Dungeon Crawl Stone Soup version 0.29.1-15-g9cfb28693d (webtiles) character file. Game seed: 5537505595636992884 44 Andrakon the Conjurer (level 3, 0/26 HPs) Began as a Demigod Conjurer on Mar 14, 2023. Killed by nerve-wracking pain ... invoked by a shadow imp ... summoned by Natasha (14 damage) ... on level 2 of the Dungeon. The game lasted 00:04:27 (1285 turns). Andrakon the Conjurer (Demigod Conjurer) Turns: 1285, Time: 00:04:31 Health: 0/26 AC: 3 Str: 8 XL: 3 Next: 22% Magic: 0/9 EV: 11 Int: 24 God: Gold: 32 SH: 0 Dex: 12 Spells: 3/6 levels left rFire . . . SeeInvis . f - +0 dagger rCold . . . Faith . (no shield) rNeg . . . Spirit . c - +0 leather armour rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.08/turn (no ring) MPRegen 0.11/turn (no ring) @: slowed, very slow A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 32 gold pieces. Inventory: Hand Weapons f - a +0 dagger (weapon) Armour a - a +0 robe c - a +0 leather armour (worn) e - a +0 scale mail Potions b - a potion of magic d - 2 potions of degeneration {unknown} Skills: + Level 1.4 Armour - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.3 Spellcasting + Level 4.0 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 3% 1 b - Searing Ray Conj 44% 2d6 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 24% N/A 22% 3 Fulminant Prism Conj/Hex 6% 3d7 56% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 56% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Annotations: D:2 Jessica, Natasha Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History The searing ray hits the jackal! You kill the jackal! The searing ray hits the jackal! You kill the jackal! (Press . to maintain the ray.) Natasha casts a spell. The searing ray hits the white imp! The white imp is almost dead. The searing ray hits the white imp. You kill the white imp! The white imp disappears in a puff of smoke! Natasha casts a spell at you. You feel yourself slow down. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - Natasha Aim: Natasha (72% to hit) The searing ray hits Natasha! Natasha is heavily wounded. The searing ray hits the shadow imp. The shadow imp is heavily wounded. (Press . to maintain the ray.) Natasha stares at you and mumbles some strange words. You feel as though you will be slow longer. The searing ray hits Natasha! Natasha is almost dead. The searing ray hits the shadow imp. The shadow imp is almost dead. Natasha mumbles some strange words. Natasha glows brightly for a moment. Natasha stares at you and mumbles some strange words. You resist with some effort. Natasha hisses. The searing ray misses Natasha. Natasha claws you. The shadow imp hits you. Without enough magic to sustain it, your searing ray dissipates. Natasha mumbles some strange words. The shadow imp barely misses you. Natasha claws you. The shadow imp gestures at you. Pain shoots through your body! Ouch! That really hurt! You die... ...........<# #...##.....# ##...##.....# ##...>#....### #..##...#### #.#........# .. ####.#........# #. #....5.5......# . #. #.#....h@###### ..# #.###.#.#.#..# ..).#........†...# ..........†###.#.# )#.........# #.#.# #...$......# ..#.# #.#.#...#.##.###.. . #........ ##. .......<... .# You could see Natasha, a crimson imp (summoned) and a shadow imp (summoned). Vanquished Creatures Natasha (D:2) A ball python (D:1) An endoplasm (D:1) A giant cockroach (D:1) A hobgoblin (D:1) 3 jackals (D:2) 2 kobolds 3 quokkas 3 bats A frilled lizard (D:1) A rat (D:1) 18 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Andrakon the Demigod Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 720 | D:1 | Reached XP level 2. HP: 20/20 MP: 4/7 723 | D:1 | Learned a level 2 spell: Searing Ray 1166 | D:2 | Noticed Natasha 1171 | D:2 | Killed Natasha 1172 | D:2 | Reached skill level 1 in Armour 1172 | D:2 | Reached skill level 4 in Conjurations 1172 | D:2 | Reached XP level 3. HP: 21/26 MP: 2/9 1268 | D:2 | Noticed Natasha 1269 | D:2 | Noticed Jessica 1285 | D:2 | Killed from afar by a shadow imp Illustrated notes Levels and vault maps discovered: D:1: mainiacjoe_arrival_reflecting_pool, layout_basic, hellmonk_ecumenical_altar_lost_god D:2: layout_rooms, basic_altar, serial_shops, shop, uniq_terence, uniq_jessica, uniq_natasha Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 2 | 2.3 Armour | 1 | 1.4 Conjurations | 4 | 4.0 Dodging | | 1.7 Stealth | | 1.7 Action || total -------------------------++------- Melee: Unarmed || 9 Cast: Magic Dart || 35 Searing Ray || 2 Armor: Robe || 1 Leather armour || 1 Dodge: Dodged || 9