Dungeon Crawl Stone Soup version 0.27.1-35-g4d5d836560 (webtiles) character file. Game seed: 5622667973475268623 312 Aldia the Conjurer (level 6, -1/48 HPs) Began as a Draconian Conjurer on May 30, 2022. Slain by a wight (6 damage) ... on level 6 of the Dungeon. The game lasted 00:08:48 (4284 turns). Aldia the Conjurer (Draconian Conjurer) Turns: 4284, Time: 00:08:48 Health: -1/48 AC: 9 Str: 9 XL: 6 Next: 18% Magic: 3/10 EV: 12 Int: 26 God: Gold: 231 SH: 0 Dex: 10 Spells: 1/11 levels left rFire + . . SeeInvis . i - staff of fire rCold . . . Faith . (no shield) rNeg . . . Spirit . (armour unavailable) rPois . Reflect . (helmet restricted) rElec . Harm . q - +2 cloak rCorr . Rampage . (no gloves) Will +.... (no boots) Stlth ++........ f - amulet of magic regeneration HPRegen 0.16/turn c - +6 ring of intelligence MPRegen 0.37/turn h - ring of willpower @: no status effects A: AC +6, unfitting armour, cold-blooded a: no special abilities You were on level 6 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 231 gold pieces. Inventory: Hand Weapons a - a +1 short sword Armour l - a +1 cloak q - a +2 cloak (worn) Magical Staves i - a staff of fire (weapon) Jewellery c - a +6 ring of intelligence (left hand) f - an amulet of magic regeneration (around neck) h - a ring of willpower (right hand) j - an amulet of guardian spirit Wands b - a wand of charming (8) Scrolls o - a scroll of identify p - a scroll of enchant weapon Potions d - a potion of cancellation {unknown} e - a potion of curing {unknown} g - a potion of resistance {unknown} k - 2 potions of might m - a potion of flight {unknown} n - 2 potions of invisibility {unknown} Skills: + Level 2.2 Fighting - Level 2.0 Dodging - Level 1.7 Stealth + Level 3.2 Spellcasting * Level 5.9 Conjurations + Level 0.0 Hexes - Level 2.0 Fire Magic You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 70% 3d5 1% 2 c - Conjure Flame Conj/Fire 37% 6-21 5% 3 d - Fulminant Prism Conj/Hex 9% 3d7 26% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Animate Skeleton Necr 8% N/A 10% 1 Pain Necr 16% 1d4 10% 1 Dazzling Flash Conj/Hex 38% N/A 9% 3 Sticky Flame Conj/Fire 37% 2d6 19% 4 Ignite Poison Fire/Tmut/Pois 11% N/A 22% 3 Iskenderun's Mystic Bla Conj/Tloc 19% 2d6 26% 4 Gell's Gravitas Tloc 2% N/A 28% 3 Teleport Other Tloc 4% N/A 28% 3 Vampiric Draining Necr 2% 2d6 28% 3 Dispersal Tloc 2% N/A 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: The Shining One Shops: D:2 ( Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +6) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. Message History You have reached level 6! Your experience leads to an increase in your attributes! Your base attributes are Str 9, Int 19, Dex 10. Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. Your scales feel tougher. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is quite dangerous to cast (26% risk of failure)! Continue anyway? [Y]es or [N]o only, please. The spell is quite dangerous to cast (26% risk of failure)! Continue anyway? Aiming: Fulminant Prism (quite dangerous; 26% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. The wight hits your fulminant prism with a +0 hand axe! Your fulminant prism detonates feebly. The orc wizard misses you. The wight closely misses you. The ogre barely misses you. Casting: Fulminant Prism (quite dangerous; 26% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Okay, then. Okay, then. Okay, then. You