Dungeon Crawl Stone Soup version 0.29.1-15-g9cfb28693d (webtiles) character file. Game seed: 8211845208646777548 53 Airmonger the Conjurer (level 3, -3/26 HPs) Began as a Draconian Conjurer on Feb 24, 2023. Slain by a gnoll ... wielding a +0 flail (6 damage) ... on level 2 of the Dungeon. The game lasted 00:02:52 (1573 turns). Airmonger the Conjurer (Draconian Conjurer) Turns: 1573, Time: 00:02:53 Health: -3/26 AC: 6 Str: 9 XL: 3 Next: 62% Magic: 6/8 EV: 12 Int: 20 God: Gold: 15 SH: 0 Dex: 9 Spells: 6/9 levels left rFire . . . SeeInvis . e - +4 dagger (speed) rCold . . . Faith . (no shield) rNeg . . . Spirit . (body armour unavailable) rPois . Reflect . (helmet restricted) rElec . Harm . (no cloak) rCorr . Rampage . b - +0 pair of gloves Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.08/turn (no ring) MPRegen 0.11/turn (no ring) @: no status effects A: AC +5, unfitting armour, cold-blooded a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 15 gold pieces. Inventory: Hand Weapons e - a +4 dagger of speed (weapon) Missiles d - 6 javelins Armour b - a +0 pair of gloves (worn) Jewellery h - a +6 ring of strength Scrolls c - a scroll of identify {unknown} f - a scroll of fog {unknown} g - a scroll of vulnerability {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 3.8 Spellcasting - Level 4.0 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 22% N/A 17% 3 Fulminant Prism Conj/Hex 5% 3d7 50% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 50% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. Message History Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 flail and wearing a +0 plate armour (89% to hit) The searing ray misses the gnoll. (Press . to maintain the ray.) Unknown command. The searing ray misses the gnoll. The searing ray hits the gnoll but does no damage. You finish channelling your searing ray. The gnoll hits you with a +0 flail. Unknown command. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 flail and wearing a +0 plate armour (89% to hit) The searing ray hits the gnoll. The gnoll is moderately wounded. (Press . to maintain the ray.) The gnoll hits you with a +0 flail. You hit the gnoll. You tail-slap the gnoll, but do no damage. The gnoll is moderately wounded. The gnoll hits you with a +0 flail! Magic courses through your body. The gnoll unwields a +2 flail of protection. The gnoll wields a +0 sling. The gnoll shoots a sling bullet. The sling bullet hits you. * * * LOW HITPOINT WARNING * * * The gnoll barely misses you. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 flail and wearing a +0 plate armour (moderately wounded, 89% to hit) The searing ray hits the gnoll! The gnoll is almost dead. (Press . to maintain the ray.) The gnoll hits you with a +0 flail. You die... ##........##..###### ##..#..............# ......###.##..####.## .......>#.##..##....# ....................# .#..##..........#...# .#..# ......#.......###### .#... ....g...[..........# .##.# .......#.#@#..####.# ..[....#.#g#..# .##.....!.....# ####.#####†..... #. ...#.## # ....$.. ...#.## .## .# You could see 2 gnolls. Vanquished Creatures A gnoll (D:2) An adder (D:2) 3 dart slugs 2 bats 3 endoplasms 2 goblins (D:2) 2 hobgoblins 2 quokkas (D:1) 3 ball pythons 2 frilled lizards (D:1) 6 kobolds (D:1) 3 rats (D:1) 30 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Airmonger the Draconian Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 476 | D:1 | Reached XP level 2. HP: 20/20 MP: 0/5 1217 | D:2 | Learned a level 2 spell: Searing Ray 1229 | D:2 | Reached XP level 3. HP: 26/26 MP: 3/7 1573 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_leaves_temple_mockup, layout_loops_ring, minivault_19, minmay_misc_feat_tiny D:2: layout_loops_ring, hellmonk_ecumenical_altar_blasted, small_statue_intersection Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 3 | 3.8 Dodging | | 1.7 Stealth | | 1.7 Conjurations | | 4.0 Action || total -------------------------++------- Melee: Unarmed || 9 Dagger || 1 Tailslap || 1 Cast: Magic Dart || 59 Searing Ray || 4 Use: Potion || 1 Armor: Skin || 8 Dodge: Dodged || 8