Dungeon Crawl Stone Soup version 0.32-a0-131-g9dbbe29261 (webtiles) character file. Game seed: 14732392796915681380 73 Ambrosia the Conjurer (level 3, 0/28 HPs) Began as a Demigod Conjurer on Feb 8, 2024. Slain by a black bear (12 damage) ... on level 4 of the Dungeon. The game lasted 00:01:57 (1879 turns). Ambrosia the Conjurer (Demigod Conjurer) Turns: 1879, Time: 00:01:58 Health: 0/28 AC: 4 Str: 8 XL: 3 Next: 83% Magic: 2/9 EV: 12 Int: 24 God: Gold: 124 SH: 0 Dex: 18 Spells: 3/6 levels left rFire . . . c - +1 dagger (spect) rCold . . . (no shield) rNeg . . . a - +1 robe rPois . (no helmet) rElec . k - +0 cloak {rCorr} rCorr + (no gloves) SInv . (no boots) Will ..... h - amulet of regeneration Stlth ++ g - +6 ring of dexterity HPRegen 1.04/turn (no ring) MPRegen 0.11/turn %: no passive effects @: no status effects A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 124 gold pieces. Inventory: Hand Weapons c - a +1 spectral dagger (weapon) (You took it off a kobold on level 1 of the Dungeon) Armour a - a +1 robe (worn) k - a +0 cloak of preservation (worn) (You found it on level 4 of the Dungeon) Jewellery g - a +6 ring of dexterity (left hand) (You found it on level 1 of the Dungeon) h - an amulet of regeneration (around neck) (You found it on level 2 of the Dungeon) Potions b - a potion of magic d - 3 potions of ambrosia {unknown} e - a potion of attraction {unknown} f - 2 potions of brilliance i - a potion of heal wounds {unknown} j - a potion of cancellation {unknown} Skills: * Level 1.4 Fighting + Level 0.8 Armour + Level 2.2 Dodging - Level 1.7 Stealth * Level 2.4 Spellcasting * Level 4.0 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 2% 1 z - Searing Ray Conj 44% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 6% 3d6 45% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 45% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 16116 Shops: D:2 ( Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - iguana Aim: an iguana (severely wounded, 100% to hit) The magic dart hits the iguana but does no damage. The iguana closely misses you. You now have 6/8 mp. Casting: Magic Dart (safe; 2% risk of failure) Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - iguana Aim: an iguana (severely wounded, 81% to hit) The searing ray hits the iguana. You kill the iguana! (Press . to maintain the ray.) You now have 4/9 mp. You start resting. Health restored: 28; MP restored: 9 You enter the shallow water. Moving in this stuff is going to be slow. A quokka comes into view. Found a stone staircase leading down. The magic dart hits the quokka. The quokka bites you. You take 3 damage, and have 25/28 hp. You now have 8/9 mp. The magic dart hits the quokka. You kill the quokka! You now have 7/9 mp. You can't see any susceptible monsters within range! (Use Z to cast anyway.) A hound comes into view. Health restored: 28 Found a white marble altar of Elyvilon. A kobold comes into view. It is wielding a +0 short sword. MP restored: 9 The magic dart hits the kobold. You kill the kobold! You now have 8/9 mp. You can't see any susceptible monsters within range! (Use Z to cast anyway.) There is a white marble altar of Elyvilon here. Found a stone staircase leading down. An adder comes into view. The adder hisses angrily. MP restored: 9 You hit the adder. Your punch misses the adder. Your +1 spectral dagger closely misses the adder. The adder barely misses you. Casting: Magic Dart (safe; 2% risk of failure) Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - adder Aim: an adder (lightly wounded, 63% to hit) The searing ray misses the adder. (Press . to maintain the ray.) Your +1 spectral dagger disappears. The adder bites you. You are poisoned. The adder poisons you! The adder bites you. You take 4 damage, and have 24/28 hp. You now have 7/9 mp. The searing ray misses the adder. You feel sick. The adder completely misses you. You now have 6/9 mp. The searing ray hits the adder! You feel sick. The adder bites you. You take 4 damage, and have 20/28 hp. You now have 5/9 mp. The searing ray hits the adder! You kill the adder! You finish channelling your searing ray. You feel sick. Your Conjurations skill increases to level 4! You now have 4/9 mp. You start