Dungeon Crawl Stone Soup version 0.30-a0-860-g512cf1e979 (webtiles) character file. Game seed: 11222576509118966853 4 Airmonger the Magician (level 1, -2/15 HPs) Began as a Djinni Conjurer on Mar 7, 2023. Slain by a gnoll ... wielding a +0 spear (8 damage) ... on level 1 of the Dungeon. The game lasted 00:00:34 (187 turns). Airmonger the Magician (Djinni Conjurer) Turns: 187, Time: 00:00:35 Health: -2/15 AC: 2 Str: 6 XL: 1 Next: 77% Gold: 0 EV: 12 Int: 19 God: SH: 0 Dex: 11 rFire + + . SeeInvis . (no weapon) rCold x . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec . Rampage . (no cloak) rCorr . (no gloves) Will ..... (boots unavailable) Stlth ++ (no amulet) HPRegen 0.22/turn (no ring) MPRegen 0.00/turn (no ring) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe (worn) Jewellery b - a ring of wizardry Scrolls d - a scroll of amnesia {unknown} e - a scroll of summoning {unknown} Potions c - a potion of cancellation {unknown} Skills: - Level 2.1 Dodging - Level 1.5 Stealth + Level 3.4 Spellcasting You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 b - Searing Ray Conj 32% 2d5 5% 2 c - Dazzling Flash Conj/Hex 32% N/A 11% 3 d - Fulminant Prism Conj/Hex 8% 3d7 34% 4 e - Iskenderun's Mystic Conj/Tloc 16% 2d5 34% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (severely wounded, 100% to hit) The magic dart hits the jackal. You kill the jackal! The gnoll hits you from afar with a +0 spear. There is a staircase leading out of the dungeon here. There is a staircase leading out of the dungeon here. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 spear (100% to hit) The magic dart hits the gnoll. The gnoll is moderately wounded. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 spear (moderately wounded, 100% to hit) The magic dart hits the gnoll. The gnoll is heavily wounded. The gnoll hits you from afar with a +0 spear. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 spear (heavily wounded, 100% to hit) The magic dart hits the gnoll. The gnoll is heavily wounded. The gnoll barely misses you. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 spear (heavily wounded, 100% to hit) The magic dart hits the gnoll. The gnoll is severely wounded. The gnoll hits you from afar with a +0 spear! Ouch! That really hurt! You die... ##########.########## #..#(............#..# #.#...............#.# ##.......#.#.......## #......#.#.#.#......# #.....##.#.#.##.....# #.......⌠#.#⌠..g....# # ###(.#######.#######..#.. #.......@.g.<............ #.#..#######.#######..#.. #.#.......⌠#.#⌠.......# . #.#.....##.#.#.##.....# #.#......#.#.#.#......# #.##.......#.#.......## #.#.#...............#.# . #.#..#.............#..#.. ##########.##########.. You could see a gnoll. Vanquished Creatures 2 jackals (D:1) A quokka (D:1) A kobold (D:1) 4 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Airmonger the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Airmonger set off with the following spells memorised: | Magic Dart, Searing Ray, Dazzling Flash, Fulminant Prism, | Iskenderun's Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 187 | D:1 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: matt_arrival_grand_opening, layout_rooms, item_on_display_a Action || total ---------------------------++------- Cast: Magic Dart || 18 Armour: Robe || 1 Dodge: Dodged || 4 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 187 | 187 | 0 | 0 | 111 | 1 | 187.0 | Dungeon | 187 | 187 | 0 | 0 | 111 | 1 | 187.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 187 daAuts