Dungeon Sprint DCSS version 0.29.1-15-g9cfb28693d (webtiles) character file. Game seed: 5112411978008033628 1094 Allyalt the Destroyer (level 8, -1/52 HPs) Began as a Red Draconian Conjurer on Mar 13, 2023. Was a Priest of Hepliaklqana. Slain by a +1 scimitar of flaming (3 damage) ... in the Dungeon (Sprint V: "Ziggurat Sprint"). The game lasted 00:10:42 (774 turns). Allyalt the Destroyer (Red Draconian Conjurer) Turns: 774, Time: 00:10:43 Health: -1/52 AC: 9 Str: 9 XL: 8 Next: 9% Magic: 2/17 EV: 5 Int: 33 God: Hepliaklqana [***...] Gold: 0 SH: 26 Dex: 14 Spells: 5/19 levels left rFire + + + SeeInvis . D - +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rCold + + + Faith . j - +18 shield of the Gong {rElec rN+ Will+ EV-5} rNeg + . . Spirit . (body armour unavailable) rPois + Reflect . (helmet restricted) rElec + Harm + (no cloak) rCorr . Rampage . (no gloves) Will +.... NoTele + (no boots) Stlth ++........ K - amulet of Xomogups {Acrobat Harm Int+6 Dex+4 Slay-6} HPRegen 0.17/turn u - +6 ring of intelligence MPRegen 0.15/turn I - ring "Isithuc" {Wiz *Slow Fly rF+ rC+++} @: flying A: reduced essence, breathe fire, AC +6, unfitting armour, fire resistance 1, cold-blooded a: Breathe Fire, Renounce Religion, Recall Ancestor, Ancestor Identity, Transference You were in the Dungeon. You worshipped Hepliaklqana. Hepliaklqana was most pleased with you. You visited 1 branch Inventory: Hand Weapons z - the +6 Majin-Bo {vamp, MP+6 Int+6} (You found it in the Dungeon) It heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). A - the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} (You found it in the Dungeon) Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. B - the +11 plutonium sword {Contam Stlth-} (You found it in the Dungeon) It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. C - the +8 storm bow {elec, penet} (You found it in the Dungeon) Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. D - the +8 lance "Wyrmbane" (weapon) {slay drac, rPois rF+ rC+ AC+3} (You found it in the Dungeon) It inflicts extra damage against dragons and draconians. AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. E - the +7 mace of Variability {chain chaos} (You found it in the Dungeon) Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. H - the +3 Elemental Staff {rElec rF++ rC++ AC+5} (You found it in the Dungeon) If the wielder is skilled in Evocations, they can discharge powerful blasts of elemental energy when striking with it. It enhances your fire, ice, earth and air magic. AC: It affects your AC (+5). rF: It greatly protects you from fire. rC: It greatly protects you from cold. rElec: It insulates you from electricity. Armour j - the +18 shield of the Gong (worn) {rElec rN+ Will+ EV-5} (You found it in the Dungeon) It is deafeningly noisy when blocking attacks. EV: It affects your evasion (-5). rElec: It insulates you from electricity. rN: It protects you from negative energy. Will: It increases your willpower. Jewellery r - a ring of flight s - a +6 ring of dexterity t - a +6 ring of dexterity u - a +6 ring of intelligence (left hand) v - a +6 ring of intelligence w - a +6 ring of strength x - a +6 ring of strength F - the ring of the Endless Expanse {AC+4 Int+3 Dex+2} (You found it in the Dungeon) [ring of protection] AC: It affects your AC (+4). Int: It affects your intelligence (+3). Dex: It affects your dexterity (+2). I - the ring "Isithuc" (right hand) {Wiz *Slow Fly rF+ rC+++} (You found it in the Dungeon) [ring of wizardry] It improves your spell success rate. rF: It protects you from fire. rC: It renders you almost immune to cold. Fly: It grants you flight. *Slow: It may slow you when you take damage. J - a ring of ice K - the amulet of Xomogups (around neck) {Acrobat Harm Int+6 Dex+4 Slay-6} (You found it in the Dungeon) [amulet of the acrobat] It increases your evasion while moving and waiting. Int: It affects your intelligence (+6). Dex: It affects your dexterity (+4). Slay: It affects your accuracy & damage with ranged weapons and melee (-6). Harm: It increases damage dealt and taken. Wands p - a wand of mindburst (7) q - a wand of acid (7) Scrolls f - 4 scrolls of blinking l - 4 scrolls of amnesia m - 7 scrolls of butterflies n - 5 scrolls of identify o - 2 scrolls of fear Potions a - 8 potions of magic b - 10 potions of curing c - 9 potions of heal wounds d - 6 potions of haste e - 3 