Dungeon Crawl Stone Soup version 0.29.1-12-g30fa7ad0bf (webtiles) character file. Game seed: 1169445102875090652 0 Aldia the Gusty (level 1, 13/13 HPs) Began as a Gnoll Wanderer on Dec 27, 2022. Quit the game on level 1 of the Dungeon. The game lasted 00:00:24 (74 turns). Aldia the Gusty (Gnoll Wanderer) Turns: 74, Time: 00:00:25 Health: 13/13 AC: 2 Str: 9 XL: 1 Next: 0% Magic: 4/4 EV: 12 Int: 12 God: Gold: 17 SH: 0 Dex: 12 Spells: 4/5 levels left rFire . . . SeeInvis . a - +0 dagger rCold . . . Faith . (no shield) rNeg . . . Spirit . c - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.04/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: fangs 1, strong nose, distributed training a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 17 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour c - a +0 robe (worn) Scrolls b - a scroll of teleportation Potions e - a potion of mutation {unknown} Skills: + Level 0.0 Fighting + Level 0.0 Short Blades + Level 0.0 Long Blades + Level 0.0 Axes + Level 0.0 Maces & Flails + Level 0.0 Polearms + Level 0.0 Staves + Level 0.0 Ranged Weapons + Level 0.0 Throwing + Level 2.3 Armour + Level 2.3 Dodging + Level 2.1 Stealth + Level 0.0 Shields + Level 0.0 Unarmed Combat + Level 2.6 Spellcasting + Level 0.0 Conjurations + Level 0.0 Hexes + Level 0.0 Summonings + Level 0.0 Necromancy + Level 0.0 Translocations + Level 0.0 Transmutations + Level 1.9 Fire Magic + Level 0.0 Ice Magic + Level 5.3 Air Magic + Level 0.0 Earth Magic + Level 0.0 Poison Magic + Level 0.0 Invocations + Level 4.4 Evocations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Shock Conj/Air 28% 1d4 9% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Swiftness Air 14% N/A 9% 3 Poisonous Vapours Pois/Air 14% N/A 13% 2 Foxfire Conj/Fire 12% 2x1d4 17% 1 Conjure Flame Conj/Fire 3% 6-21 45% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have very sharp teeth. Your uncanny sense of smell can sniff out nearby items. Your experience applies equally to all skills. Message History Welcome, Aldia the Gnoll Wanderer. If you return without finding the Orb of Zot, so far below, it's all over! Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a +0 dagger, a scroll of teleportation, a +0 robe, a wand of polymorph (7); and the following spells available to memorise: Shock, Swiftness, Poisonous Vapours, Foxfire, Conjure Flame. You don't know any spells. Memorise Shock, consuming 1 spell level and leaving 4? [Y]es or [N]o only, please. Memorise Shock, consuming 1 spell level and leaving 4? Okay, then. You don't know any spells. Memorise Shock, consuming 1 spell level and leaving 4? You start memorising the spell. You continue memorising. You finish memorising. Spell assigned to 'a'. You now have 17 gold pieces. e - a smoky green potion A kobold comes into view. It is wielding a +0 club. A kobold is nearby! The kobold shouts! The kobold evaporates and reforms as a goblin! The goblin evaporates and reforms as an endoplasm! The endoplasm barely resists. The endoplasm evaporates and reforms as a hobgoblin! The hobgoblin evaporates and reforms as an orc! The orc barely resists. The orc evaporates and reforms as an endoplasm! The now-empty wand crumbles to dust. Nothing quivered! Nothing quivered! Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ######.#. ......).. ......... ........# ........# ........# .......J# .......@### .........?# ######....# ##..#### ##.###.<### ∆ ##.##...##8## ##.##.####...## #.##.##...###.# #.#.##..###8#.# You could see an endoplasm. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Aldia the Gnoll Wanderer began the quest for the Orb. 0 | D:1 | Aldia set off with the following items: a +0 dagger, a | scroll of teleportation, a +0 robe, a wand of polymorph | (7); and the following spells available to memorise: Shock, | Swiftness, Poisonous Vapours, Foxfire, Conjure Flame. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 2 | D:1 | Learned a level 1 spell: Shock 74 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: nagdon_arrival_double_spiral, layout_basic Action || total -------------------------++------- Evoke: Wand || 7