Dungeon Crawl Stone Soup version 0.30.1-11-g7821555f0a (webtiles) character file. Game seed: 457943727420603873 19 Ahithopel the Magician (level 2, -1/22 HPs) Began as a Djinni Fire Elementalist on Jan 14, 2024. Slain by a gnoll ... wielding a +0 club (5 damage) ... on level 2 of the Dungeon. The game lasted 00:01:39 (397 turns). Ahithopel the Magician (Djinni Fire Elementalist) Turns: 397, Time: 00:01:39 Health: -1/22 AC: 2 Str: 4 (7) XL: 2 Next: 95% Gold: 44 EV: 12 Int: 14 (16) God: SH: 0 Dex: 11 (13) rFire + + . e - +0 dagger (protect) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.00/turn %: infuse magic (-2 HP) @: flying, very slightly contaminated A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 44 gold pieces. Inventory: Hand Weapons b - a +0 dagger e - a +0 dagger of protection (weapon) Armour a - a +0 robe (worn) Scrolls d - a scroll of noise {unknown} Skills: * Level 0.4 Fighting * Level 0.3 Short Blades * Level 0.4 Armour * Level 2.3 Dodging * Level 1.7 Stealth * Level 2.8 Spellcasting You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 36% 2x1d5 7% 1 b - Scorch Fire 18% 2d5 11% 2 c - Volatile Blastmotes Fire/Tloc 18% 2d11 21% 3 d - Inner Flame Hex/Fire 9% N/A 21% 3 e - Flame Wave Conj/Fire 9% 2d6 56% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 [ Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History A jackal comes into view. You see here a +0 dagger. Casting: Scorch (safe; 10% risk of failure) Press: ? - help, Q - select action, (/) - cycle Dir - look around, f - activate Flames lash the kobold. You kill the kobold! You hear a shout! A gnoll comes into view. It is wielding a +0 club. You see here a +0 dagger of protection. e - a +0 dagger of protection Your +0 dagger of protection hums with potential! e - a +0 dagger of protection (weapon) Casting: Scorch (safe; 9% risk of failure) Press: ? - help, Q - select action, (/) - cycle Dir - look around, f - activate You miscast Scorch. You are very lightly contaminated with residual magic. Nothing appears to happen. Casting: Scorch (safe; 9% risk of failure) Press: ? - help, Q - select action, (/) - cycle Dir - look around, f - activate Flames lash the gnoll. The gnoll is severely wounded. The gnoll's fire resistance burns away. You hear a shout! You hear a bark! x2 Casting: Scorch (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The gnoll hits you with a +0 club! A gnoll comes into view. It is wielding a +0 spear. You barely miss the gnoll. The gnoll is severely wounded. The foxfire hits the jackal but does no damage. The foxfire hits the jackal. The jackal is almost dead. The jackal closely misses you. The gnoll hits you with a +0 club. * * * LOW HITPOINT WARNING * * * It was a potion of degeneration. There was something very wrong with that liquid. You feel weakened. You feel dopey. You feel clumsy. The jackal completely misses you. The jackal barely misses you. The gnoll hits you with a +0 club. You die... ###########.###..<.###.#.### #......†...#..... #.#####..#.#... ##### #.# #..#.#.# ....# #.# ##.....# ....#######.# #.#..### ....'.......# #......# ....#################.### ....... .......@...#.### ....#### #######g..)....# ##### #.....h..##.# #.###....# #.# # #....# .# ..g...# . #.#.h..# . ......### ## h.....# You could see 2 gnolls and 2 jackals. Vanquished Creatures An adder (D:2) A bat (D:1) 2 goblins A hobgoblin (D:1) A kobold (D:2) A quokka (D:1) 2 frilled lizards (D:1) A rat (D:1) 10 creatures vanquished. Vanquished Creatures (others) 14 foxfires 14 creatures vanquished. Grand Total: 24 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Ahithopel the Djinni Fire Elementalist began the quest for | the Orb. 0 | D:1 | Ahithopel set off with the following spells memorised: | Foxfire, Scorch, Volatile Blastmotes, Inner Flame, Flame | Wave. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 75 | D:1 | Found Goytuos's Antique Armour Boutique. 210 | D:1 | Reached XP level 2. HP: 21/21 MP: 0/0 397 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_small_3, layout_basic, serial_shops, shop D:2: layout_basic, basic_altar, kennysheep_generic_room_3 Action || total ---------------------------++------- Melee: Dagger || 5 Cast: Foxfire || 7 Scorch || 5 Use: Scroll || 2 Potion || 1 Stab: Sleeping || 2 Armour: Robe || 1 Dodge: Dodged || 7