Crash caused by signal #6: Aborted Version: Dungeon Crawl Stone Soup 0.28-a0-925-gd5e1996cdb Platform: unix Bits: 64 Game mode: normal Tiles: online Seed: 14620494823676593548, deterministic pregen: 1 Command line: /usr/games/crawl-git-d5e1996cdb -name Anno -rc /dgldir/rcfiles/crawl-git/Anno.rc -macro /dgldir/rcfiles/crawl-git/Anno.macro -morgue /dgldir/morgue/Anno/ -webtiles-socket /crawl-master/webserver/sockets/Anno:2021-11-27.07:22:13.sock -await-connection RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 14 stack frames. /usr/games/crawl-git-d5e1996cdb(_Z17write_stack_traceP8_IO_FILE+0x3f) [0x55c886b4962f]: write_stack_trace(_IO_FILE*) /usr/games/crawl-git-d5e1996cdb(_Z13do_crash_dumpv+0x431) [0x55c886b50f71]: do_crash_dump() /usr/games/crawl-git-d5e1996cdb(_Z20crash_signal_handleri+0x1fa) [0x55c886b49aba]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x46210) [0x7f0c1ef07210]: /usr/games/crawl-git-d5e1996cdb(_ZN6writer9writeByteEh+0x81) [0x55c887077a51]: writer::writeByte(unsigned char) /usr/games/crawl-git-d5e1996cdb(_Z9tag_write8tag_typeR6writer+0x1d52) [0x55c88708c112]: tag_write(tag_type, writer&) /usr/games/crawl-git-d5e1996cdb(+0x4ed5f8) [0x55c886c205f8]: /usr/games/crawl-git-d5e1996cdb(_Z10save_levelRK8level_id+0x5a) [0x55c886c2828a]: save_level(level_id const&) /usr/games/crawl-git-d5e1996cdb(_Z9save_gamebPKc+0x8a4) [0x55c886c28c34]: save_game(bool, char const*) /usr/games/crawl-git-d5e1996cdb(+0xa477db) [0x55c88717a7db]: /usr/games/crawl-git-d5e1996cdb(+0xa482ed) [0x55c88717b2ed]: /usr/games/crawl-git-d5e1996cdb(main+0x1a5) [0x55c886aa4355]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xf3) [0x7f0c1eee80b3]: /usr/games/crawl-git-d5e1996cdb(_start+0x2e) [0x55c886aa4e6e]: gdb not executable. Compilation info: <<<<<<<<<<< Compiled with GCC 9.3.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-git-d5e1996cdb/saves" -DSHARED_DIR_PATH="/crawl-master/crawl-git/saves" -DDATA_DIR_PATH="/crawl-master/crawl-git-d5e1996cdb/data/" -DWEB_DIR_PATH="/crawl-master/crawl-git-d5e1996cdb/data/web/" -D_DEFAULT_SOURCE -D_XOPEN_SOURCE=600 LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 0, depth = 5 Level id: D:5 Level build method = , level layout type = open_caves, absdepth0 = 4 Level vaults: layout_cave_pods mainiacjoe_overflow_chevrons serial_shops nicolae_stop_n_shop_2 grunt_ministairs_14 uniq_prince_ribbit1 Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< Press: ? - help, Shift-Dir - straight line, f - orc Aim: an orc, wielding a +0 mace (asleep) The splash of poison hits the orc! The orc is poisoned. You kill the orc! Vehumet accepts your kill. The orc shouts! You hear an angry hiss. An orc priest comes into view. It is wielding a +0 hand axe. Found a blue potion. There is an open door here. What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. You shout for attention! You hear a shout! You hear a bark! x2 You hear an angry hiss. The orc barely misses you. A jackal comes into view. Casting: Frozen Ramparts (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Frozen Ramparts (dangerous; 3% risk of failure) Press: ? - help, Dir - look around, f - activate The walls around you are covered in ice. The wall freezes the orc. The orc barely misses you. You hit the orc but do no damage. The orc is lightly wounded. You have got your breath back. A jackal comes into view. The wall freezes the orc. The orc barely misses you. You sock the orc! You kill the orc! Vehumet accepts your kill. A jackal comes into view. The wall freezes the jackal. The wall freezes the jackal. You kill the jackal! Vehumet accepts your kill. The wall freezes the jackal. You kill the jackal! Vehumet accepts your kill. The jackal barks! You hit the orc priest. The orc priest is lightly wounded. The wall freezes the orc priest. The orc priest hits you but does no damage. The wall freezes the orc priest. The orc priest hits you with a +0 hand axe. The wall freezes the jackal. The jackal bites you but does no damage. You hit the orc priest. The orc priest is almost dead. The wall freezes the jackal. You kill the jackal! Vehumet accepts your kill. The wall freezes the orc priest. You kill the orc priest! Vehumet accepts your kill. No target in view! Unknown command. The frozen ramparts melt away as you move. You see here a +1 cloak. r - a +1 cloak You're already wearing that object! You start putting on your armour. You continue putting on your +1 cloak. x4 You finish putting on your +1 cloak. HP restored. There is an open door here. Things that are here: a +0 hand axe; a +0 leather armour; a +0 hand axe Things that are here: a +0 mace; an orc corpse