Dungeon Crawl Stone Soup version 0.29.1-2-gbd0b4ee654 (webtiles) character file. Game seed: 637303295911245784 0 Algorand the Charlatan (level 1, 17/17 HPs) Began as a Djinni Wanderer on Nov 13, 2022. Got out of the dungeon alive. The game lasted 00:00:13 (1 turns). Algorand the Charlatan (Djinni Wanderer) Turns: 1, Time: 00:00:14 Health: 17/17 AC: 2 Str: 8 XL: 1 Next: 0% Gold: 0 EV: 11 Int: 13 God: SH: 0 Dex: 15 rFire + + . SeeInvis . a - +2 sling rCold x . . Faith . (no shield) rNeg . . . Spirit . d - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.00/turn (no ring) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +2 sling (weapon) Armour d - a +0 robe (worn) Potions c - a potion of attraction Miscellaneous b - a piece from Xom's chessboard (15/15) Skills: + Level 1.0 Fighting + Level 1.5 Ranged Weapons + Level 1.5 Throwing + Level 1.0 Stealth + Level 1.5 Spellcasting + Level 2.0 Evocations You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sandblast Erth 10% 2d5 14% 1 b - Stone Arrow Conj/Erth 10% 3d7 38% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Welcome, Algorand the Djinni Wanderer. They say the Orb of Zot lies within this dungeon, but they say a lot of things. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a +2 sling, a piece from Xom's chessboard (15/15), a potion of attraction, a +0 robe; and the following spells memorised: Sandblast, Stone Arrow. You can't go down here! Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ♣♣♣♣♣ ♣...♣ ##### #.@.# #...# #+++# There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Algorand the Djinni Wanderer began the quest for the Orb. 0 | D:1 | Algorand set off with the following items: a +2 sling, a | piece from Xom's chessboard (15/15), a potion of | attraction, a +0 robethe following spells memorised: | Sandblast, Stone Arrow. 0 | D:1 | Reached XP level 1. HP: 17/17 MP: 0/0 1 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: beargit_arrival_diablo_church, layout_basic, hellmonk_ecumenical_altar_slurped_away, minmay_misc_feat_five