Dungeon Crawl Stone Soup version 0.29.1-15-g9cfb28693d (webtiles) character file. Game seed: 9546631043086134677 105274 Airmonger the Devastator (level 15, -8/137 HPs) Began as a Black Draconian Conjurer on Feb 23, 2023. Was a High Priest of Vehumet. Killed from afar by a swamp worm (14 damage) ... with a harpoon shot ... on level 3 of the Swamp. The game lasted 01:05:13 (31973 turns). Airmonger the Devastator (DrCj) Turns: 31973, Time: 01:05:15 Health: -8/137 AC: 15 Str: 12 XL: 15 Next: 94% Magic: 8/39 EV: 15 Int: 26 God: Vehumet [*****.] Gold: 2560 SH: 15 Dex: 17 Spells: 8/37 levels left rFire . . . SeeInvis . U - staff of air rCold + . . Faith . Y - +4 kite shield of the Earth {rC+ Dex+7} rNeg . . . Spirit . (body armour unavailable) rPois + Reflect . p - +2 hat {Stlth+} rElec + Harm . y - +0 cloak rCorr . Rampage . C - +0 pair of gloves {Str+3} Will +.... D - +1 pair of boots {Stlth+} Stlth ++++...... b - amulet of magic regeneration HPRegen 0.32/turn z - ring of poison resistance MPRegen 0.66/turn L - ring of magical power @: lethally poisoned (-8 -> -21), flying A: breathe lightning, AC +9, unfitting armour, big wings, electricity resistance, cold-blooded a: Breathe Lightning, Renounce Religion You were on level 3 of the Swamp. You worshipped Vehumet. Vehumet was extremely pleased with you. You visited 5 branches of the dungeon, and saw 25 of its levels. You also visited: Ice Cave. You collected 3802 gold pieces. You spent 1242 gold pieces at shops. Inventory: Armour p - a +2 hat of stealth (worn) y - a +0 cloak (worn) C - a +0 pair of gloves of strength (worn) D - a +1 pair of boots of stealth (worn) Y - the +4 kite shield of the Earth (worn) {rC+ Dex+7} (You found it in an ice cave) Dex: It affects your dexterity (+7). rC: It protects you from cold. Magical Staves U - a staff of air (weapon) Jewellery a - the ring "Yboschuodgh" {rC+ Int+5} (You found it in an ice cave) [ring of protection from cold] Int: It affects your intelligence (+5). rC: It protects you from cold. b - an amulet of magic regeneration (around neck) u - a ring of magical power w - an amulet of regeneration z - a ring of poison resistance (left hand) L - a ring of magical power (right hand) N - a ring of see invisible S - a ring of wizardry Wands h - a wand of light (21) i - a wand of roots (44) G - a wand of polymorph (11) M - a wand of digging (6) P - a wand of flame (7) X - a wand of mindburst (4) Scrolls c - a scroll of torment e - 4 scrolls of magic mapping j - 11 scrolls of teleportation m - 2 scrolls of silence q - 3 scrolls of enchant weapon r - 4 scrolls of poison t - 6 scrolls of amnesia v - 5 scrolls of fog A - 3 scrolls of summoning F - a scroll of identify I - 4 scrolls of immolation J - 2 scrolls of blinking K - a scroll of brand weapon O - a scroll of vulnerability T - 4 scrolls of fear Potions d - 2 potions of flight f - 3 potions of invisibility g - 5 potions of haste k - 6 potions of lignification l - 6 potions of might {unknown} n - 6 potions of degeneration {unknown} o - 6 potions of heal wounds s - 5 potions of cancellation {unknown} x - 10 potions of ambrosia B - a potion of berserk rage {unknown} E - 3 potions of mutation {unknown} H - 11 potions of curing Q - 2 potions of attraction {unknown} R - 7 potions of brilliance W - a potion of resistance {unknown} Miscellaneous V - a phial of floods Skills: - Level 13.6 Fighting - Level 8.0 Dodging - Level 1.7 Stealth - Level 8.5 Shields - Level 11.6 Spellcasting - Level 16.1 Conjurations - Level 5.7 Translocations - Level 11.7 Air Magic + Level 6.2 