s - a blue potion A water moccasin comes into view. A water moccasin is nearby! Found a basalt altar of Yredelemnul. Press: ? - help, Shift-Dir - straight line, f - water moccasin Aim: a water moccasin (wandering, hasn't noticed you) The splash of poison hits the water moccasin. The water moccasin is lightly wounded. Casting: Frozen Ramparts (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Frozen Ramparts (dangerous; 3% risk of failure) Press: ? - help, Dir - look around, f - activate The walls around you are covered in ice. The wall freezes the water moccasin. Casting: Frozen Ramparts (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A film of ice covers your body! The wall freezes the water moccasin. The water moccasin seems to slow down. The water moccasin barely misses you. The wall freezes the water moccasin. The water moccasin closely misses you. You barely miss the water moccasin. The water moccasin is moderately wounded. The wall freezes the water moccasin. The water moccasin barely misses you. You hit the water moccasin but do no damage. The water moccasin is moderately wounded. The water moccasin is no longer moving slowly. The wall freezes the water moccasin. The water moccasin bites you. The wall freezes the water moccasin. The water moccasin seems to slow down. The water moccasin bites you but does no damage. You barely miss the water moccasin. The water moccasin is severely wounded. You have got your breath back. The wall freezes the water moccasin! The water moccasin closely misses you. You barely miss the water moccasin. The water moccasin is almost dead. The wall freezes the water moccasin. You kill the water moccasin! Vehumet accepts your kill. Vehumet offers you knowledge of Scorch. Your Ice Magic skill increases to level 7! Your Air Magic skill increases to level 1! The frozen ramparts melt away. Your icy armour cracks and falls away as you move. You now have 140 gold pieces (gained 13). You open the door. There is an open door here. t - a scroll labelled JUNOURETOC No target in view! Found a club. You now have 145 gold pieces (gained 5). A bullfrog comes into view. The bullfrog moves out of view. You open the door. There is an open door here. You open the door. There is an open door here. You open the door. There is an open door here. You now have 160 gold pieces (gained 15). You open the door. There is an open door here. You open the door. You see here a +0 leather armour. There is an open door here. Things that are here: a +0 hand axe; a +0 leather armour; a +0 hand axe You open the door. You open the door. There is an open door here. A bullfrog is nearby! Press: ? - help, Shift-Dir - straight line, f - bullfrog Aim: a bullfrog (wandering, hasn't noticed you) The splash of poison misses the bullfrog. The bullfrog gives a loud, deep croak! Casting: Ozocubu's Armour (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - bullfrog Aim: a bullfrog You freeze the bullfrog! The bullfrog is heavily wounded. The bullfrog barely misses you. Casting: Freeze (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - bullfrog Aim: a bullfrog (heavily wounded) You freeze the bullfrog. The bullfrog is heavily wounded. The bullfrog seems to slow down. The bullfrog hits you. Unknown command. Casting: Freeze (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - bullfrog Aim: a bullfrog (heavily wounded, slow) You freeze the bullfrog. The bullfrog is severely wounded. The bullfrog seems to slow down. The bullfrog closely misses you. Casting: Freeze (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - bullfrog Aim: a bullfrog (severely wounded, slow) You freeze the bullfrog. You kill the bullfrog! Vehumet accepts your kill. You have reached level 7! You have got your breath back. You open the door. Found a robe. There is an open door here. You open the door. A hobgoblin comes into view. Found a glowing green potion. Found 10 gold pieces and a lumpy purple potion. There is an open door here. Press: ? - help, Shift-Dir - straight line, f - you Okay, then. Press: ? - help, Shift-Dir - straight line, f - hobgoblin Aim: a hobgoblin (asleep) The splash of poison hits the hobgoblin. The hobgoblin is heavily wounded. The hobgoblin shouts! Casting: Freeze (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin (heavily wounded) You freeze the hobgoblin! You kill the hobgoblin! Vehumet accepts your kill. You have got your breath back. There is an open door here. There is an open door here. There is an open door here. There is an open door here. You now have 170 gold pieces (gained 10). u - a glowing green potion v - a lumpy purple potion You