Dungeon Crawl Stone Soup version 0.27-a0-531-gb72ec1a1b6 (webtiles) character file. Game seed: 8195292934954367216 972 Aerich the Conjurer (level 8, -2/39 HPs) Began as a Vine Stalker Conjurer on Mar 5, 2021. Was a Follower of Vehumet. Shot with an arrow by a centaur (10 damage) ... on level 6 of the Dungeon. The game lasted 00:21:11 (5127 turns). Aerich the Conjurer (Vine Stalker Conjurer) Turns: 5127, Time: 00:21:12 Health: -2/39 AC: 5 Str: 11 XL: 8 Next: 16% Magic: 0/15 EV: 12 Int: 19 God: Vehumet [*.....] Gold: 270 SH: 4 Dex: 13 Spells: 12/16 levels left rFire + . . SeeInvis . a - +3 flail (holy) rCold . . . Faith . u - +0 buckler rNeg . . . Spirit + g - +0 robe rPois . Reflect . E - +1 helmet rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will +.... e - +0 pair of boots Stlth ++........ c - amulet of regeneration HPRegen 2.13/turn B - ring of protection from fire MPRegen 0.14/turn (no ring) @: no status effects A: fangs 3, regeneration 1, magic shield, antimagic bite, no potion heal 3 a: Renounce Religion You were on level 6 of the Dungeon. You worshipped Vehumet. Vehumet was aware of your devotion. You visited 1 branch of the dungeon, and saw 6 of its levels. You collected 270 gold pieces. Inventory: Hand Weapons a - a +3 flail of holy wrath (weapon) F - a +0 war axe Missiles h - 248 stones o - 7 javelins q - 7 atropa-tipped darts t - 46 arrows y - 4 silver boomerangs Armour e - a +0 pair of boots (worn) g - a +0 robe (worn) u - a +0 buckler (worn) E - a +1 helmet (worn) Jewellery b - a ring of fire c - an amulet of regeneration (around neck) B - a ring of protection from fire (left hand) Wands G - a wand of paralysis (5) I - a wand of iceblast (7) K - a wand of flame (12) Scrolls f - 4 scrolls of identify l - a scroll of enchant weapon {unknown} m - a scroll of teleportation {unknown} n - a scroll of blinking {unknown} p - a scroll of amnesia {unknown} s - a scroll of immolation {unknown} v - a scroll of noise {unknown} x - 2 scrolls of fog {unknown} z - a scroll of fear {unknown} A - a scroll of magic mapping {unknown} J - a scroll of summoning {unknown} Potions d - 2 potions of mutation {unknown} i - 3 potions of curing j - a potion of ambrosia {unknown} k - a potion of might {unknown} r - 3 potions of haste {unknown} w - a potion of heal wounds {unknown} C - a potion of brilliance {unknown} D - a potion of lignification {unknown} H - a potion of attraction {unknown} Skills: + Level 2.0 Fighting + Level 2.1 Short Blades + Level 1.2(1.3) Axes + Level 0.1(0.7) Maces & Flails + Level 2.8 Dodging + Level 3.8 Stealth * Level 2.9 Shields + Level 4.5 Spellcasting + Level 6.2 Conjurations + Level 0.1 Air Magic You had 12 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Shock Conj/Air 64% 1d7 4% 1 c - Searing Ray Conj 54% 3d5 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 32% N/A 12% 3 Fulminant Prism Conj/Hex 8% 3d7 36% 4 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 36% 4 Dungeon Overview and Level Annotations Branches: Dungeon (6/15) Temple: D:4-7 Altars: Dithmenos Fedhas Vehumet Innate Abilities, Weirdness & Mutations You have razor-sharp teeth. Your natural rate of healing is unusually fast. When hurt, damage is shared between your health and your magic reserves. Your bite disrupts and absorbs the magic of your enemies. Potions cannot restore your health. Message History A centaur comes into view. The centaur wields a +0 shortbow. The centaur shoots an arrow. The arrow hits you but does no damage. You see here a +0 hand axe. Casting: Shock (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - howler monkey Aim: a howler monkey (catching its breath, 23% to evade) The searing ray hits the howler monkey! The howler monkey is heavily wounded. The searing ray hits the water moccasin skeleton! You destroy the water moccasin skeleton! Vehumet accepts your kill. You can now gain magical power from killing. (Press . to maintain the ray.) The centaur shoots an arrow. The arrow hits you! The howler monkey hits you. You hear a loud, deep croak! The searing ray hits the howler monkey! The howler monkey is almost dead. The centaur shoots an arrow. You block the arrow. The howler monkey hits you. The centaur shoots an arrow. The arrow hits you! The searing ray hits the howler monkey! You kill the howler monkey! Vehumet accepts your kill. The centaur shoots an arrow. You block the arrow. You hear a loud, deep croak! