Dungeon Crawl Stone Soup version 0.32-a0-981-g384da2ce10 (webtiles) character file. Game seed: 7223905384214658579 11 Anchor the Apothecary (level 2, 0/19 HPs) Began as a Coglin Alchemist on Apr 21, 2024. Slain by a jackal (3 damage) ... on level 1 of the Dungeon. The game lasted 00:02:03 (256 turns). Anchor the Apothecary (Coglin Alchemist) Turns: 256, Time: 00:02:04 Health: 0/19 AC: 2 Str: 8 XL: 2 Next: 25% Magic: 0/4 EV: 11 Int: 14 God: Gold: 19 SH: 0 Dex: 14 Spells: 3/4 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (amulet unavailable) Stlth ++ (ring unavailable) HPRegen 0.23/turn (ring unavailable) MPRegen 0.09/turn (no gizmo) %: no passive effects @: revving A: off-hand wielding, slow wielding, warmup strikes, no jewellery a: Invent Gizmo You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 19 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls d - 2 scrolls of identify {unknown} Potions b - a potion of magic c - a potion of attraction {unknown} Skills: * Level 2.0 Dodging * Level 1.8 Stealth * Level 1.9 Spellcasting + Level 0.8 Conjurations + Level 3.6 Alchemy You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sting Conj/Alch 28% 1d4 10% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Vapours Alch/Air 12% N/A 17% 2 Mephitic Cloud Conj/Alch/Air 5% N/A 36% 3 Frozen Ramparts Ice 2% 1d1 58% 3 Ozocubu's Armour Ice 1% N/A 58% 3 Olgreb's Toxic Radiance Alch 11% N/A 47% 4 Sticky Flame Fire/Alch 6% 2d4 75% 4 Metabolic Englaciation Hex/Ice 0% N/A 100% 5 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. Message History The sting hits the bat but does no damage. The bat is poisoned. The bat hits you. x2 The bat attacks as it pursues you! The bat hits you. The bat hits you but does no damage. The bat hits you. You hit the bat. The bat is severely wounded. The bat barely misses you. The jackal misses you. You barely miss the jackal. The jackal bites you. The bat barely misses you. You barely miss the bat. The bat is severely wounded. The bat looks more healthy. The bat barely misses you. The jackal completely misses you. The jackal closely misses you. The bat hits you. The jackal closely misses you. The bat hits you. The jackal barely misses you. The bat hits you. The jackal attacks as it pursues you! The jackal misses you. The jackal attacks as it pursues you! The jackal bites you. * * * LOW HITPOINT WARNING * * * The bat hits you but does no damage. You closely miss the bat. The bat is severely wounded. The bat barely misses you. x2; The jackal closely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * You closely miss the bat. The bat is severely wounded. The bat misses you. The jackal barely misses you. You are too injured to fight recklessly! You are too injured to fight recklessly! Casting: Sting (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal, p - bat Aim: a jackal (60% to hit) The sting hits the jackal. The jackal is poisoned. The jackal is moderately wounded. The bat barely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you. You die... ################# #...h@..#.......###### #.#####b#.#.##........ #.#####.#.#.##........ #.##........##.#.####. #.##.##.♣♣~###.#.####. #.....†♣♣♣~~##.#.##... ##...♣♣♣ ~~~~..#.##.#. ##..#♣♣ ~~P~~♣........ ##..#~♣ ~≈~~~~P♣..##.## You could see a jackal (poisoned) and a bat. Vanquished Creatures A ball python (D:1) 2 giant cockroaches (D:1) 2 hobgoblins (D:1) A jackal (D:1) A bat (D:1) A kobold (D:1) 2 rats (D:1) 10 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Anchor the Coglin Alchemist began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 138 | D:1 | Reached XP level 2. HP: 15/19 MP: 0/4 256 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_prison, layout_loops_cross, serial_bayou_lagoon_b Skill XL: | 1 2 | ---------------+-------+----- Dodging | 2 | 2.0 Stealth | | 1.8 Spellcasting | | 1.9 Conjurations | | 0.8 Alchemy | | 3.6 Action || total ---------------------------++------- Melee: Unarmed || 20 Cast: Sting || 15 Armour: Robe || 52 Dodge: Dodged || 70 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 256 | 256 | 0 | 0 | 115 | 1 | 256.0 | Dungeon | 256 | 256 | 0 | 0 | 115 | 1 | 256.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 256 daAuts