Dungeon Crawl Stone Soup version 0.27-a0-531-gb72ec1a1b6 (webtiles) character file. Game seed: 4818538822374585884 7 Aerich the Conjurer (level 2, -1/13 HPs) Began as a Vine Stalker Conjurer on Mar 5, 2021. Slain by a rat (2 damage) ... on level 1 of the Dungeon. The game lasted 00:00:51 (106 turns). Aerich the Conjurer (Vine Stalker Conjurer) Turns: 106, Time: 00:00:51 Health: -1/13 AC: 2 Str: 9 XL: 2 Next: 4% Magic: 0/6 EV: 12 Int: 18 God: Gold: 0 SH: 0 Dex: 12 Spells: 4/5 levels left rFire . . . SeeInvis . a - +0 short sword rCold . . . Faith . (no shield) rNeg . . . Spirit + b - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.04/turn (no ring) MPRegen 0.10/turn (no ring) @: no status effects A: fangs 2, magic shield, antimagic bite, no potion heal 3 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 short sword (weapon) Armour b - a +0 robe (worn) Skills: + Level 1.5 Dodging + Level 2.4 Stealth + Level 2.4 Spellcasting + Level 4.2 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 34% 3d4 4% 2 Dazzling Flash Conj/Hex 18% N/A 22% 3 Fulminant Prism Conj/Hex 4% 3d6 58% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 58% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have extremely sharp teeth. When hurt, damage is shared between your health and your magic reserves. Your bite disrupts and absorbs the magic of your enemies. Potions cannot restore your health. Message History The jackal is almost dead. The jackal barely misses you. You closely miss the jackal. The jackal is almost dead. The jackal misses you. The jackal bites you. You closely miss the jackal. The jackal is almost dead. A rat comes into view. The jackal barely misses you. You hit the jackal. You kill the jackal! A jackal comes into view. You closely miss the jackal. Your bite misses the jackal. A hobgoblin comes into view. It is wielding a +0 club. The jackal bites you. You hit the jackal. Your bite misses the jackal. The jackal is heavily wounded. The jackal bites you but does no damage. The jackal closely misses you. You barely miss the jackal. The jackal is heavily wounded. The jackal barely misses you. The jackal closely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * Things that are here: a +0 club; a goblin corpse The jackal bites you. * * * LOW HITPOINT WARNING * * * Found a fuming black potion. The jackal closely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * You hit the jackal. You kill the jackal! You have reached level 2! You closely miss the rat. The rat barely misses you. You hit the rat. The rat is moderately wounded. The rat bites you. You die... #......##### #........#.# #......#...# #......###.# ######.##..#### ####.##..)..# #.........#†# #..g......#.g)..... #.@r......###...h.. #.........# ...... #.........# ..... #.........# ..... #####..#### .... ##.# .... !.. .... You could see a hobgoblin and a rat. Vanquished Creatures A giant cockroach (D:1) A goblin (D:1) 2 jackals (D:1) 2 kobolds (D:1) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Aerich the Vine Stalker Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 9/9 MP: 4/4 105 | D:1 | Reached XP level 2. HP: 1/13 MP: 0/6 106 | D:1 | Slain by a rat Illustrated notes Levels and vault maps discovered: D:1: lightli_molten_gateway, layout_rooms, st_stairs_14, minmay_misc_feat_x Action || total -------------------------++------- Melee: Short sword || 11 Bite || 1 Cast: Magic Dart || 8 Armor: Robe || 1 Dodge: Dodged || 10 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 106 | 106 | 0 | 36 | 28 | 1 | 106.0 | Dungeon | 106 | 106 | 0 | 36 | 28 | 1 | 106.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 106 daAuts