Dungeon Crawl Stone Soup version 0.32-a0-1708-g51ab8bf2ec (webtiles) character file. Game seed: 16846723662001336159 0 Aldia the Apothecary (level 1, 0/13 HPs) Began as a Merfolk Alchemist on July 7, 2024. Slain by a gnoll ... wielding a +0 club (7 damage) ... on level 1 of the Dungeon. The game lasted 00:00:26 (19 turns). Aldia the Apothecary(Merfolk Alchemist) Turns: 19, Time: 00:00:26 Health: 0/13 AC: 2 Str: 8 XL: 1 Next: 0% Magic: 2/3 EV: 11 Int: 14 God: Gold: 0 SH: 0 Dex: 14 Spells: 3/4 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe (worn) Skills: - Level 2.6 Dodging + Level 2.1 Stealth + Level 2.0 Spellcasting + Level 0.7 Conjurations * Level 4.0 Alchemy You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sting Conj/Alch 32% 1d5 9% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Vapours Alch/Air 14% N/A 16% 2 Mephitic Cloud Conj/Alch/Air 5% N/A 36% 3 Olgreb's Toxic Radiance Alch 12% N/A 41% 4 Sticky Flame Fire/Alch 7% 2d4 71% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History There is a large open door here. A gnoll comes into view. It is wielding a +0 club. A kobold comes into view. It is wielding a +4 short sword. The sting hits the gnoll. The gnoll is poisoned. The gnoll is moderately wounded. The gnoll shouts! The sting hits the gnoll but does no damage. The gnoll looks even sicker. The gnoll is moderately wounded. The sting hits the gnoll but does no damage. The gnoll looks even sicker. The gnoll is moderately wounded. The gnoll barely misses you. You are out of magic! You are out of magic! You are out of magic! You hit the gnoll but do no damage. The gnoll is moderately wounded. The gnoll hits you with a +0 club. You hit the gnoll. The gnoll is heavily wounded. The gnoll closely misses you. You hit the gnoll. The gnoll is heavily wounded. The gnoll hits you with a +0 club. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Unknown command. Magic courses through your body. The gnoll barely misses you. Casting: Sting (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 club (severely wounded, very poisoned, 72% to hit) The sting misses the gnoll. The sting hits the kobold. The kobold is poisoned. The kobold is moderately wounded. The gnoll hits you with a +0 club! Ouch! That really hurt! You die... #### ..... ######...... #...@gK..... #..####..... ###''### ### ###§≈..≈§### ##≈≈§≈..≈≈≈≈## #≈≈§#≈.§≈#§≈≈# ##§≈§≈≈..§≈≈§§# #§§§§≈≈..≈≈≈§≈≈ #≈≈≈§≈#..#≈≈§≈§ You could see a gnoll (very poisoned) and a kobold (poisoned). Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Aldia the Merfolk Alchemist began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 19 | D:1 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: lightli_molten_gateway, layout_basic, corexii_corridor_pit Action || total ---------------------------++------- Melee: Unarmed || 3 Cast: Sting || 4 Use: Potion || 1 Armour: Robe || 3 Dodge: Dodged || 3 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 19 | 19 | 0 | 0 | 9 | 1 | 19.0 | Dungeon | 19 | 19 | 0 | 0 | 9 | 1 | 19.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 19 daAuts