Dungeon Crawl Stone Soup version 0.32-a0-1038-ga127011c1b (webtiles) character file. Game seed: 17197457004869804655 59 Anchor the Shooter (level 4, 0/49 HPs) Began as a Coglin Hunter on May 1, 2024. Succumbed to a water moccasin's poison ... on level 3 of the Dungeon. The game lasted 00:03:26 (1194 turns). Anchor the Shooter (Coglin Hunter) Turns: 1194, Time: 00:03:26 Health: 0/49 AC: 3 Str: 10 XL: 4 Next: 3% Magic: 4/4 EV: 11 Int: 6 God: Gold: 206 SH: 0 Dex: 27 Spells: 3/3 levels left rFire . . . a - +2 sling {Xiuying} rCold . . . d - +0 sling {Fumito} rNeg . . . c - +0 leather armour rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (amulet unavailable) Stlth (ring unavailable) HPRegen 0.28/turn (ring unavailable) MPRegen 0.09/turn (no gizmo) %: no passive effects @: berserking, lethally poisoned (0 -> -15), revved, very quick A: off-hand wielding, slow wielding, warmup strikes, no jewellery, agile 2, deterioration 1 a: Invent Gizmo You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 206 gold pieces. Inventory: Hand Weapons a - a +2 sling (weapon) {Xiuying} d - a +0 sling (offhand) {Fumito} f - a +0 short sword of freezing Missiles i - 3 silver javelins k - 4 javelins n - 6 poisoned darts Armour c - a +0 leather armour (worn) Wands o - a wand of paralysis (9) Scrolls b - a scroll of butterflies g - 7 scrolls of identify {unknown} h - a scroll of summoning {unknown} j - a scroll of fog {unknown} Potions l - a potion of heal wounds {unknown} m - a potion of berserk rage Skills: + Level 2.2 Fighting + Level 4.8 Ranged Weapons + Level 0.1 Armour + Level 1.9 Dodging + Level 0.7 Stealth You had 3 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Sting Conj/Alch 0% 1d3 56% 1 Blink Tloc 0% N/A 71% 2 Lesser Beckoning Tloc 0% N/A 71% 2 Momentum Strike Conj/Tloc 0% 3d8 71% 2 Searing Ray Conj 0% 2d4 71% 2 Brom's Barrelling Bould Conj/Erth 0% 2d3 100% 4 Vhi's Electric Charge Tloc/Air 0% N/A 100% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. You are very agile. (Dex +8, Str/Int -2) Your body sometimes deteriorates upon taking damage. Message History You feel very sick. The water moccasin bites you. You feel very sick. You feel very sick. The water moccasin completely misses you. Aiming: Paralyse Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (heavily wounded, chance to affect: 49%) The water moccasin resists with some effort. You feel sick. The water moccasin closely misses you. You feel sick. It was a potion of mutation. You feel extremely strange. You feel yourself wasting away. You feel agile. x2 You feel sick. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * The water moccasin closely misses you. Okay, then. It was a potion of berserk rage. A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! You feel sick. The water moccasin closely misses you. You are too berserk! You closely miss the water moccasin with your +2 sling. The water moccasin is heavily wounded. You hit the water moccasin with your +0 sling! You feel sick. The water moccasin closely misses you. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * You are lethally poisoned! The water moccasin poisons you! You clumsily bash the water moccasin with your +0 sling. The water moccasin is almost dead. You miss the water moccasin with your +2 sling. * * * LOW HITPOINT WARNING * * * You feel very sick. The water moccasin barely misses you. You miss the water moccasin with your +0 sling. The water moccasin is almost dead. You closely miss the water moccasin with your +2 sling. You die... ....... . ....... .. ....... .%. .)..... .... (...... ..>.. ..... ......######..# .........wS@.# ##..!##.....####### #.......[...##...## ......#.##.#.(...## ...................# ........##.........# ........ ##........# ........# #.......## ..... ###.....## You could see a water moccasin and a ribbon worm. Vanquished Creatures An adder (D:2) 2 ribbon worms (D:2) 8 ball pythons 3 bats (D:1) 4 endoplasms A giant cockroach (D:1) 5 goblins 7 hobgoblins 5 kobolds A quokka (D:2) 5 rats 42 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Anchor the Coglin Hunter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 158 | D:1 | Reached XP level 2. HP: 22/22 MP: 2/2 239 | D:1 | Reached skill level 4 in Ranged Weapons 476 | D:1 | Reached XP level 3. HP: 27/27 MP: 3/3 725 | D:2 | Got the Atlas of Trauma and Superposition 991 | D:2 | Found a faded altar of an unknown god. 1031 | D:2 | Reached XP level 4. HP: 33/33 MP: 4/4 1178 | D:3 | Noticed a water moccasin 1190 | D:3 | Gained mutation: Your body sometimes deteriorates upon | taking damage. [potion of mutation] 1190 | D:3 | Gained mutation: You are agile. (Dex +4, Str/Int -1) | [potion of mutation] 1190 | D:3 | Gained mutation: You are very agile. (Dex +8, Str/Int -2) | [potion of mutation] 1194 | D:3 | Succumbed to a water moccasin's poison Illustrated notes Levels and vault maps discovered: D:1: ebering_trefoil_twist, layout_loops_ring D:2: layout_rooms, shapermc_ecumenical_altar_mp_vishouse D:3: layout_rooms, nicolae_overflow_ecumenical_swirl, serial_shops, nicolae_shop_tiny_statue_garden, kennysheep_generic_room_5, uniq_ijyb, uniq_natasha, uniq_jessica Skill XL: | 1 2 | ---------------+-------+----- Ranged Weapons | 4 | 4.8 Fighting | | 2.2 Armour | | 0.1 Dodging | | 1.9 Stealth | | 0.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Sling | | 6 || 6 Fire: Sling | 164 | 16 || 180 Evoke: Wand | | 2 || 2 Use: Potion | | 2 || 2 Armour: Leather armour | 13 | 6 || 19 Dodge: Dodged | 7 | 7 || 14 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1213 | 1163 | 50 | 0 | 905 | 3 | 404.3 | Dungeon | 1213 | 1163 | 50 | 0 | 905 | 3 | 404.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 682 daAuts D:2: 480 daAuts D:3: 51 daAuts