potions of berserk rage g - 2 potions of brilliance h - 2 potions of invisibility i - 4 potions of resistance k - 5 potions of might Miscellaneous y - a lightning rod (4/4) G - a lightning rod (4/4) Skills: - Level 0.8 Fighting - Level 1.0 Polearms - Level 1.7 Dodging - Level 1.7 Stealth - Level 1.4 Shields + Level 6.2 Spellcasting + Level 14.8 Conjurations * Level 6.9 Hexes * Level 2.2 Translocations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 100% 2d8 1% 2 c - Fulminant Prism Conj/Hex 35% 3d18 1% 4 d - Dazzling Flash Conj/Hex 100% N/A 1% 3 e - Iskenderun's Mystic Conj/Tloc 61% 2d13 1% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Hailstorm Conj/Ice 56% 3d12 2% 4 Fireball Conj/Fire 28% 3d12 8% 5 Summon Mana Viper Hex/Summ 33% N/A 34% 5 Ice Form Ice/Tmut 10% N/A 45% 4 Summon Ice Beast Ice/Summ 10% N/A 45% 4 Starburst Conj/Fire 28% 6d9 38% 6 Simulacrum Ice/Necr 5% N/A 100% 6 Monstrous Menagerie Summ 5% N/A 100% 7 Ignition Fire 5% 3d4 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Jiyva Lugonu Innate Abilities, Weirdness & Mutations Your life essence is reduced to manifest your ancestor. (-10% HP) You can breathe blasts of fire. Your fiery red scales are hard. (AC +6) You cannot fit into any form of body armour. Your flesh is heat resistant. (rF+) You are cold-blooded and may be slowed by cold attacks. Message History The deep elf pyromancer is almost dead. The blast of energy engulfs the water elemental! The water elemental is moderately damaged. The blast of energy engulfs the +1 scimitar of flaming! The +1 scimitar of flaming is severely damaged. The blast of energy engulfs the fire elemental!! You destroy the fire elemental! The blast of energy engulfs the deep elf zephyrmancer!! The deep elf zephyrmancer is almost dead. You block the water elemental's attack. PTOANNNG! Your Translocations skill increases to level 2! You have reached level 8! You feel agile. You cannot cast spells while unable to breathe! Unknown command. You cannot cast spells while unable to breathe! You slip free of the water engulfing you. You gasp with relief as air once again reaches your lungs. The +1 scimitar of flaming barely misses you. The deep elf zephyrmancer gestures wildly while chanting. The deep elf zephyrmancer blinks! The +1 scimitar of flaming completely misses you. Casting: Dazzling Flash (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Dir - look around, f - activate You block the +1 scimitar of flaming's attack. GONNNNG! The deep elf zephyrmancer casts a spell. The deep elf zephyrmancer blinks! The water elemental hits you. * * * LOW HITPOINT WARNING * * * Unknown command. Aiming: Fulminant Prism (dangerous; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. You block the +1 scimitar of flaming's attack. GONNNNG! The deep elf pyromancer barely misses you. The +1 scimitar of flaming hits you. You die... ▓..}=)..▓ ▓..==)..▓ ▓.......▓ ▓..e....▓ ▓.......▓ ▓....e..▓ ▓..*(e..▓ ▓...E@..▓ ▓▓▓▓▓▓▓▓▓ You could see a water elemental, a deep elf pyromancer, 2 deep elf zephyrmancers, a +1 scimitar of flaming (ally target) and a friendly fulminant prism. Vanquished Creatures 2 rime drakes (D) A fire elemental (D) A steam dragon (D) 2 water moccasins (D) A crimson imp (D) An iron imp (D) 2 orc priests (D) 2 orc wizards (D) An adder (D) An ufetubus (D) 3 ball pythons (D) 17 creatures vanquished. Vanquished Creatures (collateral kills) A swamp drake (D) An adder (D) 2 creatures vanquished. Vanquished Creatures (others) A battlemage (D) 4 fulminant prisms (D) 5 creatures vanquished. Grand Total: 24 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Allyalt the Draconian Conjurer began the quest for the Orb. 0 | D | Reached XP level 1. HP: 14/14 MP: 3/3 5 | D | Found a blossoming altar of Fedhas. 5 | D | Found the +6 Majin-Bo {vamp, MP+6 Int+6} 5 | D | Found the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} 5 | D | Found the +10 dark maul {vorpal} 5 | D | Found the +15 Maxwell's patent armour {-Cast -Tele rElec | Will+ rCorr} 5 | D | Found the +18 shield of the Gong {rElec rN+ Will+ EV-5} 5 | D | Found the +14 obsidian axe {vorpal, Mesm Drain Fly SInv} 5 | D | Found the +7 great mace "Firestarter" {inner flame, rF++} 5 | D | Found the +6 shillelagh "Devastator" {shatter} 5 | D | Found the +11 plutonium sword {Contam Stlth-} 5 | D | Found the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ | AC+3} 5 | D | Found the +9 sword of Zonguldrok {reap} 5 | D | Found the +13 scythe of Curses {drain, Drain} 5 | D | Found the +5 sword of Power {vorpal} 5 | D | Found the +7 mace of Variability {chain chaos} 5 | D | Found the +7 Singing Sword {vorpal, sonic wave} 5 | D | Found the +8 storm bow {elec, penet} 7 | D | Found a shimmering blue altar of Sif Muna. 7 | D | Found a sacrificial altar of Ru. 7 | D | Found a bloodstained altar of Trog. 7 | D | Found a stormy altar of Qazlal. 