Dungeon Crawl Stone Soup version 0.28.0-1-gb440e238dd (webtiles) character file. Game seed: 1282814447502936927 71 AlmostDecent the Magician (level 4, 0/31 HPs) Began as a Djinni Conjurer on Feb 19, 2022. Slain by Ijyb (1 damage) ... on level 2 of the Dungeon. The game lasted 00:07:04 (2706 turns). AlmostDecent the Magician (Djinni Conjurer) Turns: 2706, Time: 00:07:05 Health: 0/31 AC: 2 Str: 8 XL: 4 Next: 47% Gold: 87 EV: 12 Int: 20 God: SH: 0 Dex: 11 rFire + + . SeeInvis . (no weapon) rCold x . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.10/turn (no ring) MPRegen 0.00/turn (no ring) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 87 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls e - 3 scrolls of identify {unknown} Potions b - a potion of brilliance {unknown} c - a potion of haste {unknown} d - a potion of attraction {unknown} f - 2 potions of flight {unknown} g - a potion of lignification {unknown} Skills: + Level 2.2 Dodging + Level 2.0 Stealth + Level 4.3 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 2d6 3% 2 c - Dazzling Flash Conj/Hex 42% N/A 6% 3 d - Fulminant Prism Conj/Hex 10% 3d9 22% 4 e - Iskenderun's Mystic Conj/Tloc 21% 2d6 22% 4 f - Pain Necr 84% 1d8 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:2 Ijyb Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History (Press . to maintain the ray.) The centaur shoots an arrow. The arrow hits you! Ijyb hits you with a +0 dagger. You fly upwards. There is a stone staircase leading down here. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Dazzling Flash (dangerous; 6% risk of failure) Press: ? - help, Dir - look around, f - activate Look: Ijyb, wielding a +0 dagger, wearing a +4 chain mail of cold resistance and carrying a wand of acid (7) (chance to dazzle: 64%) Ijyb is dazzled. Ijyb hits you with a +0 dagger. * * * LOW HITPOINT WARNING * * * Casting: Dazzling Flash (dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Ijyb Aim: Ijyb, wielding a +0 dagger, wearing a +4 chain mail of cold resistance and carrying a wand of acid (7) (blind, 78% to hit) The searing ray hits Ijyb but does no damage. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * Ijyb hits you with a +0 dagger. * * * LOW HITPOINT WARNING * * * The searing ray hits Ijyb. Ijyb is lightly wounded. * * * LOW HITPOINT WARNING * * * Ijyb hits you but does no damage. The searing ray hits Ijyb! Ijyb is moderately wounded. * * * LOW HITPOINT WARNING * * * Ijyb is no longer blind. Ijyb barely misses you. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Ijyb Aim: Ijyb, wielding a +0 dagger, wearing a +4 chain mail of cold resistance and carrying a wand of acid (7) (moderately wounded, 78% to hit) The searing ray misses Ijyb. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * Ijyb hits you with a +0 dagger. You die... ..............##.# .........##.#.##.# ####.....##.#..#.# ####.....##.##.#.# ..##.....##.##.#.# ..##.....##.##...# ..##.....##.###..# ..##.....##.###g.# ..##.....##.....@# ################## You could see Ijyb. Vanquished Creatures An adder (D:2) A dart slug (D:1) 6 ball pythons 6 endoplasms 3 giant cockroaches 7 hobgoblins 3 jackals 5 quokkas 8 bats 3 frilled lizards A goblin (D:2) 7 kobolds 3 rats 54 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | AlmostDecent the Djinni Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 273 | D:1 | Reached XP level 2. HP: 19/21 MP: 0/0 862 | D:1 | Reached XP level 3. HP: 23/25 MP: 0/0 862 | D:1 | Learned a level 1 spell: Pain 1408 | D:2 | Reached skill level 4 in Spellcasting 1920 | D:2 | Reached XP level 4. HP: 29/31 MP: 0/0 2416 | D:3 | Noticed Ijyb 2416 | D:3 | Noticed a centaur 2706 | D:2 | Slain by Ijyb Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_rhombus, layout_rooms D:2: layout_basic, minmay_puff D:3: layout_rooms, gup_sewer_entry_bubbles, serial_glass, glass_columns_a, glass_columns_a, corner_web_ring, kennysheep_minor_cross, uniq_ijyb Skill XL: | 1 2 3 4 | ---------------+-------------+----- Spellcasting | 4 | 4.3 Stealth | 2 | 2.0 Dodging | | 2.2 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Cast: Magic Dart | 81 | 21 || 102 Searing Ray | | 5 || 5 Dazzling Flash | | 1 || 1 Armor: Robe | 2 | 2 || 4 Dodge: Dodged | 4 | 13 || 17