Evocations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 0% 1 b - Searing Ray Conj 100% 2d8 0% 2 c - Iskenderun's Mystic Conj/Tloc 64% 2d13 1% 4 d - Fulminant Prism Conj/Hex 27% 3d14 1% 4 e - Conjure Ball Lightni Conj/Air 46% 3x3d16 1% 6 f - Orb of Destruction Conj 39% 9d11 3% 7 g - Lightning Bolt Conj/Air 46% 1d66 1% 5 Your spell library contained the following spells: Spells Type Power Damage Failure Level Irradiate Conj/Tmut 27% 3d20 2% 5 Apportation Tloc 88% N/A 1% 1 Poisonous Vapours Pois/Air 100% N/A 1% 2 Dazzling Flash Conj/Hex 100% N/A 1% 3 Mephitic Cloud Conj/Pois/Air 76% N/A 1% 3 Swiftness Air 85% N/A 1% 3 Freezing Cloud Conj/Ice/Air 38% 6-21 1% 5 Iskenderun's Battlesphe Conj 78% 2d13 1% 5 Fireball Conj/Fire 27% 3d12 2% 5 Frozen Ramparts Ice 30% 1d5 8% 3 Passage of Golubria Tloc 44% N/A 9% 4 Necrotise Necr 60% 1d7 10% 1 Slow Hex 60% N/A 10% 1 Summon Small Mammal Summ 60% N/A 10% 1 Call Imp Summ 15% N/A 14% 2 Ensorcelled Hibernation Hex/Ice 30% N/A 14% 2 Passwall Tmut/Erth 12% N/A 14% 2 Corpse Rot Necr/Pois/Air 52% N/A 19% 4 Silence Hex/Air 31% N/A 24% 5 Confusing Touch Hex 15% N/A 28% 3 Ozocubu's Armour Ice 15% N/A 28% 3 Tukima's Dance Hex 15% N/A 28% 3 Vampiric Draining Necr 15% 2d7 28% 3 Yara's Violent Unravell Hex/Tmut 7% 3d5 54% 5 Ice Form Ice/Tmut 15% N/A 67% 4 Petrify Tmut/Erth 15% N/A 67% 4 Summon Ice Beast Ice/Summ 15% N/A 67% 4 Alistair's Intoxication Tmut/Pois 10% N/A 95% 5 Borgnjor's Vile Clutch Necr/Erth 7% N/A 95% 5 Metabolic Englaciation Hex/Ice 7% N/A 95% 5 Statue Form Tmut/Erth 10% N/A 100% 6 Ozocubu's Refrigeration Ice 7% 4d9 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (14/15) Temple (1/1) D:7 Lair (5/5) D:10 Swamp (3/4) Lair:2 Spider (0/4) Lair:2 Slime (0/5) Lair:5 Orc (2/2) D:12 Elf (0/3) Orc:2 IceCv (visited) Vaults: D:13-14 Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Shops: D:6 :[[[[ D:7 : D:10 ! Orc:2 [(:? Portals: Trove: D:12 (give 10 potions of heal wounds) Annotations: D:14 Roxanne Swamp:3 Aizul, Bai Suzhen Innate Abilities, Weirdness & Mutations You can breathe wild blasts of lightning. Your glossy black scales are hard. (AC +9) You cannot fit into any form of body armour. Your large and strong wings let you fly. You are resistant to electric shocks. (rElec) You are cold-blooded and may be slowed by cold attacks. Message History The mystic blast hits Aizul! Aizul is severely wounded. Aizul is knocked back by the mystic blast. You feel sick. Bai Suzhen roars! An eight-headed hydra appears. Unknown command. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the bunyip! The bunyip is almost dead. The bunyip is knocked back by the mystic blast. The mystic blast hits the swamp worm! The swamp worm is heavily wounded. The swamp worm is knocked back by the mystic blast. The mystic blast hits the swamp worm. The swamp worm is heavily wounded. The swamp worm is knocked back by the mystic blast. The mystic blast hits Aizul but does no damage. Aizul is severely wounded. You feel sick. Aizul barely misses you. The swamp worm fires a harpoon shot at you. The harpoon shot hits you! * * * LOW HITPOINT WARNING * * * You are yanked forward by the harpoon shot. Bai Suzhen roars! A seven-headed hydra appears. Blink to where? Press: ? - help, Dir - move target As you read the scroll of blinking, it crumbles to dust. You feel sick. You are no longer poisoned. Aizul casts a spell at you. The poison arrow hits you! You are poisoned. You partially resist. * * * LOW HITPOINT WARNING * * * The swamp worm fires a harpoon shot at you. The harpoon shot hits you! 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