Dungeon Crawl Stone Soup version 0.29.1-2-gbd0b4ee654 (webtiles) character file. Game seed: 892950668945547344 65 Algorand the Ducker (level 4, -1/31 HPs) Began as a Djinni Conjurer on Nov 13, 2022. Slain by Sigmund ... wielding a +0 scythe (4 damage) ... on level 2 of the Dungeon. The game lasted 00:03:10 (4155 turns). Algorand the Ducker (Djinni Conjurer) Turns: 4155, Time: 00:03:11 Health: -1/31 AC: 2 Str: 6 XL: 4 Next: 35% Gold: 88 EV: 12 Int: 22 God: SH: 0 Dex: 11 rFire + + . SeeInvis . d - +0 dagger rCold x . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.10/turn (no ring) MPRegen 0.00/turn (no ring) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 88 gold pieces. Inventory: Hand Weapons d - a +0 dagger (weapon) Missiles h - a throwing net Armour a - a +0 robe (worn) Scrolls b - 4 scrolls of identify {unknown} f - a scroll of magic mapping {unknown} g - a scroll of enchant weapon {unknown} i - 4 scrolls of blinking {unknown} Potions c - a potion of mutation {unknown} e - 4 potions of degeneration {unknown} j - a potion of curing {unknown} Skills: + Level 3.4 Dodging - Level 3.0 Stealth - Level 3.2 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 3% 1 b - Searing Ray Conj 34% 2d5 4% 2 c - Dazzling Flash Conj/Hex 34% N/A 10% 3 d - Fulminant Prism Conj/Hex 8% 3d7 30% 4 e - Iskenderun's Mystic Conj/Tloc 17% 2d5 30% 4 f - Necrotise Necr 68% 1d7 3% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Uskayaw Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. You start resting. HP restored. You start waiting. Done waiting. You start waiting. Done waiting. You start waiting. Done waiting. You see here an adder skeleton. You reach down and open the door. There is an open door here. There is an open door here. Found a stone staircase leading down. You now have 88 gold pieces (gained 9). Sigmund the Dreaded comes into view. He is wielding a +0 scythe. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Sigmund Aim: Sigmund, wielding a +0 scythe and wearing a +0 robe (75% to hit) The searing ray misses Sigmund. (Press . to maintain the ray.) The searing ray hits Sigmund! Sigmund is moderately wounded. The searing ray hits Sigmund. Sigmund is heavily wounded. Sigmund barely misses you. The searing ray misses Sigmund. You finish channelling your searing ray. Sigmund hits you from afar with a +0 scythe! Sigmund mumbles some strange words. Sigmund flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. Something hits you. Something hits you! * * * LOW HITPOINT WARNING * * * Something hits you. You die... #............. #####.########.##. #.....# ##...#. #.##### #...... #.# ##...#. #.# ##.##. #.# #.### #.# #.# #@# #+# #..{...# ######.# There were no monsters in sight! Vanquished Creatures 4 adders (D:2) A worm (D:2) 4 ball pythons An endoplasm (D:1) 2 giant cockroaches (D:1) 4 hobgoblins 3 bats A frilled lizard (D:2) 5 goblins 2 kobolds (D:1) 3 rats 30 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Algorand the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Algorand set off with the following spells memorised: Magic | Dart, Searing Ray, Dazzling Flash, Fulminant Prism, | Iskenderun's Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 562 | D:1 | Found a faded altar of an unknown god. 596 | D:1 | You are sucked into a shaft and drop 1 floor! 598 | D:2 | Found a hide-covered altar of Uskayaw. 600 | D:2 | Reached XP level 2. HP: 20/21 MP: 0/0 1281 | D:1 | Reached XP level 3. HP: 21/25 MP: 0/0 1281 | D:1 | Learned a level 1 spell: Necrotise 3608 | D:2 | Reached XP level 4. HP: 28/31 MP: 0/0 4145 | D:2 | Noticed Sigmund 4155 | D:2 | Slain by Sigmund Illustrated notes Levels and vault maps discovered: D:1: ebering_trefoil_3fold, layout_loops_ring, ebering_ecumenical_altar_rust D:2: layout_loops_corners, basic_altar, uniq_sigmund Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 2 3 | 3.0 Dodging | 3 | 3.4 Spellcasting | | 3.2 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Cast: Magic Dart | 73 | 3 || 76 Searing Ray | | 1 || 1 Armor: Robe | 1 | || 1 Dodge: Dodged | 10 | 1 || 11