Dungeon Crawl Stone Soup version 0.27-a0-531-gb72ec1a1b6 (webtiles) character file. Game seed: 9039675795359321436 21 Aerich the Conjurer (level 2, -1/13 HPs) Began as a Vine Stalker Conjurer on Mar 5, 2021. Slain by a worm (9 damage) ... on level 2 of the Dungeon. The game lasted 00:02:23 (986 turns). Aerich the Conjurer (Vine Stalker Conjurer) Turns: 986, Time: 00:02:23 Health: -1/13 AC: 2 Str: 9 XL: 2 Next: 83% Magic: 0/6 EV: 12 Int: 18 God: Gold: 106 SH: 0 Dex: 12 Spells: 2/5 levels left rFire . . . SeeInvis . a - +0 short sword rCold . . . Faith . (no shield) rNeg . . . Spirit + c - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.04/turn (no ring) MPRegen 0.10/turn (no ring) @: no status effects A: fangs 2, magic shield, antimagic bite, no potion heal 3 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 106 gold pieces. Inventory: Hand Weapons a - a +0 short sword (weapon) Missiles e - 20 bolts Armour c - a +0 robe (worn) Scrolls f - a scroll of fog {unknown} Potions b - 2 potions of cancellation {unknown} d - a potion of attraction {unknown} Skills: + Level 1.5 Dodging + Level 2.6 Stealth + Level 2.3 Spellcasting + Level 4.6 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 2% 1 b - Searing Ray Conj 36% 3d4 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 20% N/A 21% 3 Fulminant Prism Conj/Hex 5% 3d7 56% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 56% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You have extremely sharp teeth. When hurt, damage is shared between your health and your magic reserves. Your bite disrupts and absorbs the magic of your enemies. Potions cannot restore your health. Message History Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - worm Aim: a worm (wandering, hasn't noticed you, 0% to evade) The magic dart hits the worm but does no damage. The hobgoblin shouts! You hear a shout! Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - worm Aim: a worm (0% to evade) The magic dart hits the worm. The worm is lightly wounded. The hobgoblin shouts! Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - worm Aim: a worm (lightly wounded, 0% to evade) The magic dart hits the worm but does no damage. The worm is lightly wounded. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - worm Aim: a worm (0% to evade) The magic dart hits the worm. The worm is lightly wounded. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - worm Aim: a worm (8% to evade) The searing ray hits the worm! The worm is heavily wounded. The searing ray hits the hobgoblin. You kill the hobgoblin! (Press . to maintain the ray.) Unknown command. You barely miss the worm. The worm is heavily wounded. The worm bites you. You hit the worm. You bite the worm, but do no damage. The worm is severely wounded. The worm bites you! Ouch! That really hurt! You die... ≈ ≈≈ ≈≈≈ ≈≈≈≈ .≈... #.# ≈..≈≈≈#### #.# #.....)w@# #.# .....###.# #.# ###..# #.# #.# #..###.#####.# ##.........##.# #.............# #...###.##.##.# #.#.....##.##.# #<#.###.##.##.# You could see a worm. Vanquished Creatures A leopard gecko (D:1) A bat (D:1) 2 giant cockroaches (D:1) 3 goblins (D:1) 3 hobgoblins 2 kobolds (D:1) A quokka (D:2) A frilled lizard (D:1) 3 rats (D:1) 17 creatures vanquished. Vanquished Creatures (others) 2 rats (D:1) 2 creatures vanquished. Grand Total: 19 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Aerich the Vine Stalker Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 9/9 MP: 4/4 307 | D:1 | Reached XP level 2. HP: 13/13 MP: 4/6 314 | D:1 | Learned a level 2 spell: Searing Ray 986 | D:2 | Slain by a worm Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_tunnels, layout_basic, lemuel_old_faithful D:2: layout_loops_ring, chequers_ecumenical_altar_island, uniq_jessica, uniq_natasha Action || total -------------------------++------- Melee: Unarmed || 8 Bite || 2 Short sword || 2 Cast: Magic Dart || 35 Searing Ray || 1 Armor: Robe || 3 Dodge: Dodged || 6 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 987 | 919 | 68 | 310 | 484 | 2 | 493.5 | Dungeon | 987 | 919 | 68 | 310 | 484 | 2 | 493.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 907 daAuts D:2: 79 daAuts