring D:2: layout_loops_ring, chequers_temple_overflow_minitemple Action || total -------------------------++------- Melee: Hand axe || 6 Bite || 2 Cast: Magic Dart || 55 Searing Ray || 2 Dodge: Dodged || 4 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1350 | 1323 | 27 | 195 | 925 | 2 | 675.0 | Dungeon | 1350 | 1323 | 27 | 195 | 925 | 2 | 675.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1007 daAuts D:2: 343 daAuts