Dungeon Crawl Stone Soup version 0.31.0-35-g6cd5f5668d (webtiles) character file. Game seed: 12439827588092111980 75 Anone the Conjurer (level 4, -1/24 HPs) Began as a Deep Elf Conjurer on Aug 17, 2024. Slain by a jackal (3 damage) ... on level 2 of the Dungeon. The game lasted 00:02:08 (1575 turns). Anone the Conjurer (Deep Elf Conjurer) Turns: 1575, Time: 00:02:09 Health: -1/24 AC: 2 Str: 6 XL: 4 Next: 11% Magic: 3/12 EV: 11 Int: 23 God: Gold: 119 SH: 4 Dex: 13 Spells: 8/11 levels left rFire . . . h - +1 dagger (venom) rCold . . . e - +0 buckler rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.13/turn %: no passive effects @: no status effects A: no striking features a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 119 gold pieces. Inventory: Hand Weapons g - a +0 short sword h - a +1 dagger of venom (weapon) Armour a - a +0 robe (worn) e - a +0 buckler (worn) Scrolls c - a scroll of poison {unknown} d - a scroll of blinking {unknown} i - a scroll of amnesia {unknown} j - a scroll of immolation {unknown} m - a scroll of teleportation {unknown} Potions b - a potion of magic f - a potion of haste {unknown} k - a potion of heal wounds {unknown} l - a potion of mutation {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth * Level 2.1 Shields + Level 4.0 Spellcasting + Level 4.8 Conjurations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 2% 1 b - Searing Ray Conj 54% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 7% 3d7 54% 4 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 54% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Natasha Message History Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (100% to hit) Okay, then. You hit the jackal but do no damage. The jackal bites you. The jackal barely misses you. You block the jackal's attack. The jackal bites you. The jackal closely misses you. The jackal bites you. Natasha mumbles some strange words. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, p - jackal (Press . to maintain the ray.) The jackal closely misses you. The jackal barely misses you. The jackal bites you. Natasha casts a spell. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line The searing ray hits the jackal! You kill the jackal! (Press . to maintain the ray.) The jackal misses you. The jackal bites you. The cerulean imp barely misses you. The jackal completely misses you. The jackal bites you. You block the jackal's attack. x2 The cerulean imp hits you from afar with a +1 spear. * * * LOW HITPOINT WARNING * * * Your magical contamination has completely faded away. The jackal bites you but does no damage. The cerulean imp attacks as it pursues you! The cerulean imp hits you from afar with a +1 spear. * * * LOW HITPOINT WARNING * * * The jackal attacks as it pursues you! You block the jackal's attack. The jackal bites you but does no damage. The jackal bites you. You die... ......# #........ ##...<############.....).. #.).............>......# ....#############..#..## .....................## .#########..####...### .# #....##...# .# ##.#.#.<### .# #####......@# .# #.....####hh# .# #.##..# #.5## ######.##.## ##5.###### .......##.######.h.....# .###.................... .###....#######....####. ...#.#### #....# .....# #....# You could see Natasha, 2 cerulean imps and 2 jackals. Vanquished Creatures An orc wizard (D:2) A dart slug (D:1) 3 orcs (D:2) 7 bats (D:1) 4 endoplasms 3 giant cockroaches (D:1) 4 goblins (D:1) 4 hobgoblins (D:1) 2 jackals (D:2) 3 kobolds 2 quokkas (D:1) 4 ball pythons 2 rats 40 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Anone the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 282 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/8 289 | D:1 | Reached skill level 1 in Shields 750 | D:1 | Reached XP level 3. HP: 19/19 MP: 8/10 928 | D:1 | Learned a level 2 spell: Searing Ray 1237 | D:2 | Reached XP level 4. HP: 13/24 MP: 0/11 1567 | D:2 | Noticed Natasha 1575 | D:2 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_snail, layout_basic, minivault_14 D:2: layout_rooms, lemuel_flame_loot_1, uniq_natasha Skill XL: | 1 2 3 4 | ---------------+-------------+----- Shields | 1 2 | 2.1 Spellcasting | 4 | 4.0 Dodging | | 2.4 Stealth | | 2.4 Conjurations | | 4.8 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Short sword | 7 | || 7 Dagger | 5 | 1 || 6 Cast: Magic Dart | 49 | 3 || 52 Searing Ray | 2 | 5 || 7 Armour: Robe | 16 | 14 || 30 Dodge: Dodged | 12 | 15 || 27 Block: Buckler | | 5 || 5