Dungeon Crawl Stone Soup version 0.32-a0-1535-gb4869f84db (webtiles) character file. Game seed: 852868042521589318 1 Aldia the Changeling (level 1, 0/15 HPs) Began as a Merfolk Shapeshifter on June 25, 2024. Slain by a jackal (1 damage) ... on level 1 of the Dungeon. The game lasted 00:00:22 (145 turns). Aldia the Changeling(Merfolk Shapeshifter) Turns: 145, Time: 00:00:23 Health: 0/15 AC: 2 Str: 14 XL: 1 Next: 20% Magic: 1/1 EV: 11 Int: 9 God: Gold: 2 SH: 0 Dex: 13 Spells: 0/0 levels left rFire . . . - Unarmed rCold . . . (no shield) rNeg . . . a - +0 animal skin rPois . (helmet currently unavailable) rElec . (cloak currently unavailable) rCorr . (gloves currently unavailable) SInv . (boots currently unavailable) Will ..... e - amulet of magic regeneration Stlth + (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.47/turn %: no passive effects @: beast-form A: beast (slay +2), (nimble swimmer 2), mertail a: Begin Untransformation You were on level 1 of the Dungeon. You were a hulking beast. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 2 gold pieces. Inventory: Armour a - a +0 animal skin (worn) g - a +0 pair of gloves Jewellery e - an amulet of magic regeneration (around neck) Talismans c - a beast talisman (active) d - a flux talisman Potions b - a potion of lignification f - a potion of brilliance {unknown} Skills: + Level 1.1 Fighting + Level 2.7 Dodging + Level 3.3 Unarmed Combat * Level 4.0 Shapeshifting You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are a hulking beast. Your limbs bulge with bestial killing power. (Slay +2) ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History g - a +0 pair of gloves You now have 2 gold pieces. Found a stone staircase leading down. 2 jackals come into view. The jackal barks! You hear a bark! A jackal comes into view. The jackal barks! A jackal comes into view. The jackal barks! The jackal moves out of view. You barely miss the jackal. The jackal bites you. You closely miss the jackal. The jackal bites you. You closely miss the jackal. The jackal bites you. x2 The jackal barely misses you. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You barely miss the jackal. The jackal bites you but does no damage. The jackal barely misses you. You hit the jackal. The jackal is heavily wounded. The jackal closely misses you. The jackal completely misses you. You hit the jackal. Your punch misses the jackal. The jackal is severely wounded. The jackal barely misses you. The jackal bites you. The jackal barely misses you. The jackal bites you. You hit the jackal but do no damage. The jackal is heavily wounded. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you. * * * LOW HITPOINT WARNING * * * You hit the jackal. You kill the jackal! The jackal bites you but does no damage. You hit the jackal. You kill the jackal! The jackal bites you. You die... ##...##...##...#.# .##...#....#...#.# ......######...#.# .##...#........#.# ## ##...##...######.# ... ...##....#......# .... ..###....##......##...## ###.....##.............# ......###....###h#.##..# ...####.....## #†h.# .###.......## .h.>... ........#### .....##... .....#### ......# .. ###### .......# #.......# #.......# You could see 2 jackals. Vanquished Creatures 2 jackals (D:1) 2 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Aldia the Merfolk Shapeshifter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 1/1 145 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_circle_labyrinth_c, layout_basic Action || total ---------------------------++------- Melee: Unarmed || 9 Armour: Animal skin || 11 Dodge: Dodged || 6 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 144 | 144 | 0 | 0 | 121 | 1 | 144.0 | Dungeon | 144 | 144 | 0 | 0 | 121 | 1 | 144.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 144 daAuts