Dungeon Crawl Stone Soup version 0.29.1-14-g9c671dbff4 (webtiles) character file. Game seed: 10815503192497398509 55 Airmonger the Magician (level 4, -3/31 HPs) Began as a Djinni Conjurer on Feb 14, 2023. Slain by Terence ... wielding a +0 flail (12 damage) ... on level 2 of the Dungeon. The game lasted 00:01:18 (2060 turns). Airmonger the Magician (Djinni Conjurer) Turns: 2060, Time: 00:01:18 Health: -3/31 AC: 2 Str: 6 XL: 4 Next: 14% Gold: 72 EV: 12 Int: 21 God: SH: 0 Dex: 12 rFire + + . SeeInvis . (no weapon) rCold x . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.10/turn (no ring) MPRegen 0.00/turn (no ring) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 72 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls c - a scroll of immolation {unknown} f - a scroll of enchant weapon {unknown} g - a scroll of vulnerability {unknown} i - a scroll of magic mapping {unknown} k - a scroll of enchant armour {unknown} Potions b - a potion of might {unknown} d - 3 potions of brilliance {unknown} e - a potion of ambrosia {unknown} h - a potion of curing {unknown} j - 2 potions of mutation {unknown} l - a potion of resistance {unknown} Skills: - Level 2.1 Dodging - Level 1.5 Stealth + Level 4.3 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 1% 1 b - Searing Ray Conj 44% 2d6 3% 2 c - Dazzling Flash Conj/Hex 44% N/A 6% 3 d - Fulminant Prism Conj/Hex 11% 3d9 21% 4 e - Iskenderun's Mystic Conj/Tloc 22% 2d6 21% 4 f - Sandblast Erth 44% 2d11 1% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 flail and wearing a +0 ring mail (lightly wounded, fast, 100% to hit) The magic dart hits Terence but does no damage. Terence is lightly wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 flail and wearing a +0 ring mail (lightly wounded, fast, 100% to hit) The magic dart hits Terence. Terence is moderately wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 flail and wearing a +0 ring mail (moderately wounded, fast, 100% to hit) The magic dart hits Terence. Terence is heavily wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 flail and wearing a +0 ring mail (heavily wounded, fast, 81% to hit) The searing ray misses Terence. (Press . to maintain the ray.) The searing ray hits Terence. Terence is heavily wounded. Terence hits you with a +0 flail! Unknown command. The searing ray hits Terence. Terence is almost dead. Terence hits you with a +0 flail! Terence misses you. The searing ray misses Terence. * * * LOW HITPOINT WARNING * * * You finish channelling your searing ray. Terence hits you with a +0 flail! You die... #..# .#######..# ..........# #+ ####.###..## ... #.###...# .... #.#.....# ..... #.#.#...# ......###.....### .>....@@........... ......####...###### ..... ##.## .... #.# ... #.# #+ ..# ### You could see Terence (fast). Vanquished Creatures A gnoll (D:2) An adder (D:2) A worm (D:2) 5 ball pythons 3 endoplasms (D:1) 2 giant cockroaches 4 goblins A hobgoblin (D:1) 2 jackals (D:1) A kobold (D:1) 2 quokkas 2 bats 5 rats 30 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Airmonger the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Airmonger set off with the following spells memorised: | Magic Dart, Searing Ray, Dazzling Flash, Fulminant Prism, | Iskenderun's Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 311 | D:1 | Reached XP level 2. HP: 20/21 MP: 0/0 977 | D:1 | Reached XP level 3. HP: 22/25 MP: 0/0 977 | D:1 | Learned a level 1 spell: Sandblast 1205 | D:1 | Found a faded altar of an unknown god. 1522 | D:2 | Reached skill level 4 in Spellcasting 1907 | D:2 | Reached XP level 4. HP: 21/31 MP: 0/0 2052 | D:2 | Noticed Terence 2060 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: onia_arrival_handbag, layout_loops_corners, dilly_ecumenical_altar_fadedgnrine, hangedman_glass_teeth D:2: layout_loops_corners, grunt_decor_resistance, minmay_vboxes, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 4 | 4.3 Dodging | | 2.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Cast: Magic Dart | 50 | 4 || 54 Searing Ray | 4 | 1 || 5 Armor: Robe | 1 | || 1 Dodge: Dodged | 7 | 1 || 8