Aneyh Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (15, 14, D:1) 3 stones (21, 18, D:1) 5 stones (22, 37, D:1) 4 stones (33, 42, D:1) a +0 club (35, 12, D:1) a +0 ring mail (40, 8, D:1) a +0 whip a stone a +0 dagger (41, 27, D:1) 8 stones (48, 7, D:1) a +0 club (48, 34, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 ring mail (4, -13, D:2) a +0 dagger (5, 12, D:2) a +0 dagger (20, -14, D:2) a +0 dagger (26, -2, D:2) a +0 club (29, 1, D:2) a +0 dagger (32, 13, D:2) a +0 ring mail (52, 11, D:2) 6 stones Level 3 of the Dungeon [Shop] Qory's Weapon Shop 6 stones (6 gold) a +2 vorpal hand axe (181 gold) 4 poisoned darts (17 gold) a +0 rapier (44 gold) a +0 vorpal battleaxe (128 gold) 5 curare-tipped darts (33 gold) a throwing net (33 gold) the +3 war axe of Muisse {flame, rCorr Str-5 Int+3 Dex+10} (557 gold) It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. Str: It affects your strength (-5). Int: It affects your intelligence (+3). Dex: It affects your dexterity (+10). rCorr: It protects you from acid and corrosion. a +0 falchion (33 gold) a +2 dire flail of holy wrath (211 gold) (5, -4, D:3) a +0 spear (6, -5, D:3) a +0 spear (6, -3, D:3) a +0 whip (11, -1, D:3) a +0 flail (12, -33, D:3) a +0 club (20, -28, D:3) 3 stones (21, -24, D:3) a +0 spear (25, -23, D:3) 4 stones (27, -18, D:3) a +0 dagger (28, -7, D:3) a +0 robe (34, -21, D:3) a +0 sling (41, -32, D:3) a +0 club (45, -14, D:3) a +0 dagger Level 4 of the Dungeon (0, 0, D:4) 3 stones (0, 6, D:4) a +0 plate armour (3, -30, D:4) 2 potions of mutation a scroll of vulnerability (10, -8, D:4) a +0 ring mail a +0 whip (23, -10, D:4) a +0 dagger (27, 4, D:4) a +0 dagger (46, -3, D:4) a +0 club a +0 trident (46, -1, D:4) a +0 dagger a +0 leather armour Level 5 of the Dungeon [Shop] Tailyuc's Antique Weapon Shop a +0 quarterstaff (92 gold) a +0 dire flail (92 gold) a +0 falchion (69 gold) a +0 scimitar of holy wrath (211 gold) a +0 rapier (92 gold) a +0 rapier (92 gold) a +0 whip (57 gold) a +0 flail (80 gold) a +0 quarterstaff (92 gold) a +0 rapier (92 gold) (0, 0, D:5) a +2 whip of flaming a +0 robe (18, 0, D:5) a +0 dagger (20, 0, D:5) a +0 whip (20, 37, D:5) a +0 dagger a +0 robe (21, 41, D:5) a +0 dagger a +0 robe (21, 45, D:5) a +0 dagger a +0 robe (22, 20, D:5) a +0 giant spiked club (26, 49, D:5) a scroll of vulnerability (40, 15, D:5) a +0 dagger (41, -1, D:5) a +0 halberd (41, 4, D:5) a +0 giant spiked club (43, -2, D:5) a +0 spear a +0 flail (43, -1, D:5) a +0 whip a +0 robe Level 6 of the Dungeon [Shop] Ditsyppi's Antique Armour Emporium a +2 chain mail of poison resistance (462 gold) the +6 lightning scales {swift, rElec} (1675 gold) It allows the wearer to cover ground more swiftly. rElec: It insulates you from electricity. a +2 leather armour of positive energy (400 gold) a +0 leather armour (50 gold) a scarf of shadows (300 gold) a +0 helmet (112 gold) a +0 robe (17 gold) a +0 leather armour (50 gold) the +0 helmet of Cocytus {Str+4 Dex+4} (707 gold) Str: It affects your strength (+4). Dex: It affects your dexterity (+4). (0, 0, D:6) a +0 whip (0, 1, D:6) a +0 spear (0, 22, D:6) a +0 whip a +0 robe (1, 19, D:6) a +0 halberd (1, 20, D:6) a +0 spear a +0 club a +0 robe a +0 whip (1, 21, D:6) a +0 spear a +0 spear (2, 19, D:6) a +0 flail (5, -2, D:6) a +0 scale mail (6, -3, D:6) a +0 halberd (7, -5, D:6) a +0 sling a +0 shortbow (7, -4, D:6) a +0 halberd (13, -2, D:6) a +0 ring mail a +2 short sword of venom (15, -3, D:6) a +0 hand axe a +0 robe a +0 dagger of venom (16, -4, D:6) a +0 flail (16, -3, D:6) a +0 scale mail a +0 whip (17, -2, D:6) a +1 whip of venom (18, -12, D:6) a +0 robe (32, 15, D:6) a +0 leather armour (36, 20, D:6) a +0 hand axe Level 7 of the Dungeon (0, 0, D:7) a +0 hand axe (0, 21, D:7) a +0 trident a +0 leather armour a +0 club a +0 scale mail (1, -3, D:7) a +0 dagger a +0 ring mail a +0 dagger a +0 robe a +0 shortbow (2, -2, D:7) a +0 mace a +0 leather armour a +0 club a +0 ring mail (3, -4, D:7) a +0 chain mail (4, 29, D:7) a +0 whip (5, 3, D:7) 20 gold pieces (9, 5, D:7) a potion of curing (10, 5, D:7) 5 atropa-tipped darts (10, 11, D:7) 2 stones (22, 29, D:7) a +1 spear of freezing (23, -2, D:7) a +0 quarterstaff a +0 sling of flaming a +2 leather armour of poison resistance (24, 29, D:7) a +0 spear (30, 29, D:7) a +0 club a +0 leather armour a +0 spear a +0 spear of flaming a +0 spear (41, 6, D:7) a +0 dagger a boomerang (50, 18, D:7) a +0 hand axe a +0 chain mail (51, 18, D:7) a +0 dagger a +0 robe a +0 short sword (51, 21, D:7) a +1 leather armour a +0 short sword of protection a +0 robe a +0 falchion a +0 dagger of venom a +0 robe (52, 16, D:7) a +0 mace 4 stones Level 8 of the Dungeon (0, 0, D:8) a +0 dagger (2, 15, D:8) a +0 club (3, 13, D:8) a +0 hand axe a boomerang (3, 14, D:8) a +0 whip (3, 15, D:8) a +0 dagger a +0 robe (4, 13, D:8) a +1 trident of holy wrath (8, 6, D:8) 7 stones (22, 6, D:8) 5 stones (22, 7, D:8) a wand of light (3) (29, -9, D:8) a +0 robe (38, -5, D:8) a +0 dire flail a +0 giant club (42, -7, D:8) a +0 dagger (46, -4, D:8) a +0 dagger (52, -8, D:8) a +0 dagger (53, 8, D:8) a +0 hand axe (53, 23, D:8) a +0 club Level 9 of the Dungeon (0, 0, D:9) a water moccasin corpse (skeletalised by now) (5, -18, D:9) a +0 robe (14, -9, D:9) a +0 dagger a +0 shortbow (14, -8, D:9) a +0 chain mail (15, -8, D:9) a +0 dagger (17, -8, D:9) a +0 dagger a +0 robe the Ecumenical Temple Level 2 of the Abyss (0, 0, Abyss:2) a +1 scimitar of flaming