resting. You feel sick. You are no longer poisoned. You start resting. Health restored: 28; MP restored: 9 k - a +0 cloak of preservation You start putting on your armour. You continue putting on your +0 cloak of preservation. x4 You finish putting on your +0 cloak of preservation. A black bear comes into view. The black bear bites you. The black bear claws you. x2 You take 9 damage, and have 19/28 hp. MASSIVE DAMAGE!! Unknown command. Casting: Searing Ray (safe; 3% risk of failure) Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - black bear Aim: a black bear (84% to hit) The searing ray hits the black bear. (Press . to maintain the ray.) The black bear bites you. The black bear claws you. x2 You take 3 damage, and have 16/28 hp. You now have 7/9 mp. The searing ray hits the black bear. The black bear completely misses you. The black bear claws you. x2 You take 2 damage, and have 14/28 hp. You now have 6/9 mp. The searing ray hits the black bear! The black bear bites you. The black bear closely misses you. The black bear claws you. You take 4 damage, and have 10/28 hp. You now have 5/9 mp. Casting: Searing Ray (safe; 3% risk of failure) Restarting spell: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - black bear Aim: a black bear (severely wounded, 84% to hit) The searing ray hits the black bear. (Press . to maintain the ray.) The black bear goes berserk! You now have 3/9 mp. The searing ray hits the black bear. The black bear bites you! You die... .## ..# #.# #.# #.# #.# #h# #@# ################.# #................# ......############ ...>..# #.....# ......# ......# ......# You could see a black bear (berserk). Vanquished Creatures An iguana (D:4) 2 adders (D:2 D:4) 3 bats (D:1) 2 endoplasms (D:1) A giant cockroach (D:1) 2 goblins (D:1) 3 hobgoblins (D:1) 5 kobolds (D:1 D:2 D:4) A quokka (D:4) 2 ball pythons (D:1) A frilled lizard (D:1) 5 rats (D:1 D:2) 28 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Ambrosia the Demigod Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 366 | D:1 | Reached skill level 2 in Dodging 458 | D:1 | Reached XP level 2. HP: 22/22 MP: 5/7 522 | D:1 | Reached skill level 2 in Spellcasting 720 | D:1 | HP: 10/22 [hobgoblin (2)] 832 | D:1 | Learned a level 2 spell: Searing Ray 1346 | D:2 | Found Ameiz's Weapon Shoppe. 1440 | D:2 | Reached skill level 1 in Fighting 1579 | D:2 | Reached XP level 3. HP: 28/28 MP: 5/8 1675 | D:2 | You fall into a shaft and drop 2 floors! 1709 | D:4 | HP: 10/28 [iguana (10)] 1807 | D:4 | Reached skill level 4 in Conjurations 1871 | D:4 | Noticed a black bear 1876 | D:4 | HP: 14/28 [black bear (1)] 1879 | D:4 | Slain by a black bear Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_simpleton_a, layout_basic, chequers_serial_rivers_marsh D:2: layout_rooms, serial_shops, shop D:4: layout_basic, nicolae_vehumet_radiance, nicolae_uskayaw_en_pointe, elyvilon_altar_5, chequers_serial_rivers_small_a Skill XL: | 1 2 3 | ---------------+----------+----- Dodging | 2 | 2.2 Spellcasting | 2 | 2.4 Fighting | 1 | 1.4 Conjurations | 4 | 4.0 Armour | | 0.8 Stealth | | 1.7 Action || total ---------------------------++------- Melee: Unarmed || 8 Punch || 2 Dagger || 6 Cast: Magic Dart || 51 Searing Ray || 4 Use: Scroll || 9 Stab: Sleeping || 1 Armour: Robe || 42 Dodge: Dodged || 30 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1882 | 1823 | 59 | 217 | 1318 | 3 | 627.3 | Dungeon | 1882 | 1823 | 59 | 217 | 1318 | 3 | 627.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1348 daAuts D:2: 328 daAuts D:4: 205 daAuts Levels and vault maps discovered: D:1: dpeg_arrival_simpleton_a, layout_basic, chequers_serial_rivers_marsh D:2: layout_rooms, serial_shops, shop D:4: layout_basic, nicolae_vehumet_radiance, nicolae_uskayaw_en_pointe, elyvilon_altar_5, chequers_serial_rivers_small_a Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1882 | 1823 | 59 | 217 | 1318 | 3 | 627.3 | Dungeon | 1882 | 1823 | 59 | 217 | 1318 | 3 | 627.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1348 daAuts D:2: 328 daAuts D:4: 205 daAuts Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 35.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 35.0 +-------+-------+-------+-------+-------+----------------------