Dungeon Crawl Stone Soup version 0.28.0 (webtiles) character file. Game seed: 245310323207709966 92 AlmostDecent the Magician (level 4, -4/31 HPs) Began as a Djinni Conjurer on Feb 13, 2022. Slain by a gnoll (6 damage) ... on level 3 of the Dungeon. The game lasted 00:05:25 (2542 turns). AlmostDecent the Magician (Djinni Conjurer) Turns: 2542, Time: 00:05:26 Health: -4/31 AC: 2 Str: 6 XL: 4 Next: 90% Gold: 25 EV: 12 Int: 22 God: SH: 0 Dex: 11 rFire + + . SeeInvis . (no weapon) rCold x . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.10/turn (no ring) MPRegen 0.00/turn (no ring) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 25 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls b - a scroll of magic mapping {unknown} f - a scroll of fear {unknown} h - a scroll of fog {unknown} Potions c - 2 potions of ambrosia {unknown} d - 2 potions of mutation {unknown} e - 2 potions of heal wounds {unknown} g - 2 potions of might {unknown} Skills: + Level 2.5 Dodging + Level 1.6 Stealth + Level 4.5 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 b - Searing Ray Conj 48% 2d6 2% 2 c - Dazzling Flash Conj/Hex 48% N/A 4% 3 d - Fulminant Prism Conj/Hex 12% 3d9 17% 4 e - Iskenderun's Mystic Conj/Tloc 24% 2d7 17% 4 f - Summon Small Mammal Summ 96% N/A 1% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Beogh Shops: D:1 ? Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The magic dart hits the worm. The worm is severely wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is extremely dangerous to miscast (17% risk of failure)! Continue anyway? Aiming: Fulminant Prism (extremely dangerous; 17% risk of failure) Press: ? - help, Dir - move target, p - worm You conjure a prism of explosive energy! A fulminant prism comes into view. A gnoll comes into view. It is wielding a +0 halberd. The worm bites you but does no damage. The gnoll hits you from afar with a +0 spear. You are too injured to fight recklessly! Casting: Fulminant Prism (extremely dangerous; 17% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - worm Aim: a worm (heavily wounded, 100% to hit) The magic dart hits the worm! You kill the worm! * * * LOW HITPOINT WARNING * * * The gnoll hits you from afar with a +0 spear! * * * LOW HITPOINT WARNING * * * Your fulminant prism crackles loudly. An adder comes into view. Your fulminant prism explodes! The blast of energy engulfs the gnoll!! You kill the gnoll! You hear a shout! x3 Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 spear (100% to hit) The magic dart hits the gnoll. The gnoll is lightly wounded. * * * LOW HITPOINT WARNING * * * The gnoll hits you from afar with a +0 spear. You die... .### ..<.# ..#..######## #.....(.....##### #..g†