Dungeon Crawl Stone Soup version 0.32-a0-666-ge8a88695a4 (webtiles) character file. Game seed: 9871238026538179078 51 Aldia the Conjurer (level 3, -3/19 (28) HPs) Began as a Demonspawn Reaver on Mar 9, 2024. Succumbed to a water moccasin's poison ... on level 3 of the Dungeon. The game lasted 00:02:45 (1806 turns). Aldia the Conjurer (Demonspawn Reaver) Turns: 1806, Time: 00:02:45 HP: -3/19 (28) AC: 4 Str: 12 XL: 3 Next: 57% MP: 1/6 EV: 11 Int: 15 God: Gold: 125 SH: 0 Dex: 11 Spells: 3/6 levels left rFire . . . a - +0 falchion rCold . . . (no shield) rNeg . . . b - +0 leather armour rPois . (no helmet) rElec . (no cloak) rCorr . h - +0 pair of gloves SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn %: no passive effects @: lethally poisoned (-3 -> -18), immotile, very slightly contaminated, very heavily drained A: demonic magic 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 125 gold pieces. Inventory: Hand Weapons a - a +0 falchion (weapon) Armour b - a +0 leather armour (worn) e - a scarf of harm h - a +0 pair of gloves (worn) n - a +0 ring mail Scrolls c - a scroll of enchant armour {unknown} f - a scroll of identify {unknown} i - a scroll of teleportation {unknown} j - a scroll of fog {unknown} m - a scroll of noise {unknown} Potions d - a potion of haste {unknown} g - 2 potions of lignification {unknown} k - a potion of heal wounds {unknown} l - a potion of resistance {unknown} o - a potion of degeneration {unknown} p - a potion of curing {unknown} Skills: + Level 2.5 Fighting - Level 3.0 Long Blades - Level 2.3 Dodging - Level 2.0 Spellcasting * Level 3.2 Conjurations + Level 1.6 Necromancy You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Kiss of Death Conj/Necr 32% 2d7 11% 1 b - Momentum Strike Conj/Tloc 12% 3d8 22% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Hailstorm Conj/Ice 6% 3d5 41% 3 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Trog Innate Abilities, Weirdness & Mutations Spells you cast may paralyse adjacent enemies. Message History Unknown command. Casting: Momentum Strike (safe; 22% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Momentum Strike (safe; 22% risk of failure) Press: ? - help, Dir - move target, f/p - water moccasin Aim: a water moccasin (48% to hit) The concentrated momentum hits the water moccasin! The water moccasin is moderately wounded. You are unable to move. Malevolent energies surge around you. The water moccasin bites you. You are poisoned. The water moccasin poisons you! Unknown command. Casting: Momentum Strike (safe; 22% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Kiss of Death (safe; 11% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (moderately wounded, 100% to hit) The fragment of death hits the water moccasin! The water moccasin is drained! The water moccasin is almost dead. You feel drained. Malevolent energies surge around you. You feel very sick. The water moccasin closely misses you. Unknown command. You hit the water moccasin. The water moccasin is almost dead. You feel very sick. The water moccasin bites you. x2 You are more poisoned. The water moccasin poisons you! You barely miss the water moccasin. The water moccasin is almost dead. * * * LOW HITPOINT WARNING * * * You feel very sick. The water moccasin closely misses you. The water moccasin bites you but does no damage. You barely miss the water moccasin. The water moccasin is almost dead. You die... ... ##... ...... .!.... #...... ##..$.... #...<.... #@S...... ####.>... ... ...# . ##... ###.... ....... ....... #.... #.... You could see a water moccasin (drained). Vanquished Creatures An adder (D:2) 4 dart slugs (D:1) 6 ball pythons 2 bats 2 endoplasms A giant cockroach (D:2) 2 goblins 3 hobgoblins A quokka (D:1) 2 frilled lizards 3 kobolds (D:1) 7 rats 34 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Aldia the Demonspawn Reaver began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 3/3 225 | D:1 | Gained mutation: Spells you cast may paralyse adjacent | enemies. [demonic ancestry] 225 | D:1 | Reached XP level 2. HP: 16/22 MP: 5/5 455 | D:1 | Reached skill level 1 in Necromancy 484 | D:1 | Learned a level 2 spell: Momentum Strike 813 | D:1 | Reached XP level 3. HP: 28/28 MP: 6/6 999 | D:2 | Found a bloodstained altar of Trog. 1800 | D:3 | Noticed a water moccasin 1806 | D:3 | Succumbed to a water moccasin's poison Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_muddy, layout_basic D:2: layout_basic, basic_altar D:3: layout_rooms, ebering_ecumenical_altar_petrified, ebering_ghost_reflecting_pool, minmay_pentomino_pile, uniq_ijyb Skill XL: | 1 2 | ---------------+-------+----- Long Blades | 3 | 3.0 Dodging | 2 | 2.3 Necromancy | 1 | 1.6 Fighting | | 2.5 Spellcasting | | 2.0 Conjurations | | 3.2 Action || total ---------------------------++------- Melee: Falchion || 115 Cast: Kiss of Death || 2 Momentum Strike || 1 Stab: Sleeping || 1 Paralysed || 1 Armour: Leather armour || 81 Dodge: Dodged || 87 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1826 | 1747 | 79 | 0 | 1442 | 3 | 608.7 | Dungeon | 1826 | 1747 | 79 | 0 | 1442 | 3 | 608.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 972 daAuts D:2: 845 daAuts D:3: 8 daAuts