Dungeon Crawl Stone Soup version 0.32-a0-314-g526f7d4993 (webtiles) character file. Game seed: 927430528251515433 0 Aldia the Apothecary (level 1, 14/14 HPs) Began as an Octopode Wanderer on Feb 15, 2024. Quit the game on level 1 of the Dungeon. The game lasted 00:00:07 (0 turns). Aldia the Apothecary (Octopode Wanderer) Turns: 0, Time: 00:00:08 Health: 14/14 AC: 1 Str: 8 XL: 1 Next: 0% Magic: 2/2 EV: 12 Int: 13 God: Gold: 0 SH: 4 Dex: 15 Spells: 1/2 levels left rFire . . . a - +0 mace rCold . . . b - +0 buckler rNeg . . . (helmet restricted) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 mace (weapon) Armour b - a +0 buckler (worn) Potions c - a potion of curing Skills: + Level 2.0 Fighting + Level 2.0 Maces & Flails + Level 1.0 Dodging + Level 1.0 Shields + Level 1.0 Spellcasting + Level 3.2 Alchemy You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sting Conj/Alch 16% 1d4 24% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Vapours Alch/Air 8% N/A 34% 2 Leda's Liquefaction Alch/Erth 2% N/A 93% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Welcome, Aldia the Octopode Wanderer. The heart of this dungeon contains the legendary artefact, the Orb of Zot. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a +0 mace, a +0 buckler, a potion of curing; and the following spell memorised: Sting; and the following spells available to memorise: Mercury Vapours, Leda's Liquefaction. Okay, then. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ... #####.###### #~~~♣~♣~~~~# #~.P...P..~# #~PPP.PPP.~# #~.P...P..~# ###♣.......♣♣## .......@....... ###♣.......♣♣## #~.P...♣..~# #~PPP.♣♣ .~# # .P^.. ~# ~~~♣~♣ # ## ##.# ..# There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Aldia the Octopode Wanderer began the quest for the Orb. 0 | D:1 | Aldia set off with the following items: a +0 mace, a +0 | buckler, a potion of curing; and the following spell | memorised: Sting; and the following spells available to | memorise: Mercury Vapours, Leda's Liquefaction. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 2/2 0 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: ldierk_walled_garden, layout_loops_ring, serial_shops, nicolae_shop_tiny_statue_garden, hellmonk_ecumenical_altar_defaced_shrine Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 0 | 0 | 0 | 0 | 0 | 1 | 0.0 | Dungeon | 0 | 0 | 0 | 0 | 0 | 1 | 0.0 | +--------+--------+--------+--------+--------+-----+--------+