Dungeon Crawl Stone Soup version 0.32-a0-7-ge934b4519a (webtiles) character file. Game seed: 10157745225007407195 1 Aldia the Shooter (level 1, 15/15 HPs) Began as a Human Wanderer on Jan 14, 2024. Quit the game on level 1 of the Dungeon. The game lasted 00:00:24 (65 turns). Aldia the Shooter (Human Wanderer) Turns: 65, Time: 00:00:24 Health: 15/15 AC: 2 Str: 10 XL: 1 Next: 20% Magic: 2/2 EV: 11 Int: 11 God: Gold: 0 SH: 0 Dex: 15 Spells: 1/2 levels left rFire . . . a - +2 sling rCold . . . (no shield) rNeg . . . e - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: explore regen a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +2 sling (weapon) c - a +0 dagger Missiles b - 8 poisoned darts (quivered) Armour e - a +0 robe (worn) Potions d - a potion of attraction Skills: + Level 1.0 Fighting * Level 3.0 Ranged Weapons - Level 1.0 Throwing + Level 0.1 Dodging - Level 2.0 Stealth - Level 1.0 Spellcasting - Level 2.0 Necromancy You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Kiss of Death Conj/Necr 8% 2d6 22% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fugue of the Fallen Necr 4% N/A 38% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You regain HP and MP as you explore. Message History Welcome, Aldia the Human Wanderer. Will you prevail where others failed? Will you find the Orb of Zot? Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a +2 sling, 8 poisoned darts, a +0 dagger, a potion of attraction, a +0 robe; and the following spell memorised: Kiss of Death; and the following spells available to memorise: Fugue of the Fallen. Okay, then. You open the door. There is an open door here. You open the door. There is an open door here. You open the door. There is an open door here. As you open the door, it creaks loudly! There is an open door here. You open the door. There is an open door here. You open the door. There is an open door here. You open the door. There is an open door here. You open the door. There is an open door here. You open the door. A ball python comes into view. There is an open door here. A ball python is nearby! A ball python is nearby! You shoot a sling bullet. The sling bullet hits the ball python. You kill the ball python! No target in view! No target in view! No target in view! No target in view! Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ...†.....# ... ........##... ............ ........... .......... ......... #........ #######@### #.........# #.........# #.........# ##############...# #......'.....#...# #.#....#...#.#...# #......#.....#...# #...######...#...# There were no monsters in sight! Vanquished Creatures A ball python (D:1) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Aldia the Human Wanderer began the quest for the Orb. 0 | D:1 | Aldia set off with the following items: a +2 sling, 8 | poisoned darts, a +0 dagger, a potion of attraction, a +0 | robe; and the following spell memorised: Kiss of Death; and | the following spells available to memorise: Fugue of the | Fallen. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 2/2 65 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_widening_spiral_wide, layout_basic, palyth_stone_intersect, minmay_pentomino_z4 Action || total ---------------------------++------- Fire: Sling || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 65 | 65 | 0 | 0 | 62 | 1 | 65.0 | Dungeon | 65 | 65 | 0 | 0 | 62 | 1 | 65.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 65 daAuts