open the door. There is an open door here. There is an open door here. There is an open door here. There is an open door here. Found a trident. An adder comes into view. An adder is nearby! Press: ? - help, Shift-Dir - straight line, f - adder Aim: an adder (asleep) The splash of poison hits the adder. The adder is lightly wounded. The adder hisses angrily. Casting: Freeze (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (lightly wounded) You freeze the adder. The adder is heavily wounded. The adder seems to slow down. You have got your breath back. Casting: Freeze (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (heavily wounded, slow) You freeze the adder. You kill the adder! Vehumet accepts your kill. Unknown command. You see here an adder corpse. A kobold comes into view. It is wielding a +0 dagger. The kobold throws a stone. The stone barely misses you. A kobold is nearby! Press: ? - help, Shift-Dir - straight line, f - kobold Aim: a kobold, wielding a +0 dagger and quivering stones The splash of poison hits the kobold. The kobold is poisoned. You kill the kobold! Vehumet accepts your kill. Found a leather armour and 21 arrows. Things that are here: a +0 dagger; 2 stones You have got your breath back. d - 4 scrolls labelled GEUMUI IMIBOKH (gained 1) You open the door. There is an open door here. There is an open door here. Things that are here: a +0 dagger; 2 stones Found a white marble altar of Elyvilon. You now have 184 gold pieces (gained 14). Blork the orc comes into view. He is wielding a +0 hand axe. Blork the orc is nearby! Casting: Freeze (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Frozen Ramparts (dangerous; 2% risk of failure) Press: ? - help, Dir - look around, f - activate The walls around you are covered in ice. Blork the orc shouts! The wall freezes Blork the orc. Blork the orc hits you with a +0 hand axe. You closely miss Blork the orc. Blork the orc is moderately wounded. The wall freezes Blork the orc. Blork the orc hits you but does no damage. Casting: Frozen Ramparts (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Blork the orc Aim: Blork the orc, wielding a +0 hand axe and wearing a +0 robe (moderately wounded) You freeze Blork the orc. Blork the orc is heavily wounded. The wall freezes Blork the orc. Blork the orc barely misses you. Casting: Freeze (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Blork the orc Aim: Blork the orc, wielding a +0 hand axe and wearing a +0 robe (severely wounded) You freeze Blork the orc! You kill Blork the orc! Vehumet accepts your kill. The frozen ramparts melt away. Things that are here: a +0 hand axe; a +0 robe You open the door. 2 gnolls come into view. There are monsters nearby! A ball python and 2 gnolls come into view. There is an open door here. What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. You shout for attention! The gnoll shouts! x2 The gnoll hits you from afar with a +0 spear. Things that are here: a +0 hand axe; a +0 robe Casting: Freeze (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Frozen Ramparts (dangerous; 2% risk of failure) Press: ? - help, Dir - look around, f - activate The walls around you are covered in ice. The wall freezes the gnoll! The gnoll hits you but does no damage. Casting: Frozen Ramparts (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A film of ice covers your body! The wall freezes the gnoll. x2 The gnoll hits you but does no damage. Unknown command. You closely miss the gnoll. The gnoll is lightly wounded. The wall freezes the gnoll. x2 You kill the gnoll! Vehumet accepts your kill. The wall freezes the gnoll. Unknown command. You completely miss the gnoll. The gnoll is moderately wounded. The wall freezes the gnoll. The gnoll hits you but does no damage. The wall freezes the ball python. You kill the ball python! Vehumet accepts your kill. The wall freezes the gnoll! You kill the gnoll! Vehumet accepts your kill. You feel your power returning. The wall freezes the gnoll. The gnoll throws a throwing net. The throwing net closely misses you. The wall freezes the gnoll. The gnoll completely misses you. You hit the gnoll. You kill the gnoll! Vehumet accepts your kill. The wall freezes the gnoll. Unknown command. You hit the gnoll but do no damage. The gnoll is severely wounded. The frozen ramparts melt away. The gnoll hits you but does no damage. x2 Unknown command. Casting: Ozocubu's Armour (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 club (severely wounded) You freeze the gnoll. You kill the gnoll! Vehumet accepts your kill. Your icy armour cracks and falls away as you move. There is an open door here. Things that are here: a +0 club; a +0 club; a gnoll corpse You see here a ball python corpse. Found a scroll labelled FEBRUY GUNIRAA. Things that are here: a +0 spear; a gnoll corpse q - 2 scrolls labelled FEBRUY GUNIRAA (gained 1) A jackal comes into view. A jackal is nearby! A jackal comes into view. Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (wandering, hasn't noticed you) The splash of poison hits the jackal. You kill the jackal! Vehumet accepts your kill. A jackal is nearby! A jackal is nearby! You can't do that yet. Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - you Okay, then. Unknown command. You have got your breath back. The jackal closely misses you. You barely miss the jackal. The jackal bites you but does no damage. x2 You closely miss the jackal. The jackal barely misses you. The jackal bites you. You hit the jackal. The jackal is heavily wounded. The jackal bites you. x2 You hit the jackal. The jackal is severely wounded. The jackal barely misses you. The jackal bites you but does no damage. You closely miss the jackal. The jackal is severely wounded. The jackal barely misses you. The jackal bites you but does no damage. You completely miss the jackal. The jackal is severely wounded. The jackal closely misses you. You barely miss the jackal. The jackal is severely wounded. The jackal bites you but does no damage. x2 You hit the jackal. You kill the jackal! Vehumet accepts your kill. Your Air Magic skill increases to level 2! No target in view! An ogre comes into view. It is wielding a +0 giant club. An ogre is nearby! Press: ? - help, Shift-Dir - straight line, f - ogre Aim: an ogre, wielding a +0 giant club The splash of poison hits the ogre! The ogre is moderately wounded. Casting: Freeze (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Frozen Ramparts (safe; 1% risk of failure) Press: ? - help, Dir - look around, f - activate The walls around you are covered in ice. Casting: Frozen Ramparts (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A film of ice covers your body! The wall freezes the ogre! You hit the ogre but do no damage. The ogre is severely wounded. The wall freezes the ogre. The ogre hits you with a +0 giant club. You sock the ogre! You kill the ogre! Vehumet accepts your kill. You have got your breath back. Training target 8.0 for Ice Magic reached! Your Ice Magic skill increases to level 8! Unknown command. The frozen ramparts melt away. Your icy armour cracks and falls away as you move. You see here a +0 giant club. You open the door. There is an open door here. You open the door. There is an open door here. w - a ring of wizardry You now have 187 gold pieces (gained 3). You open the door. There is an open door here. You now have 197 gold pieces (gained 10). You open the door. There is an open door here. Found a stone staircase leading down. There is an open door here. As you open the door, it creaks loudly! There is an open door here. As you open the door, it creaks loudly! There is an open door here. You now have 214 gold pieces (gained 17). You open the door. There is an open door here. x - a throwing net You open the door. There is an open door here. You open the door. You open the door. There is an open door here. Found a stone staircase leading down. You open the door. There is an open door here. There is an open door here. There is an open door here. You open the door. There is an open door here. Things that are here: a +0 dagger; 2 stones You open the door. There is an open door here. As you open the door, it creaks loudly! A hound comes into view. The hound barks! Casting: Ozocubu's Armour (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Frozen Ramparts (safe; 1% risk of failure) Press: ? - help, Dir - look around, f - activate The walls around you are covered in ice. The wall freezes the hound. x2; The hound completely misses you. Casting: Frozen Ramparts (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A film of ice covers your body! The wall freezes the hound. The hound bites you but does no damage. You closely miss the hound. The hound is severely wounded. The wall freezes the hound. The hound bites you but does no damage. The wall freezes the hound. The hound bites you but does no damage. You barely miss the hound. The hound is almost dead. The wall freezes the hound. You kill the hound! Vehumet accepts your kill. You feel your power returning. Your Air Magic skill increases to level 3! Unknown command. Your icy armour cracks and falls away as you move. The frozen ramparts melt away as you move. There is an open door here. You see here a hound