Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 9520890755303315010 24 Anone the Conjurer (level 2, 0/20 HPs) Began as a Draconian Conjurer on Feb 22, 2025. Slain by Terence ... wielding a +0 hand axe (4 damage) ... on level 2 of the Dungeon. The game lasted 00:01:55 (992 turns). Anone the Conjurer (Draconian Conjurer) Turns: 992, Time: 00:01:56 Health: 0/20 AC: 7 Str: 9 XL: 2 Next: 79% Magic: 0/5 EV: 11 Int: 18 God: Gold: 54 SH: 0 Dex: 9 Spells: 3/6 levels left rFire . . . (no weapon) rCold + . . (no shield) rNeg . . . (body armour unavailable) rPois . (helmet restricted) rElec . b - +2 cloak rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ c - ring of protection from cold HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: AC +4, unfitting armour, cold-blooded a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 54 gold pieces. Inventory: Armour b - a +2 cloak (worn) Jewellery c - a ring of protection from cold (left hand) Scrolls d - a scroll of silence {unknown} f - a scroll of enchant armour {unknown} g - a scroll of fear {unknown} h - a scroll of vulnerability {unknown} i - a scroll of immolation {unknown} Potions e - a potion of mutation {unknown} j - a potion of resistance {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.6 Spellcasting + Level 4.4 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 2% 1 b - Searing Ray Conj 36% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 5% 3d7 56% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 (+2d2 56% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 = Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +4) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. Message History Terence hits you with a +0 hand axe. You hit Terence but do no damage. Terence is heavily wounded. Terence hits you but does no damage. You hit Terence but do no damage. Your tail-slap misses Terence. Terence is heavily wounded. Terence hits you with a +0 hand axe. Magic courses through your body. Terence completely misses you. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 hand axe and wearing a +0 scale mail (heavily wounded, 81% to hit) The searing ray hits Terence. Terence is heavily wounded. (Press . to maintain the ray.) Terence hits you with a +0 hand axe. The searing ray misses Terence. Terence hits you but does no damage. The searing ray hits Terence but does no damage. Terence is heavily wounded. Terence barely misses you. The searing ray misses Terence. You finish channelling your searing ray. Terence barely misses you. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. