Dungeon Crawl Stone Soup version 0.33-a0-150-g660b845a87 (webtiles) character file. Game seed: 8727643378005576208 53 AiryTheDragon the Conjurer (level 3, -2/26 HPs) Began as a Draconian Conjurer on Sept 29, 2024. Slain by a gnoll ... wielding a +0 flail (10 damage) ... on level 2 of the Dungeon. The game lasted 00:13:59 (1164 turns). AiryTheDragon the Conjurer (Draconian Conjurer) Turns: 1164, Time: 00:13:59 Health: -2/26 AC: 5 Str: 6 XL: 3 Next: 64% Magic: 6/6 EV: 11 Int: 22 God: Gold: 33 SH: 0 Dex: 8 Spells: 3/6 levels left rFire . . . e - +0 spear rCold . . . (no shield) rNeg . . . (body armour unavailable) rPois . (helmet restricted) rElec . (no cloak) rCorr + (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ g - ring of resist corrosion HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: AC +5, unfitting armour, cold-blooded, clever 1, clumsy 1, weak 1, MP-powered wands a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 33 gold pieces. Inventory: Hand Weapons e - a +0 spear (weapon) Missiles c - 4 poisoned darts Jewellery g - a ring of resist corrosion (left hand) Scrolls b - 2 scrolls of identify {unknown} Potions f - a potion of lignification {unknown} h - a potion of enlightenment {unknown} Skills: + Level 0.2 Fighting + Level 0.3 Polearms + Level 2.1 Dodging + Level 2.2 Stealth + Level 0.9 Unarmed Combat + Level 2.1 Spellcasting + Level 4.6 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 1% 1 b - Searing Ray Conj 44% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sublimation of Blood Necr 2% N/A 21% 2 Fulminant Prism Conj/Alch 6% 3d7 45% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 (+2d2 45% 4 Curse of Agony Necr 2% N/A 98% 5 Rimeblight Ice/Necr 1% 2d4 (prima100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. Your mind is acute. (Int +4, Str/Dex -1) You are clumsy. (Dex -2) You are weak. (Str -2) You expend magic power (3 MP) to strengthen your wands. Message History The searing ray hits the kobold. You kill the kobold! A gnoll comes into view. It is wielding a +0 flail. Things that are here: a +0 flail; a +0 club Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 flail (wandering, hasn't noticed you, 81% to hit) The searing ray hits the gnoll. The gnoll is moderately wounded. (Press . to maintain the ray.) The gnoll hits you but does no damage. You hit the gnoll. The gnoll is heavily wounded. The gnoll hits you with a +0 flail! You barely miss the gnoll. The gnoll is heavily wounded. The gnoll closely misses you. You closely miss the gnoll. You tail-slap the gnoll, but do no damage. The gnoll is heavily wounded. The gnoll closely misses you. You completely miss the gnoll. Your tail-slap misses the gnoll. The gnoll is heavily wounded. The gnoll hits you with a +0 flail. * * * LOW HITPOINT WARNING * * * The gnoll attacks as it pursues you! The gnoll barely misses you. Okay, then. A gnoll comes into view. It is wielding a +0 halberd. Okay, then. Okay, then. It was a potion of mutation. You feel extremely strange. You feel weaker. You feel clever. You feel clumsy. You feel your magical essence link to the dungeon's wands. Magic courses through your body. The gnoll shouts! The gnoll hits you with a +0 flail! You die... #####.# #.@.g.# #g##### #.# ##### #.# #... #.###K### #.#g....# #.#g#.#.# #)#...#.# #)....#.# You could see 2 gnolls. Vanquished Creatures 3 gnolls A dart slug (D:1) 3 ball pythons (D:1) 3 giant cockroaches (D:1) 2 hobgoblins A quokka (D:1) 2 bats 2 goblins (D:1) 3 kobolds 3 rats (D:1) 23 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | AiryTheDragon the Draconian Conjurer began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 265 | D:1 | Reached XP level 2. HP: 20/20 MP: 0/5 292 | D:1 | Learned a level 2 spell: Searing Ray 863 | D:1 | Reached XP level 3. HP: 10/26 MP: 3/6 1163 | D:2 | Gained mutation: You are weak. (Str -2) [potion of | mutation] 1163 | D:2 | Gained mutation: Your mind is acute. (Int +4, Str/Dex -1) | [potion of mutation] 1163 | D:2 | Gained mutation: You are clumsy. (Dex -2) [potion of | mutation] 1163 | D:2 | Gained mutation: You expend magic power (3 MP) to | strengthen your wands. [potion of mutation] 1164 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_lava_altar, layout_loops_ring D:2: layout_basic, serial_shops, shop, shop, nicolae_shop_stone, uniq_jessica Skill XL: | 1 2 | ---------------+-------+----- Stealth | 2 | 2.2 Dodging | 2 | 2.1 Fighting | | 0.2 Polearms | | 0.3 Unarmed Combat | | 0.9 Spellcasting | | 2.1 Conjurations | | 4.6 Action || total ---------------------------++------- Melee: Unarmed || 77 Tailslap || 14 Spear || 45 Cast: Magic Dart || 17 Searing Ray || 2 Use: Potion || 2 Stab: Sleeping || 2 Armour: Skin || 81 Dodge: Dodged || 69 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1167 | 1144 | 23 | 0 | 880 | 2 | 583.5 | Dungeon | 1167 | 1144 | 23 | 0 | 880 | 2 | 583.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1025 daAuts D:2: 142 daAuts