7 | D | Found an iron altar of Okawaru. 7 | D | Found a sparkling altar of Nemelex Xobeh. 9 | D | Found a transporter. 9 | D | Found an ancient bone altar of Kikubaaqudgha. 9 | D | Found a viscous altar of Jiyva. 9 | D | Found a corrupted altar of Lugonu. 9 | D | Found a hazy altar of Hepliaklqana. 9 | D | Found a burning altar of Makhleb. 9 | D | Found an opulent altar of Gozag. 56 | D | Reached skill level 8 in Conjurations 56 | D | Reached XP level 2. HP: 20/20 MP: 5/5 60 | D | Learned a level 2 spell: Searing Ray 158 | D | Became a worshipper of Hepliaklqana the Forgotten 165 | D | Entered arena 2. 165 | D | Noticed a water moccasin 165 | D | Reached * piety under Hepliaklqana 165 | D | Found a transporter. 173 | D | Killed a water moccasin 174 | D | Reached skill level 1 in Shields 174 | D | Reached skill level 10 in Conjurations 174 | D | Reached XP level 3. HP: 4/23 MP: 2/7 174 | D | Reached XP level 4. HP: 5/29 MP: 2/9 179 | D | Reached skill level 1 in Polearms 441 | D | Learned a level 4 spell: Fulminant Prism 444 | D | Got the ring of the Endless Expanse {AC+4 Int+3 Dex+2} 450 | D | Entered arena 3. 450 | D | Found a transporter. 459 | D | Reached XP level 5. HP: 27/34 MP: 6/10 468 | D | Reached skill level 11 in Conjurations 496 | D | Learned a level 3 spell: Dazzling Flash 503 | D | Entered arena 4. 503 | D | Found the +3 Elemental Staff {rElec rF++ rC++ AC+5} 503 | D | Found a transporter. 518 | D | Reached XP level 6. HP: 36/41 MP: 6/13 574 | D | Entered arena 5. 574 | D | Noticed a rime drake 574 | D | Noticed a swamp drake 574 | D | Noticed a rime drake 574 | D | Noticed a steam dragon 574 | D | Reached ** piety under Hepliaklqana 574 | D | Found a transporter. 575 | D | Remembered your ancestor Servius as a battlemage 578 | D | Killed a steam dragon 578 | D | Killed a rime drake 578 | D | Killed a rime drake 579 | D | Reached skill level 5 in Spellcasting 579 | D | Reached skill level 14 in Conjurations 579 | D | Your scales start taking on a fiery red colour. 579 | D | Reached XP level 7. HP: 25/45 MP: 9/15 579 | D | Gained mutation: Your flesh is heat resistant. (rF+) [Red | Draconian growth] 716 | D | Learned a level 4 spell: Iskenderun's Mystic Blast 730 | D | Entered arena 6. 730 | D | Found a transporter. 737 | D | Reached skill level 1 in Translocations 741 | D | Got the ring "Isithuc" {Wiz *Slow Fly rF+ rC+++} 750 | D | Got the amulet of Xomogups {Acrobat Harm Int+6 Dex+4 | Slay-6} 764 | D | Entered arena 7. 764 | D | Noticed a deep elf pyromancer 764 | D | Noticed a deep elf zephyrmancer 764 | D | Noticed a deep elf zephyrmancer 764 | D | Noticed a +1 scimitar of flaming 764 | D | Noticed a water elemental 764 | D | Noticed a fire elemental 764 | D | Reached *** piety under Hepliaklqana 771 | D | Killed a fire elemental 772 | D | Reached XP level 8. HP: 4/52 MP: 9/17 773 | D | HP: 2/52 [water elemental (3)] 774 | D | Slain by a +1 scimitar of flaming Illustrated notes Levels and vault maps discovered: D: sprint_v [room_start, room_1, room_2, room_3, room_4, room_5, room_6, room_7, room_8, room_9, room_10, room_11, room_12, room_13, room_14, room_15, room_16, room_17, room_18, room_19, room_20, room_21, room_22, room_23, room_24, room_25, room_26, room_27] Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Conjurations | 8 10 11 14 | 14.8 Shields | 1 | 1.4 Spellcasting | 3 4 5 6 | 6.2 Hexes | 2 3 4 6 | 6.9 Polearms | 1 | 1.0 Translocations | 2 | 2.2 Fighting | | 0.8 Dodging | | 1.7 Stealth | | 1.7 Action | 1- 3 | 4- 6 | 7- 9 || total -------------------------+-------+-------+-------++------- Melee: Lance | 5 | 24 | 2 || 31 Tailslap | | 1 | || 1 Cast: Magic Dart | 3 | 4 | || 7 Dazzling Flash | | 2 | 1 || 3 Fulminant Prism | | 1 | 4 || 5 Invok: Ancestor Identity | | 1 | || 1 Ancestor Life: Ba | | 1 | || 1 Use: Potion | 1 | 1 | || 2 Armor: Skin | 3 | 9 | 1 || 13 Dodge: Dodged | 2 | 2 | 4 || 8 Block: Kite shield | 14 | 39 | 11 || 64