Dungeon Crawl Stone Soup version 0.29.1-2-gbd0b4ee654 (webtiles) character file. Game seed: 2206442613887972671 54 Algorand the Magician (level 4, -7/31 HPs) Began as a Djinni Conjurer on Nov 13, 2022. Mangled by a worm (10 damage) ... on level 2 of the Dungeon. The game lasted 00:03:29 (5378 turns). Algorand the Magician (Djinni Conjurer) Turns: 5378, Time: 00:03:30 Health: -7/31 AC: 3 Str: 8 XL: 4 Next: 12% Gold: 75 EV: 7 Int: 20 God: SH: 11 Dex: 11 rFire + + . SeeInvis . d - +0 dagger rCold x . . Faith . k - +0 tower shield rNeg . . . Spirit . g - +0 leather armour rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth +......... (no amulet) HPRegen 0.10/turn (no ring) MPRegen 0.00/turn (no ring) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 75 gold pieces. Inventory: Hand Weapons d - a +0 dagger (weapon) Armour a - a +0 robe g - a +0 leather armour (worn) k - a +0 tower shield (worn) Jewellery l - a ring of positive energy Scrolls c - 2 scrolls of teleportation {unknown} f - 3 scrolls of identify {unknown} j - a scroll of amnesia {unknown} m - a scroll of poison {unknown} n - a scroll of silence {unknown} Potions b - a potion of brilliance {unknown} e - a potion of heal wounds {unknown} h - a potion of lignification {unknown} i - a potion of haste {unknown} o - 2 potions of might {unknown} Skills: - Level 2.1 Dodging - Level 1.5 Stealth + Level 1.7 Shields - Level 4.0 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 50% 1 b - Searing Ray Conj 40% 2d5 63% 2 c - Dazzling Flash Conj/Hex 40% N/A 86% 3 d - Fulminant Prism Conj/Hex 10% 3d9 99% 4 e - Iskenderun's Mystic Conj/Tloc 20% 2d6 99% 4 f - Freeze Ice 80% 1d9 50% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The worm is lightly wounded. The worm barely misses you. You hit the worm. The worm is moderately wounded. You block the worm's attack. You hit the worm. The worm is moderately wounded. You block the worm's attack. You barely miss the worm. The worm is moderately wounded. The worm bites you. You hit the worm. The worm is moderately wounded. The worm bites you! * * * LOW HITPOINT WARNING * * * You hit the worm. The worm is heavily wounded. You block the worm's attack. You barely miss the worm. The worm is moderately wounded. The worm barely misses you. You hit the worm. The worm is moderately wounded. You barely miss the worm. The worm is moderately wounded. The worm bites you! * * * LOW HITPOINT WARNING * * * You hit the worm. The worm is moderately wounded. You block the worm's attack. You hit the worm. The worm is moderately wounded. You block the worm's attack. You hit the worm. The worm is heavily wounded. You block the worm's attack. You hit the worm. The worm is heavily wounded. The worm bites you! You die... .......#.#.##.......# ####### ########.#.######.### # #.#.# #.# # #.#.######:# # #.#........# # #.########## # #.##.. ..# # #.##.####.###.## #.##.##..@w....# #. ##÷##.##.#.###.## #. ...##...#.....># ..............### )##.##...###### # ##[## #.# #.# #+# You could see a worm. Vanquished Creatures An adder (D:2) 4 dart slugs 4 endoplasms A giant cockroach (D:2) 2 hobgoblins (D:1) 3 jackals (D:1) A quokka (D:2) 2 ball pythons 5 bats 5 frilled lizards 4 goblins (D:1) 3 kobolds (D:1) 4 rats (D:1) 39 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Algorand the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Algorand set off with the following spells memorised: Magic | Dart, Searing Ray, Dazzling Flash, Fulminant Prism, | Iskenderun's Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 342 | D:1 | Reached XP level 2. HP: 14/21 MP: 0/0 1398 | D:1 | Reached XP level 3. HP: 10/25 MP: 0/0 1398 | D:1 | Learned a level 1 spell: Freeze 2379 | D:1 | Reached skill level 4 in Spellcasting 4276 | D:2 | Reached skill level 1 in Shields 4487 | D:2 | Reached XP level 4. HP: 21/31 MP: 0/0 5378 | D:2 | Mangled by a worm Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_rooms_with_view, layout_loops_ring D:2: layout_loops_corners Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 4 | 4.0 Shields | 1 | 1.7 Dodging | | 2.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Dagger | 110 | 32 || 142 Cast: Magic Dart | 35 | || 35 Searing Ray | 1 | || 1 Stab: Sleeping | 3 | || 3 Armor: Robe | 2 | || 2 Leather armour | 32 | 9 || 41 Dodge: Dodged | 28 | 12 || 40 Block: Tower shield | 60 | 19 || 79