Dungeon Sprint DCSS version 0.26.1-2-gb8aa6d0cf2 (webtiles) character file. Game seed: 2398683763844990952 26 Alvadar the Conjurer (level 2, -8/25 HPs) Began as a Demigod Conjurer on Mar 14, 2021. Mangled by an ogre ... wielding a +0 giant spiked club (16 damage) ... in the Dungeon (Sprint I: "Red Sonja"). The game lasted 00:00:42 (212 turns). Alvadar the Conjurer (Demigod Conjurer) Turns: 212, Time: 00:00:42 Health: -8/25 AC: 2 Str: 10 XL: 2 Next: 69% Magic: 2/8 EV: 12 Int: 22 God: Gold: 0 SH: 0 Dex: 14 Spells: 4/7 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... NoTele + (no boots) Stlth ++........ (no amulet) HPRegen 0.08/turn (no ring) MPRegen 0.11/turn (no ring) @: no status effects A: high mp 1 a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Armour a - a +0 robe (worn) Scrolls h - a scroll of blinking Potions c - a potion of curing d - a potion of heal wounds e - a potion of haste f - 2 potions of magic g - a potion of berserk rage Skills: + Level 2.3 Fighting - Level 1.7 Dodging + Level 3.3 Stealth + Level 3.0 Spellcasting + Level 4.4 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Failure Level a - Magic Dart Conj 92% 1% 1 b - Searing Ray Conj 46% 3% 2 Your spell library contained the following spells: Spells Type Power Failure Level Dazzling Flash Conj/Hex 26% 16% 3 Fulminant Prism Conj/Hex 6% 45% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 45% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) Message History You open the door. An ogre comes into view. It is wielding a +0 giant spiked club. The searing ray hits the ogre! The ogre is moderately wounded. The ogre shouts! (Press . to maintain the ray.) The searing ray misses the ogre. The searing ray hits the ogre! The ogre is severely wounded. The ogre hits you with a +0 giant spiked club! Ouch! That really hurt! Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a +0 giant spiked club (severely wounded, 11% to evade) The searing ray hits the ogre! The ogre is almost dead. (Press . to maintain the ray.) The ogre hits you with a +0 giant spiked club! Ouch! That really hurt! You die... ########## #<.#.@O..# #..'..#..+ #..#### +# #[.# #..# #..# #⌠⌠# #### You could see an ogre. Vanquished Creatures Ijyb (D) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Alvadar the Demigod Conjurer began the quest for the Orb. 0 | D | Reached XP level 1. HP: 14/14 MP: 5/5 2 | D | Noticed Ijyb 40 | D | Killed Ijyb 41 | D | Reached skill level 4 in Conjurations 41 | D | Reached XP level 2. HP: 23/25 MP: 1/8 201 | D | Learned a level 2 spell: Searing Ray 208 | D | Noticed an ogre 212 | D | Mangled by an ogre Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_1 [red_sonja_temple_1, red_sonja_temple_small_1] Skill XL: | 1 | ---------------+----+----- Fighting | 2 | 2.3 Stealth | 3 | 3.3 Spellcasting | 3 | 3.0 Conjurations | 4 | 4.4 Dodging | | 1.7 Action || total -------------------------++------- Melee: Unarmed || 4 Cast: Magic Dart || 6 Searing Ray || 2 Armor: Robe || 1 Skin || 1 Dodge: Dodged || 6