Dungeon Crawl Stone Soup version 0.31-a0-1469-gd420192249 (webtiles) character file. Game seed: 2756316318262994439 100 Aldia the Conjurer (level 4, -4/25 HPs) Began as a Deep Elf Conjurer on Dec 28, 2023. Slain by an ice beast (5 damage) ... on level 4 of the Dungeon. The game lasted 00:06:03 (2650 turns). Aldia the Conjurer (Deep Elf Conjurer) Turns: 2650, Time: 00:06:04 Health: -4/25 AC: 2 Str: 4 XL: 4 Next: 47% Magic: 5/11 EV: 12 Int: 25 God: Gold: 130 SH: 0 Dex: 13 Spells: 3/10 levels left rFire . . . e - +0 dagger rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will +.... (no amulet) Stlth ++ g - ring of willpower HPRegen 0.24/turn (no ring) MPRegen 0.12/turn %: no passive effects @: no status effects A: no striking features a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 130 gold pieces. Inventory: Hand Weapons e - a +0 dagger (weapon) Armour a - a +0 robe (worn) Jewellery g - a ring of willpower (left hand) Scrolls c - 2 scrolls of enchant weapon {unknown} d - 4 scrolls of identify {unknown} f - a scroll of enchant armour {unknown} i - 2 scrolls of teleportation {unknown} j - 2 scrolls of amnesia {unknown} m - a scroll of vulnerability {unknown} n - a scroll of poison {unknown} p - a scroll of blinking {unknown} t - a scroll of immolation {unknown} Potions b - a potion of magic h - a potion of curing {unknown} k - a potion of berserk rage {unknown} l - a potion of degeneration {unknown} o - a potion of haste {unknown} q - a potion of brilliance {unknown} r - 2 potions of might {unknown} s - a potion of invisibility {unknown} Skills: + Level 1.0 Fighting + Level 2.6 Dodging - Level 3.5 Stealth + Level 3.9 Spellcasting + Level 5.3 Conjurations + Level 0.0 Alchemy You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 62% 2d6 1% 2 c - Fulminant Prism Conj/Alch 9% 3d7 30% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Static Discharge Conj/Air 36% 3-5/arc 4% 2 Fugue of the Fallen Necr 4% N/A 28% 3 Ozocubu's Armour Ice 4% N/A 28% 3 Iskenderun's Mystic Bla Conj/Tloc 18% 2d6 30% 4 Airstrike Air 2% 2d(1-17) 67% 4 Manifold Assault Tloc 4% N/A 67% 4 Summon Lightning Spire Summ/Air 4% N/A 67% 4 Chain Lightning Conj/Air 9% 3d12 100% 9 Fire Storm Conj/Fire 9% 8d2 100% 9 Shatter Erth 2% 3d6* 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Dithmenos Message History The sleepcap is almost destroyed. The sleepcap misses you. The searing ray hits the sleepcap! You destroy the sleepcap! Okay, then. Unknown command. HP restored. Magic restored. Found a stone staircase leading up. You now have 130 gold pieces (gained 13). An ice beast comes into view. Unknown command. The magic dart hits the ice beast. The ice beast is lightly wounded. The magic dart hits the ice beast. The ice beast is moderately wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ice beast Aim: an ice beast (moderately wounded, 79% to hit) The searing ray misses the ice beast. (Press . to maintain the ray.) The searing ray hits the ice beast. The ice beast is moderately wounded. The ice beast hits you. The ice beast freezes you! The searing ray hits the ice beast but does no damage. The ice beast is moderately wounded. The ice beast misses you. The searing ray hits the ice beast. The ice beast is heavily wounded. You finish channelling your searing ray. The ice beast hits you. The ice beast freezes you! * * * LOW HITPOINT WARNING * * * You hit the ice beast. The ice beast is heavily wounded. The ice beast hits you. * * * LOW HITPOINT WARNING * * * The ice beast freezes you. You die... #.# #. ##.## #. #...#######.# #. #....<†...... .. #...#######.# #. ###.### #. #.....# #.#######.....# #....Y@.......# #<#######.....# #. #.....# #. ####### #. #. #. #. You could see an ice beast. Vanquished Creatures A sleepcap (D:4) 2 worms (D:2) 2 dart slugs (D:1) 6 orcs (D:3) 8 bats 3 endoplasms 4 giant cockroaches 2 hobgoblins 2 jackals (D:2) 6 kobolds 2 quokkas 9 ball pythons A frilled lizard (D:1) 4 goblins 7 rats 59 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Aldia the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 263 | D:1 | Reached XP level 2. HP: 16/16 MP: 6/8 267 | D:1 | Learned a level 2 spell: Searing Ray 617 | D:1 | Found a faded altar of an unknown god. 969 | D:2 | Reached XP level 3. HP: 20/20 MP: 5/9 1180 | D:2 | Found a shadowy altar of Dithmenos. 1461 | D:2 | Reached skill level 5 in Conjurations 1802 | D:3 | Reached skill level 1 in Fighting 2046 | D:3 | Reached XP level 4. HP: 25/25 MP: 7/11 2051 | D:3 | Learned a level 4 spell: Fulminant Prism 2639 | D:4 | Noticed an ice beast 2650 | D:4 | HP: 1/25 [ice beast (1)] 2650 | D:4 | Slain by an ice beast Illustrated notes Levels and vault maps discovered: D:1: lordsloth_arrival_two_stooges, layout_loops_ring, shapermc_ecumenical_altar_ellora, serial_bayou_pond_d D:2: layout_rooms, basic_altar, serial_forest, infiniplex_forest_lined_room_, infiniplex_forest_straight_2, infiniplex_forest_lined_2, infiniplex_forest_clump_double, infiniplex_forest_clump_small, infiniplex_forest_lined_ring, infiniplex_forest_clump_small, infiniplex_forest_clump_small D:3: layout_basic D:4: layout_loops_ring, grunt_tough_drop, uniq_crazy_yiuf_cottage, uniq_eustachio Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 3 | 3.5 Conjurations | 5 | 5.3 Fighting | 1 | 1.0 Dodging | | 2.6 Spellcasting | | 3.9 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | 15 | 1 || 16 Cast: Magic Dart | 81 | 16 || 97 Searing Ray | 1 | 2 || 3 Armour: Robe | 9 | 6 || 15 Dodge: Dodged | 5 | 4 || 9 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2647 | 2558 | 89 | 0 | 2246 | 4 | 661.8 | Dungeon | 2647 | 2558 | 89 | 0 | 2246 | 4 | 661.8 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 940 daAuts D:1: 816 daAuts D:3: 789 daAuts D:4: 100 daAuts