Dungeon Crawl Stone Soup version 0.31-a0-95-g6fa058ef04 (webtiles) character file. Game seed: 11847911862168964827 39 AlmostDecent the Magician (level 3, 0/25 HPs) Began as a Djinni Conjurer on May 25, 2023. Slain by Terence ... wielding a +0 short sword (6 damage) ... on level 2 of the Dungeon. The game lasted 00:03:35 (1373 turns). AlmostDecent the Magician (Djinni Conjurer) Turns: 1373, Time: 00:03:36 Health: 0/25 AC: 2 Str: 6 XL: 3 Next: 67% Gold: 32 EV: 12 Int: 21 God: SH: 0 Dex: 11 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.00/turn %: infuse magic (-1 HP) @: flying, very slightly contaminated A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 32 gold pieces. Inventory: Armour a - a +0 robe (worn) Magical Staves f - a staff of death Scrolls b - 4 scrolls of teleportation c - a scroll of enchant weapon {unknown} g - a scroll of identify {unknown} Potions d - a potion of curing {unknown} e - a potion of resistance {unknown} Skills: + Level 3.0 Dodging + Level 2.3 Stealth * Level 3.5 Spellcasting * Level 3.5 Conjurations * Level 3.5 Hexes * Level 3.5 Summonings * Level 3.5 Necromancy * Level 3.5 Translocations * Level 3.5 Transmutations * Level 3.5 Fire Magic * Level 3.5 Ice Magic * Level 3.5 Air Magic * Level 3.5 Earth Magic * Level 3.5 Poison Magic You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 3% 1 b - Searing Ray Conj 36% 2d5 4% 2 c - Dazzling Flash Conj/Hex 32% N/A 11% 3 d - Fulminant Prism Conj/Hex 8% 3d6 34% 4 e - Iskenderun's Mystic Conj/Tloc 16% 2d5 34% 4 f - Sting Tmut/Pois 64% 1d6 3% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You can't see any susceptible monsters within range! (Use Z to cast anyway.) Found a stone staircase leading down. g - a scroll labelled SUKE ZUISULUH You now have 32 gold pieces (gained 1). Things that are here: a +0 club; a goblin corpse Terence the Incautious comes into view. He is wielding a +0 short sword. The magic dart hits Terence. Terence is lightly wounded. Terence shouts! The magic dart hits Terence but does no damage. Terence is lightly wounded. The magic dart hits Terence but does no damage. Terence is lightly wounded. The magic dart hits Terence but does no damage. Terence is lightly wounded. You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. Terence hits you but does no damage. The magic dart hits Terence but does no damage. Terence is lightly wounded. Terence hits you with a +0 short sword. The magic dart hits Terence but does no damage. Terence is lightly wounded. Terence hits you with a +0 short sword. You are too injured to fight recklessly! Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 short sword and wearing a +0 ring mail (lightly wounded, 81% to hit) The searing ray misses Terence. (Press . to maintain the ray.) Terence hits you with a +0 short sword. * * * LOW HITPOINT WARNING * * * The searing ray hits Terence. Terence is moderately wounded. * * * LOW HITPOINT WARNING * * * Terence hits you with a +0 short sword. You die... #..........'....# #.#####....###.## #....# #..## . #....# ##..# .. #....# ##.# ... #....# #.# .... #.#### #.# ..... #.# #)#...... #@@.# ###†..# ##...# .>. ################## #................# #.##############.# #.#<.# #.# #.##.# #.# You could see Terence. Vanquished Creatures A worm (D:2) 2 dart slugs (D:1) A ball python (D:1) A bat (D:2) 3 endoplasms A giant cockroach (D:1) 3 goblins 5 hobgoblins 4 quokkas (D:1) 3 frilled lizards A kobold (D:2) 3 rats 28 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | AlmostDecent the Djinni Conjurer began the quest for the | Orb. 0 | D:1 | AlmostDecent set off with the following spells memorised: | Magic Dart, Searing Ray, Dazzling Flash, Fulminant Prism, | Iskenderun's Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 153 | D:1 | Reached XP level 2. HP: 20/21 MP: 0/0 400 | D:1 | Reached XP level 3. HP: 24/25 MP: 0/0 400 | D:1 | Learned a level 1 spell: Sting 1364 | D:2 | Noticed Terence 1373 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_lava_temple_mockup, layout_loops_ring, kennysheep_small_spiral, chequers_avenue, minmay_misc_feat_diagonals D:2: layout_basic, ebering_ecumenical_altar_webs, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 2 | 2.3 Dodging | 3 | 3.0 Spellcasting | | 3.5 Conjurations | | 3.5 Hexes | | 3.5 Summonings | | 3.5 Necromancy | | 3.5 Translocations | | 3.5 Transmutations | | 3.5 Fire Magic | | 3.5 Ice Magic | | 3.5 Air Magic | | 3.5 Earth Magic | | 3.5 Poison Magic | | 3.5 Action || total ---------------------------++------- Cast: Magic Dart || 65 Searing Ray || 1 Use: Scroll || 1 Armour: Robe || 2 Dodge: Dodged || 3 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1372 | 1326 | 46 | 0 | 1204 | 2 | 686.0 | Dungeon | 1372 | 1326 | 46 | 0 | 1204 | 2 | 686.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 923 daAuts D:2: 449 daAuts