Dungeon Crawl Stone Soup version 0.29.1-2-gbd0b4ee654 (webtiles) character file. Game seed: 623251460169552897 18 Algorand the Ducker (level 2, 0/22 HPs) Began as a Djinni Arcane Marksman on Nov 15, 2022. Slain by a jackal (1 damage) ... on level 1 of the Dungeon. The game lasted 00:00:57 (286 turns). Algorand the Ducker (Djinni Arcane Marksman) Turns: 286, Time: 00:00:58 Health: 0/22 AC: 2 Str: 9 XL: 2 Next: 85% Gold: 3 EV: 12 Int: 14 God: SH: 0 Dex: 13 rFire + + . SeeInvis . a - +1 sling rCold x . . Faith . (no shield) rNeg . . . Spirit . c - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth +......... (no amulet) HPRegen 0.07/turn (no ring) MPRegen 0.00/turn (no ring) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 3 gold pieces. Inventory: Hand Weapons a - a +1 sling (weapon) Armour c - a +0 robe (worn) Scrolls b - a scroll of poison d - a scroll of teleportation {unknown} e - a scroll of enchant weapon {unknown} f - a scroll of identify {unknown} h - a scroll of noise {unknown} Potions g - 2 potions of cancellation {unknown} Skills: - Level 1.0 Fighting * Level 2.3 Ranged Weapons + Level 2.6 Dodging - Level 2.4 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Slow Hex 32% N/A 9% 1 b - Inner Flame Hex/Fire 8% N/A 26% 3 c - Portal Projectile Hex/Tloc 16% N/A 26% 3 d - Cause Fear Hex 4% N/A 63% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Shops: D:1 = Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You are too injured to fight recklessly! You are too injured to fight recklessly! The jackal attacks as you move away! The jackal barely misses you. The jackal bites you. The jackal closely misses you. The jackal attacks as you move away! The jackal bites you. The jackal attacks as you move away! The jackal bites you. * * * LOW HITPOINT WARNING * * * Fire: a) +1 sling Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - goblin Aim: a goblin, wielding a +0 club (47% to hit) You shoot a sling bullet. The sling bullet hits the jackal. The jackal is lightly wounded. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal barely misses you. The jackal misses you. Fire: a) +1 sling Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - goblin Aim: a goblin, wielding a +0 club (47% to hit) You shoot a sling bullet. The sling bullet hits the jackal but does no damage. The jackal barely misses you. x2; The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal closely misses you. Fire: a) +1 sling Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - goblin Aim: a goblin, wielding a +0 club (47% to hit) You shoot a sling bullet. The sling bullet hits the jackal. The jackal is almost dead. The jackal barely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal misses you. The goblin barely misses you. Fire: a) +1 sling Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - goblin Aim: a goblin, wielding a +0 club (47% to hit) You shoot a sling bullet. The sling bullet hits the goblin. The goblin is severely wounded. The jackal closely misses you. The jackal misses you. The jackal bites you. You die... .........# ##..### ...............# ##.#G# ...............# #.### ......)........# #.... ...............# ##### ....|..........# ..............)# ...†....h......# ........h@.....# ........g......# ...............# ...............# ################ You could see 2 jackals and a goblin. Vanquished Creatures 2 dart slugs (D:1) A ball python (D:1) A bat (D:1) A hobgoblin (D:1) 2 jackals (D:1) A kobold (D:1) 2 quokkas (D:1) 2 rats (D:1) 12 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Algorand the Djinni Arcane Marksman began the quest for the | Orb. 0 | D:1 | Algorand set off with the following spells memorised: Slow, | Inner Flame, Portal Projectile, Cause Fear. 0 | D:1 | Reached XP level 1. HP: 17/17 MP: 0/0 90 | D:1 | Reached XP level 2. HP: 22/22 MP: 0/0 90 | D:1 | Noticed a floating eye 91 | D:1 | Found a faded altar of an unknown god. 136 | D:1 | Noticed a floating eye 147 | D:1 | Found Uranagg's Jewellery Shoppe. 221 | D:1 | Noticed a shining eye 225 | D:1 | Noticed a golden eye 285 | D:1 | HP: 1/22 [jackal (1)] 286 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: scummos_arrival_simple_fountains, layout_basic, hellmonk_ecumenical_altar_watching_god, serial_shops, shop, wad_floor_pattern_2 Skill XL: | 1 | ---------------+----+----- Ranged Weapons | 2 | 2.3 Fighting | | 1.0 Dodging | | 2.6 Spellcasting | | 2.4 Action || total -------------------------++------- Fire: Sling || 42 Armor: Robe || 2 Dodge: Dodged || 32