corpse. There is an open door here. You see here a hound corpse. You open the door. Found a chain mail. Found a twisted jewelled staff. There is an open door here. You see here a +0 chain mail. There is an open door here. There is an open door here. You see here a hound corpse. There is an open door here. You see here a hound corpse. There is an open door here. You see here 21 arrows. Things that are here: a +0 hand axe; a +0 robe There is an open door here. Things that are here: a +0 club; a +0 club Search for what [Enter for "staff", or ? for help]? staff You see here a +0 whip. There is an open door here. There is an open door here. You see here a +0 chain mail. You see here a staff of air. y - a staff of air This spell is quite dangerous to cast! Memorise Hailstorm, consuming 4 spell levels and leaving 0? You start memorising the spell. You continue memorising. x4 You finish memorising. Spell assigned to 'e'. There is an open door here. There is an open door here. You see here 21 arrows. You open the door. There is an open door here. You see here 31 arrows. Found a stone staircase leading down. There is a stone staircase leading up here. You open the door. There is an open door here. There is an open door here. There is a stone staircase leading up here. You see here 31 arrows. There is an open door here. There is an open door here. You see here a +0 club. There is an open door here. You open the door. There is an open door here. There is an open door here. There is an open door here. Done exploring. Done exploring. Done exploring. (D) Dungeon (T) Temple Where to? (Enter - D:4 @ (x,y), ? - help) There is an open door here. There is an open door here. There is an open door here. There is a stone staircase leading down here. You climb downwards. Found 15 gold pieces. There is a stone staircase leading up here. There are monsters nearby! Press: ? - help, Shift-Dir - straight line, f - ogre Aim: an ogre, wielding a +0 giant club (asleep) The splash of poison hits the ogre. The ogre is poisoned. The ogre is moderately wounded. The ogre shouts! The white imp shouts! Casting: Ozocubu's Armour (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Frozen Ramparts (safe; 1% risk of failure) Press: ? - help, Dir - look around, f - activate A stone staircase leading up. Okay, then. Unknown command. Casting: Frozen Ramparts (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Frozen Ramparts (safe; 1% risk of failure) Press: ? - help, Dir - look around, f - activate The walls around you are covered in ice. The wall freezes the ogre. The ogre hits you with a +0 giant club!! The white imp completely resists. The wall freezes the white imp but does no damage. Casting: Frozen Ramparts (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A film of ice covers your body! The white imp resists. The wall freezes the white imp. The wall freezes the ogre. The ogre hits you with a +0 giant club! Unknown command. Casting: Ozocubu's Armour (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line The zap hits the ogre. The ogre is heavily wounded. The white imp hits you. The white imp freezes you. * * * LOW HITPOINT WARNING * * * Unknown command. Casting: Shock (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ogre Aim: an ogre, wielding a +0 giant club (severely wounded, poisoned) You freeze the ogre. The ogre is almost dead. The wall freezes the ogre! You kill the ogre! Vehumet accepts your kill. The white imp gestures at you. The puff of frost hits you but does no damage. You thump the white imp! The white imp is severely wounded. You have got your breath back. The white imp hits you but does no damage. Unknown command. You hit the white imp. You kill the white imp! Vehumet accepts your kill. Your icy armour cracks and falls away as you move. The frozen ramparts melt away as you move. You see here a +0 giant club. You now have 229 gold pieces (gained 15). There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. Unknown command. You start resting. Magic restored. You start resting. HP restored. You climb downwards. There is a stone staircase leading up here. z - a scroll labelled ECACE DINISACI Found a dagger. p - 2 fizzy golden potions (gained 1) A jelly comes into view. Found 3 gold pieces. Press: ? - help, Shift-Dir - straight line, f - jelly Aim: a jelly The splash of poison hits the jelly. The jelly is moderately wounded. Casting: Freeze (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line, p - jelly Okay, then. Unknown command. You have got your breath back. Casting: Shock (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line, p - jelly