Dungeon Crawl Stone Soup version 0.27-a0-531-gb72ec1a1b6 (webtiles) character file. Game seed: 2483408274044298562 555 Aerich the Conjurer (level 7, -16/33 HPs) Began as a Vine Stalker Conjurer on Mar 5, 2021. Was an Initiate of Vehumet. Demolished by an orc warrior ... wielding a +0 war axe (23 damage) ... on level 4 of the Dungeon. The game lasted 00:17:05 (4532 turns). Aerich the Conjurer (Vine Stalker Conjurer) Turns: 4532, Time: 00:17:06 Health: -16/33 AC: 3 Str: 11 XL: 7 Next: 30% Magic: 0/15 EV: 12 Int: 24 God: Vehumet [......] Gold: 255 SH: 0 Dex: 13 Spells: 12/15 levels left rFire . . . SeeInvis . a - +0 war axe rCold + . . Faith . (no shield) rNeg . . . Spirit + y - +0 robe rPois . Reflect . (no helmet) rElec . Harm . o - +0 cloak rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 1.11/turn l - +6 ring of intelligence MPRegen 0.14/turn n - ring of protection from cold @: no status effects A: fangs 2, regeneration 1, magic shield, antimagic bite, no potion heal 3 a: Renounce Religion You were on level 4 of the Dungeon. You worshipped Vehumet. Vehumet was noncommittal. You visited 2 branches of the dungeon, and saw 5 of its levels. You collected 255 gold pieces. Inventory: Hand Weapons a - a +0 war axe (weapon) b - a +0 hunting sling t - a +0 mace Missiles c - 92 sling bullets e - 184 stones h - 3 atropa-tipped darts q - 8 bolts G - 57 arrows Armour o - a +0 cloak (worn) y - a +0 robe (worn) Jewellery l - a +6 ring of intelligence (left hand) n - a ring of protection from cold (right hand) D - a ring of ice Scrolls f - 2 scrolls of teleportation {unknown} g - 4 scrolls of fog j - a scroll of fear k - 2 scrolls of enchant armour {unknown} m - a scroll of immolation {unknown} p - 2 scrolls of random uselessness {unknown} s - 2 scrolls of enchant weapon {unknown} w - a scroll of noise {unknown} A - 4 scrolls of identify {unknown} C - a scroll of magic mapping {unknown} F - 2 scrolls of blinking {unknown} Potions d - a potion of lignification {unknown} i - 2 potions of mutation {unknown} r - 2 potions of haste {unknown} u - a potion of ambrosia {unknown} v - 2 potions of degeneration {unknown} x - a potion of berserk rage {unknown} z - a potion of flight {unknown} B - a potion of heal wounds {unknown} E - 2 potions of curing {unknown} Skills: + Level 1.0 Fighting + Level 1.4(1.5) Axes + Level 0.6(1.1) Maces & Flails + Level 2.8 Dodging + Level 3.5 Stealth + Level 4.7 Spellcasting + Level 5.8 Conjurations You had 12 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 66% 3d5 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 38% N/A 9% 3 Fulminant Prism Conj/Hex 9% 3d7 26% 4 Iskenderun's Mystic Bla Conj/Tloc 19% 2d6 26% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple (1/1) D:4 Altars: Ashenzari Cheibriados Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Qazlal Ru Sif Muna Uskayaw Vehumet Wu Jian Yredelemnul Zin The Shining One Innate Abilities, Weirdness & Mutations You have extremely sharp teeth. Your natural rate of healing is unusually fast. When hurt, damage is shared between your health and your magic reserves. Your bite disrupts and absorbs the magic of your enemies. Potions cannot restore your health. Message History The orc wizard hits you with a +0 dagger. The orc warrior barely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc wizard, p - orc warrior Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (heavily wounded, 24% to evade) The searing ray hits the orc wizard! You kill the orc wizard! Vehumet accepts your kill. (Press . to maintain the ray.) The orc warrior hits you with a +0 war axe! Your Fighting skill increases to level 1! You hit the orc warrior. The orc warrior is severely wounded. The orc warrior barely misses you. You hit the orc warrior but do no damage. Your bite misses the orc warrior. The orc warrior is severely wounded. The orc warrior barely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc warrior Aim: an orc warrior, wielding a +0 war axe and wearing a +0 chain mail (severely wounded, 22% to evade) The searing ray hits the orc warrior. The orc warrior is almost dead. (Press . to maintain the ray.) The orc warrior hits you with a +0 war axe! You hit the orc warrior. The orc warrior is almost dead. The orc warrior hits you with a +0 war axe! You barely miss the orc warrior. You bite the orc warrior, but do no damage. The orc warrior is almost dead. The orc warrior hits you with a +0 war axe! * * * LOW HITPOINT WARNING * * * The orc warrior hits you with a +0 war axe!! Ouch! That really hurt! You die... ≈P≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈P≈P≈≈♣≈+#####.. ≈PPP≈≈≈≈≈≈≈≈≈≈≈≈≈P≈≈≈≈♣♣......... ≈≈≈≈≈≈≈≈≈≈♣≈≈≈♣≈.......... ≈≈≈≈≈≈≈≈≈≈≈≈♣♣........... P≈≈P♣≈ ♣♣♣............. ♣≈♣≈♣♣♣≈.............. ♣≈≈♣.................. ########...o#'#####......... ..........)@#.....'......... .......l#####.....#......... ........#...'.....#.......## .....)..#...#.....#.......'. ........#######..##.......#. '###o#... #####..#####....#. ..#... #...'......#....#[ .l #... #...#<.....+....'. ... #....#...#......#....#. You could see an orc warrior and a leopard gecko (wandering). Vanquished Creatures An ogre (D:4) A scorpion (D:4) A howler monkey (D:4) 2 hounds An orc priest (D:4) An iguana (D:2) 5 orc wizards (D:4) A worker ant (D:4) 5 adders A dart slug (D:2) 2 leopard geckos 11 orcs 2 ball pythons 3 giant cockroaches (D:1) 5 goblins 5 hobgoblins 2 quokkas (D:2) 7 bats 5 frilled lizards 5 kobolds 8 rats 74 creatures vanquished. Vanquished Creatures (others) 13 plants (D:4) 13 creatures vanquished. Grand Total: 87 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Aerich the Vine Stalker Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 9/9 MP: 4/4 315 | D:1 | Reached XP level 2. HP: 13/13 MP: 4/6 318 | D:1 | Learned a level 2 spell: Searing Ray 1024 | D:2 | Reached XP level 3. HP: 4/16 MP: 0/7 1442 | D:2 | Gained mutation: Your natural rate of healing is unusually | fast. [Vine Stalker growth] 1442 | D:2 | Reached XP level 4. HP: 15/21 MP: 0/9 2165 | D:2 | Reached XP level 5. HP: 24/24 MP: 1/11 2167 | D:2 | Reached skill level 5 in Conjurations 2890 | D:3 | Found a faded altar of an unknown god. 3442 | D:3 | Found an opulent altar of Gozag. 3517 | D:4 | Reached XP level 6. HP: 22/28 MP: 0/12 3797 | D:4 | Found a staircase to the Ecumenical Temple. 3806 | Temple | Entered the Ecumenical Temple 4006 | Temple | Became a worshipper of Vehumet 4113 | D:4 | Reached skill level 1 in Axes 4241 | D:4 | Reached XP level 7. HP: 32/32 MP: 6/14 4343 | D:4 | Found a blossoming altar of Fedhas. 4528 | D:4 | Reached skill level 1 in Fighting 4532 | D:4 | Demolished by an orc warrior Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_stair_chambers, layout_loops_ring, minmay_misc_feat_doors D:2: layout_basic D:3: layout_loops_ring, nicolae_gozag_seed_capital, chequers_ecumenical_altar_lobes, minmay_starry_boxes D:4: layout_gridville, lemuel_doored_altar, temple_hall, serial_bayou_lake_a Temple: eino_temple_rhombus Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Spellcasting | 3 4 | 4.7 Dodging | 2 | 2.8 Stealth | 3 | 3.5 Conjurations | 5 | 5.8 Axes | 1 | 1.4 Fighting | 1 | 1.0 Maces & Flails | | 0.6 Action | 1- 3 | 4- 6 | 7- 9 || total -------------------------+-------+-------+-------++------- Melee: Club | 11 | | || 11 Bite | 1 | 3 | 2 || 6 War axe | | 17 | 5 || 22 Cast: Magic Dart | 41 | 70 | 5 || 116 Searing Ray | 3 | 10 | 4 || 17 Use: Scroll | | 2 | || 2 Armor: Robe | 6 | 7 | || 13 Dodge: Dodged | 16 | 30 | 5 || 51 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 4552 | 4468 | 84 | 1004 | 2859 | 5 | 910.4 | Dungeon | 4341 | 4280 | 61 | 1004 | 2673 | 4 | 1085.2 | Temple | 210 | 187 | 23 | 0 | 186 | 1 | 210.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1409 daAuts D:1: 1183 daAuts D:3: 907 daAuts D:4: 842 daAuts Temple: 210 daAuts