Dungeon Crawl Stone Soup version 0.31-a0-1620-gcbf77bbcfc (webtiles) character file. Game seed: 5170099515382943060 0 Aldia the Apothecary (level 1, 13/13 HPs) Began as a Merfolk Alchemist on Jan 11, 2024. Quit the game on level 1 of the Dungeon. The game lasted 00:00:37 (0 turns). Aldia the Apothecary (Merfolk Alchemist) Turns: 0, Time: 00:00:37 Health: 13/13 AC: 2 Str: 8 XL: 1 Next: 0% Magic: 3/3 EV: 12 Int: 14 God: Gold: 0 SH: 0 Dex: 14 Spells: 3/4 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe (worn) Potions b - a potion of magic Skills: + Level 0.0 Fighting - Level 2.6 Dodging - Level 2.1 Stealth + Level 2.0 Spellcasting + Level 0.7 Conjurations * Level 4.0 Alchemy You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sting Conj/Alch 32% 1d5 9% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Vapours Alch/Air 14% N/A 16% 2 Mephitic Cloud Conj/Alch/Air 5% N/A 36% 3 Olgreb's Toxic Radiance Alch 12% N/A 41% 4 Sticky Flame Fire/Alch 7% 2d4 71% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History Welcome, Aldia the Merfolk Alchemist. Are you destined to find the majestic Orb of Zot, or to die trying? Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ##### #.@.# #...8.8...# #.........# #.........# ............. ...#........... ##...#....####. ##..#....# There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Aldia the Merfolk Alchemist began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 0 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: mrwooster_arrival_statue, layout_rooms, serial_forest, infiniplex_forest_lined_2, infiniplex_forest_zigzag_2, infiniplex_forest_lined_2, infiniplex_forest_clump_long, infiniplex_forest_clump_tiny Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 0 | 0 | 0 | 0 | 0 | 1 | 0.0 | Dungeon | 0 | 0 | 0 | 0 | 0 | 1 | 0.0 | +--------+--------+--------+--------+--------+-----+--------+