Okay, then. Unknown command. The jelly hits you. You are splashed with acid. Casting: Shock (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line, p - jelly That beam is likely to hit you. Continue anyway? The zap hits the jelly. The jelly is moderately wounded. The zap hits the jelly. The jelly is heavily wounded. The zap misses you. The jelly hits you but does no damage. Casting: Shock (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jelly Aim: a jelly (heavily wounded) You freeze the jelly. The jelly is severely wounded. The jelly barely misses you. Unknown command. Casting: Freeze (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jelly Aim: a jelly (severely wounded) You freeze the jelly! You kill the jelly! Vehumet accepts your kill. You now have 232 gold pieces (gained 3). HP restored. Found a leather armour. Found 29 stones. Found a stone staircase leading down. An adder comes into view. An adder is nearby! The adder hisses angrily. A jelly comes into view. Press: ? - help, Shift-Dir - straight line, f - adder Aim: an adder The splash of poison misses the adder. Casting: Freeze (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Frozen Ramparts (safe; 1% risk of failure) Press: ? - help, Dir - look around, f - activate The walls around you are covered in ice. The wall freezes the adder. The adder seems to slow down. The adder bites you but does no damage. The wall freezes the adder! The adder seems to slow down. The adder barely misses you. Unknown command. You hit the adder. You kill the adder! Vehumet accepts your kill. You feel your power returning. You have got your breath back. Unknown command. The frozen ramparts melt away as you move. Press: ? - help, Shift-Dir - straight line Okay, then. Unknown command. Found 14 gold pieces. Press: ? - help, Shift-Dir - straight line, f - jelly Aim: a jelly (wandering, hasn't noticed you) The splash of poison hits the jelly. The jelly is poisoned. The jelly is lightly wounded. The jelly quivers. Casting: Frozen Ramparts (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Frozen Ramparts (safe; 1% risk of failure) Press: ? - help, Dir - look around, f - activate The walls around you are covered in ice. The wall freezes the jelly. Casting: Frozen Ramparts (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jelly Aim: a jelly (almost dead, poisoned, 100% to hit) The zap hits the jelly. You kill the jelly! Vehumet accepts your kill. You have got your breath back. Your Conjurations skill increases to level 1! Magic restored. The frozen ramparts melt away as you move. Found a stone staircase leading down and a stone staircase leading up. You now have 246 gold pieces (gained 14). You now have 260 gold pieces (gained 14). There is a stone staircase leading up here. Found a robe. You now have 280 gold pieces (gained 20). Found a stone staircase leading up. Found Lisaid's Weapon Boutique. Found a stone staircase leading down. There is a stone staircase leading up here. There is an entrance to Lisaid's Weapon Boutique here. You now have 294 gold pieces (gained 14). You pick up an Everburning Encyclopedia and begin reading... You add the spells Conjure Flame, Ignite Poison and Sticky Flame to your library. You now have 308 gold pieces (gained 14). An adder comes into view. An adder is nearby! Press: ? - help, Shift-Dir - straight line, f - adder Aim: an adder (asleep) The splash of poison hits the adder! The adder is poisoned. The adder is severely wounded. The adder hisses angrily. The adder bites you but does no damage. Casting: Shock (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (severely wounded, poisoned) You freeze the adder! You kill the adder! Vehumet accepts your kill. You feel your power returning. You have got your breath back. Found an iron altar of Okawaru. b - 2 scrolls labelled FURYCS KAURHAHO (gained 1) Prince Ribbit comes into view. Press: ? - help, Shift-Dir - straight line, f - you Okay, then. Found 12 gold pieces. Press: ? - help, Shift-Dir - straight line, f - Prince Ribbit Aim: Prince Ribbit (asleep) The splash of poison hits Prince Ribbit. Prince Ribbit is poisoned. Prince Ribbit is lightly wounded. Prince Ribbit croaks. You hear a howl! Prince Ribbit blinks! A howler monkey comes into view. You have got your breath back. Prince Ribbit blinks! Prince Ribbit catches a centipede with his tongue. Prince Ribbit blinks! Press: ? - help, Shift-Dir - straight line, f - howler monkey Aim: a howler monkey The splash of poison misses the howler monkey. Casting: Freeze (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Frozen Ramparts (safe; 1% risk of failure) Press: ? - help, Dir - look around, f - activate The walls around you are covered in ice. The wall freezes the howler monkey. The howler monkey hoots and howls with incredible vigour! You hear an angry hiss. x2 Casting: Frozen Ramparts (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A film of ice covers your body! The wall freezes the howler monkey. Casting: Ozocubu's Armour (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f - howler monkey Aim: a howler monkey (moderately wounded, 64% to hit) The zap hits the howler monkey. The howler monkey is heavily wounded. The zap hits Prince Ribbit. Prince Ribbit is lightly wounded. Prince Ribbit looks more healthy. The wall freezes the howler monkey. The wall freezes Prince Ribbit. Prince Ribbit seems to slow down. Casting: Shock (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, p - howler monkey The zap hits the howler monkey. The howler monkey is almost dead. The zap misses Prince Ribbit. The wall freezes the howler monkey. You kill the howler monkey! Vehumet accepts your kill. The wall freezes Prince Ribbit. Prince Ribbit seems to slow down. Prince Ribbit blinks! An iguana comes into view. You have reached level 8! You feel clever. You can't do that yet. Unknown command. Unknown command. You can't do that yet. Unknown command. Unknown command. Prince Ribbit croaks regally. You have got your breath back. Casting: Shock (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Prince Ribbit Aim: Prince Ribbit (moderately wounded, slow, 45% to hit) The zap hits Prince Ribbit. Prince Ribbit is heavily wounded. The frozen ramparts melt away. Prince Ribbit blinks! Press: ? - help, Shift-Dir - straight line, f - iguana Aim: an iguana The splash of poison hits the iguana! The iguana is poisoned. The iguana is severely wounded. An adder zombie comes into view. Casting: Shock (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - iguana Aim: an iguana (severely wounded, poisoned, 72% to hit) The zap misses the iguana. The zap hits Prince Ribbit. Prince Ribbit is heavily wounded. Casting: Shock (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Frozen Ramparts (safe; 1% risk of failure) Press: ? - help, Dir - look around, f - activate The walls around you are covered in ice. The wall freezes the iguana. You hit the iguana but do no damage. The iguana is almost dead. You have got your breath back. You kill the iguana! Vehumet accepts your kill. You feel your power returning. The adder zombie completely resists. The wall freezes the adder zombie but does no damage. Your Spellcasting skill increases to level 4! Casting: Frozen Ramparts (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Prince Ribbit Aim: Prince Ribbit (heavily wounded, slow, 45% to hit) The zap hits the adder zombie. The adder zombie is moderately damaged. The zap hits Prince Ribbit. Prince Ribbit is heavily wounded. The adder zombie resists. The wall freezes the adder zombie. Prince Ribbit blinks! You hit the adder zombie. The adder zombie is heavily damaged. The adder zombie completely resists. The wall freezes the adder zombie but does no damage. The adder zombie bites you but does no damage. The adder zombie resists. The wall freezes the adder zombie. The adder zombie bites you but does no damage. You hit the adder zombie. The adder zombie is severely damaged. Prince Ribbit is no longer moving slowly. Prince Ribbit blinks! The adder zombie completely resists. The wall freezes the adder zombie but does no damage. The adder zombie bites you but does no damage. Unknown command. You hit the adder zombie. The adder zombie is severely damaged. The adder zombie resists. The wall freezes the adder zombie. The adder zombie bites you but does no damage. The adder zombie resists. The wall freezes the adder zombie. The adder zombie closely misses you. Unknown command. You hit the adder zombie. The adder zombie is almost destroyed. The frozen ramparts melt away. The adder zombie closely misses you. You hit the adder zombie. You destroy the adder zombie! Vehumet accepts your kill. You feel your power returning. Casting: Shock (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Prince Ribbit Aim: Prince Ribbit (heavily wounded, 45% to hit) The zap hits Prince Ribbit. Prince Ribbit is severely wounded. Unknown command. Casting: Shock (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Prince Ribbit Aim: Prince Ribbit (severely wounded, 45% to hit) The zap hits Prince Ribbit. Prince Ribbit is severely wounded. Unknown command. Casting: Shock (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Prince Ribbit Aim: Prince Ribbit (severely wounded, 45% to