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - centaur Aim: a centaur, wielding a +0 shortbow and quivering arrows (13% to evade) The searing ray hits the centaur. The centaur is moderately wounded. (Press . to maintain the ray.) The centaur shoots an arrow. The arrow hits you! * * * LOW HITPOINT WARNING * * * Without enough magic to sustain it, your searing ray dissipates. The centaur shoots an arrow. The arrow hits you! You die... # .# . # #### .# ..####..##. .........c .......!.# .......†<# .$.....@.# ..##+##### You could see a centaur. Vanquished Creatures Grinder (D:4) Menkaure (D:5) A water moccasin (D:5) A water moccasin skeleton (D:6) 2 howler monkeys A jelly (D:5) A hound (D:4) 2 orc priests (D:5) 2 iguanas 2 worker ants (D:4) 2 orc wizards (D:3) 4 adders An ufetubus (D:2) 3 oozes An adder zombie (D:5) 2 worms (D:3) 2 dart slugs (D:1) A leopard gecko (D:3) 8 orcs 7 bats 5 giant cockroaches 7 hobgoblins 15 jackals 4 kobolds 2 ball pythons 2 frilled lizards (D:3) 6 goblins 11 rats 97 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Aerich the Vine Stalker Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 9/9 MP: 4/4 177 | D:1 | Reached XP level 2. HP: 13/13 MP: 4/6 180 | D:1 | Learned a level 2 spell: Searing Ray 720 | D:1 | Reached XP level 3. HP: 16/16 MP: 2/7 1480 | D:2 | Reached skill level 5 in Conjurations 1480 | D:2 | Gained mutation: Your natural rate of healing is unusually | fast. [Vine Stalker growth] 1480 | D:2 | Reached XP level 4. HP: 21/21 MP: 0/8 1710 | D:2 | Found a radiant altar of Vehumet. 2014 | D:2 | Became a worshipper of Vehumet 2066 | D:3 | Reached XP level 5. HP: 24/24 MP: 2/10 3006 | D:4 | Reached skill level 1 in Fighting 3006 | D:4 | Reached skill level 1 in Short Blades 3083 | D:4 | Reached XP level 6. HP: 26/30 MP: 4/12 3300 | D:4 | Noticed Grinder 3310 | D:4 | Killed Grinder 3311 | D:4 | Reached skill level 1 in Shields 3311 | D:4 | Reached XP level 7. HP: 24/33 MP: 1/13 3612 | D:4 | Found a shadowy altar of Dithmenos. 4044 | D:5 | Entered Level 5 of the Dungeon 4213 | D:5 | Found a blossoming altar of Fedhas. 4348 | D:5 | Reached skill level 6 in Conjurations 4487 | D:5 | Reached * piety under Vehumet 4487 | D:5 | Offered knowledge of Shock by Vehumet. 4490 | D:5 | Learned a level 1 spell: Shock 4508 | D:5 | Reached skill level 1 in Axes 4666 | D:5 | Noticed Menkaure 4848 | D:5 | Killed Menkaure 4849 | D:5 | Gained mutation: You have razor-sharp teeth. [Vine Stalker | growth] 4849 | D:5 | Reached XP level 8. HP: 39/39 MP: 8/15 5127 | D:6 | Shot with an arrow by a centaur Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_lava_pool, layout_loops_ring, bh_walls_and_bars D:2: layout_rooms, vehumet_crystals D:3: layout_loops_ring D:4: layout_loops_ring, grunt_dithmenos_smoke_and_mirrors, uniq_grinder D:5: layout_loops_corners, basic_altar, uniq_menkaure D:6: layout_gridville, lightli_temple_of_fire, kennysheep_little_box, minmay_temple_entry_large_hall, serial_shops, kennysheep_mini_moat, minmay_unpleasant_kobolds, uniq_edmund Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Conjurations | 5 6 | 6.2 Dodging | 2 | 2.8 Stealth | 3 | 3.8 Spellcasting | 3 4 | 4.5 Fighting | 1 2 | 2.0 Short Blades | 1 2 | 2.1 Shields | 1 2 | 2.9 Axes | 1 | 1.2 Maces & Flails | | 0.1 Air Magic | | 0.1 Action | 1- 3 | 4- 6 | 7- 9 || total -------------------------+-------+-------+-------++------- Melee: Unarmed | 19 | | || 19 Bite | 5 | 10 | 9 || 24 Short sword | 3 | 42 | || 45 War axe | | 3 | 8 || 11 Flail | | | 23 || 23 Cast: Magic Dart | 59 | 76 | 11 || 146 Searing Ray | 2 | 4 | 9 || 15 Shock | | | 8 || 8 Use: Scroll | | 1 | || 1 Stab: Sleeping | | | 1 || 1 Armor: Robe | 4 | 3 | 13 || 20 Dodge: Dodged | 19 | 31 | 30 || 80 Block: Buckler | | | 13 || 13 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 5143 | 5001 | 142 | 935 | 3086 | 6 | 857.2 | Dungeon | 5143 | 5001 | 142 | 935 | 3086 | 6 | 857.2 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1217 daAuts D:4: 1083 daAuts D:5: 1077 daAuts D:3: 934 daAuts D:2: 815 daAuts D:6: 15 daAuts