completely miss the orc wizard. The orc wizard closely misses you. The wight barely misses you. The ogre closely misses you. You hit the ogre. The ogre is almost dead. The wight hits you from afar with a +4 halberd. The ogre hits you with a +0 giant spiked club. The wight hits you from afar with a +4 halberd! * * * LOW HITPOINT WARNING * * * Unknown command. You hit the ogre but do no damage. The ogre is almost dead. The orc warrior hits you with a +0 short sword. * * * LOW HITPOINT WARNING * * * The wight hits you from afar with a +4 halberd. You die... ######### #..zzzO@# ###+###.#####o# #.......# #o# #.$.....# #o# #...z...# #o# #.......# #.# ####.......# ..# 'z†....###.# ### ######## #.# You could see an orc warrior, an ogre, 3 wights, 2 orc wizards and an orc. Vanquished Creatures A water moccasin (D:6) Crazy Yiuf (D:3) An orc priest (D:3) An iguana (D:4) 2 orc wizards (D:3) An adder (D:6) A dart slug (D:1) 7 orcs (D:3) 2 ball pythons (D:1) 5 endoplasms 2 giant cockroaches (D:1) 7 goblins 5 hobgoblins 4 jackals (D:1) A quokka (D:2) 5 bats 5 kobolds 3 rats (D:1) 54 creatures vanquished. Vanquished Creatures (others) A fulminant prism (D:6) A fungus (D:3) 13 plants (D:3) 15 creatures vanquished. Grand Total: 69 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Aldia the Draconian Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 207 | D:1 | Reached XP level 2. HP: 20/22 MP: 0/5 225 | D:1 | Learned a level 2 spell: Searing Ray 569 | D:1 | You fall into a shaft and drop 1 floor! 572 | D:2 | Found Horu Ubo's Weapon Boutique. 641 | D:2 | Reached skill level 1 in Fighting 725 | D:1 | Found a glowing golden altar of the Shining One. 1057 | D:1 | Reached XP level 3. HP: 28/28 MP: 1/6 1772 | D:2 | Learned a level 3 spell: Conjure Flame 2367 | D:3 | HP: 1/28 [orc priest (2)] 2369 | D:3 | Reached skill level 5 in Conjurations 2369 | D:3 | Reached XP level 4. HP: 2/36 MP: 1/7 2797 | D:3 | Reached skill level 1 in Fire Magic 3042 | D:3 | Found a faded altar of an unknown god. 3472 | D:3 | Found a runed translucent door. 3473 | D:3 | Noticed Crazy Yiuf 3481 | D:3 | Killed Crazy Yiuf 3482 | D:3 | Reached XP level 5. HP: 14/41 MP: 0/9 4096 | D:4 | Learned a level 4 spell: Fulminant Prism 4254 | D:4 | You fall into a shaft and drop 2 floors! 4254 | D:6 | Noticed an ogre 4259 | D:6 | Noticed a water moccasin 4275 | D:6 | Noticed an orc warrior 4280 | D:6 | Killed a water moccasin 4281 | D:6 | Reached XP level 6. HP: 27/48 MP: 5/10 4284 | D:6 | Slain by a wight Illustrated notes Levels and vault maps discovered: D:1: co_arrival_random_square_maze, layout_loops_ring, minmay_hexomino_r4 D:2: layout_basic, serial_shops, shop D:3: layout_basic, shapermc_ecumenical_altar_hornbeckon, minmay_hedge_maze, serial_park_tiny_pond, uniq_crazy_yiuf_cottage D:4: black_bear_nest_1, layout_cave_pools D:6: layout_basic, amcnicky_altar_gilded, minmay_temple_entry_junction, uniq_grinder Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Fighting | 1 2 | 2.2 Conjurations | 5 | 5.9 Fire Magic | 1 2 | 2.0 Spellcasting | 3 | 3.2 Dodging | 2 | 2.0 Stealth | | 1.7 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Short sword | 33 | || 33 Tailslap | 1 | 2 || 3 Staff | 13 | 35 || 48 Cast: Magic Dart | 63 | 27 || 90 Searing Ray | 1 | 6 || 7 Fulminant Prism | | 1 || 1 Use: Scroll | 1 | 7 || 8 Stab: Sleeping | 1 | || 1 Armor: Skin | 33 | 11 || 44 Dodge: Dodged | 59 | 35 || 94