hit) The zap hits Prince Ribbit. Prince Ribbit is almost dead. Prince Ribbit blinks! You start resting. Prince Ribbit is nearby! Casting: Shock (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Prince Ribbit Aim: Prince Ribbit (almost dead, 45% to hit) You miscast Shock. You are very lightly contaminated with residual magic. Nothing appears to happen. Casting: Shock (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Prince Ribbit Aim: Prince Ribbit (almost dead, 45% to hit) The zap hits Prince Ribbit. Prince Ribbit is almost dead. Prince Ribbit croaks regally. Casting: Shock (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Prince Ribbit Aim: Prince Ribbit (almost dead, 45% to hit) The zap hits Prince Ribbit. You kill Prince Ribbit! Vehumet accepts your kill. Prince Ribbit returns to his original shape as he dies. Your magical contamination has completely faded away. Magic restored. Your icy armour cracks and falls away as you move. You see here an iguana corpse. Found 22 sling bullets. Found an escape hatch in the ceiling. You now have 318 gold pieces (gained 10). You now have 330 gold pieces (gained 12). An iguana comes into view. An iguana is nearby! The iguana hisses angrily. Casting: Shock (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Frozen Ramparts (safe; 1% risk of failure) Press: ? - help, Dir - look around, f - activate The walls around you are covered in ice. Press: ? - help, Shift-Dir - straight line Okay, then. Unknown command. Casting: Frozen Ramparts (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line The zap hits the iguana. The iguana is moderately wounded. The zap hits the iguana. The iguana is heavily wounded. The wall freezes the iguana! The iguana seems to slow down. You hit the iguana. You kill the iguana! Vehumet accepts your kill. The frozen ramparts melt away as you move. An adder comes into view. Welcome back, Anno the Naga Ice Elementalist. Vehumet says: Let it end in hellfire! Press ? for a list of commands and other information. >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: 0.28-a0-925-gd5e1996cdb Game state: mouse_enabled: 0, waiting_for_command: 1, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 1, updating_scores: 0: seen_hups: 1, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_NO_CMD repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [Anno] Species: Naga Job: Ice Elementalist HP: 62/62; mods: 0/0 MP: 15/15; mod: 0 Stats: 10 (10) 18 (18) 18 (18) Position: (56, 10), god: Vehumet (6), turn_is_over: 0, banished: 0 Standing on/in/over feature: floor Skills (mode: auto) Name | can_currently_train | train | training | level | points | progress Fighting | X | 0 | 0 | 0 | 0 | 0/50 Short Blades | X | 0 | 0 | 0 | 0 | 0/50 Long Blades | X | 0 | 0 | 0 | 0 | 0/50 Axes | X | 0 | 0 | 0 | 0 | 0/50 Maces & Flails | X | 0 | 0 | 0 | 0 | 0/50 Polearms | X | 0 | 0 | 0 | 0 | 0/50 Staves | X | 0 | 0 | 0 | 2 | 2/50 Slings | X | 0 | 0 | 0 | 0 | 0/59 Bows | X | 0 | 0 | 0 | 0 | 0/59 Crossbows | X | 0 | 0 | 0 | 0 | 0/59 Throwing | X | 0 | 0 | 0 | 0 | 0/59 Armour | X | 0 | 0 | 0 | 0 | 0/70 Dodging | X | 0 | 0 | 1 | 151 | 81/142 Stealth | X | 0 | 0 | 3 | 127 | 1/84 Shields | X | 0 | 0 | 0 | 0 | 0/70 Unarmed Combat | X | 0 | 0 | 0 | 0 | 0/50 Spellcasting | X | 2 | 65 | 4 | 840 | 246/297 Conjurations | X | 2 | 18 | 1 | 141 | 91/100 Hexes | X | 0 | 0 | 0 | 0 | 0/50 Summonings | X | 0 | 0 | 0 | 0 | 0/50 Necromancy | X | 0 | 0 | 0 | 0 | 0/50 Translocations | X | 0 | 0 | 0 | 0 | 0/50 Transmutations | X | 0 | 0 | 0 | 0 | 0/50 Fire Magic | X | 0 | 0 | 0 | 0 | 0/50 Ice Magic | X | 0 | 0 | 8 | 1800 | 0/450 Air Magic | X | 2 | 17 | 3 | 470 | 170/200 Earth Magic | X | 0 | 0 | 0 | 0 | 0/50 Poison Magic | X | 0 | 0 | 0 | 0 | 0/29 Invocations | X | 0 | 0 | 0 | 0 | 0/42 Evocations | X | 0 | 0 | 0 | 0 | 0/50 Spell bugs: Durations: Attributes: #12: 330 #49: 348 Mutations: see invisible: 1 (innate) deformed body: 1 (innate) poison resistance: 1 (innate) slowness: 2 (innate) spit poison: 1 (innate) naga tail: 1 (innate) Inventory bugs: Equipment: eq slot #0, inv slot #2: +0 mace eq slot #1, inv slot #17: +1 cloak eq slot #3, inv slot #6: +1 pair of gloves eq slot #6, inv slot #0: +0 robe eq slot #7, inv slot #7: +6 ring of dexterity eq slot #9, inv slot #12: amulet of magic regeneration }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: ##### ## .....# #.# S.....# #.. .....#.. .....# #...# #@# #.# #.# ##.# ##..## ##....### ##..###..## ##.....##..## ##......###..## clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> ERROR in 'tileweb.cc' at line 257: Socket write error: Bad file descriptor Recursive crash.