Dungeon Crawl Stone Soup version 0.31-a0-889-g1a8549509d (webtiles) character file. Game seed: 15471634694555846037 0 Ahpoh the Caller (level 1, 13/13 HPs) Began as a Barachi Wanderer on Oct 16, 2023. Got out of the dungeon alive. The game lasted 00:00:09 (1 turns). Ahpoh the Caller (Barachi Wanderer) Turns: 1, Time: 00:00:10 Health: 13/13 AC: 3 Str: 9 XL: 1 Next: 0% Magic: 2/2 EV: 11 Int: 17 God: Gold: 0 SH: 0 Dex: 10 Spells: 2/2 levels left rFire . . . a - +0 dagger rCold . . . (no shield) rNeg . . . c - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . d - +0 pair of boots Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no passive effects @: slow A: amphibious, slowness 1, strong legs 1, +LOS a: Hop You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour c - a +0 robe (worn) d - a +0 pair of boots (worn) Scrolls b - a scroll of blinking Skills: + Level 1.2 Armour + Level 1.7 Stealth + Level 1.1 Spellcasting + Level 3.6 Summonings + Level 1.0 Necromancy + Level 1.0 Invocations + Level 1.1 Evocations You had 2 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Summon Small Mammal Summ 52% N/A 4% 1 Call Imp Summ 26% N/A 8% 2 Kiss of Death Conj/Necr 8% 2d6 17% 1 Vampiric Draining Necr 4% 2d6 38% 3 Summon Lightning Spire Summ/Air 7% N/A 69% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are amphibious. You cover ground slowly. You can hop short distances. You have an extended range of vision and can be seen from far away. Message History Welcome, Ahpoh the Barachi Wanderer. Below lies the Orb of Zot, rumoured to be powerful enough to resurrect a god... Press ? for a list of commands and other information. Found 2 stones. Found an escape hatch in the floor. Found a staircase leading out of the dungeon. You begin with the following items: a +0 dagger, a scroll of blinking, a +0 robe, a +0 pair of boots; and the following spells available to memorise: Summon Small Mammal, Call Imp, Kiss of Death, Vampiric Draining, Summon Lightning Spire. You can't go down here! You have escaped! ##. #.. ## ##.##### # ≈≈≈♣~♣≈≈≈# #≈ (P...P.≈# #≈.PPP.PPP≈# #≈..P...P.≈# ..#♣♣.......♣#.## .>......@...~.... ###♣♣.......♣#.## #≈..♣...P.≈# #≈. ♣♣.PPP≈# #≈ ...P.≈# # ♣~♣≈≈≈# #.##### ..# ... There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Ahpoh the Barachi Wanderer began the quest for the Orb. 0 | D:1 | Ahpoh set off with the following items: a +0 dagger, a | scroll of blinking, a +0 robe, a +0 pair of boots; and the | following spells available to memorise: Summon Small | Mammal, Call Imp, Kiss of Death, Vampiric Draining, Summon | Lightning Spire. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 2/2 1 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: ldierk_walled_garden, layout_loops_cross, serial_shops, shop, minmay_misc_feat_alley, st_stairs_7, serial_park_tiny_pond Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1 | 1 | 0 | 0 | 0 | 1 | 1.0 | Dungeon | 1 | 1 | 0 | 0 | 0 | 1 | 1.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1 daAuts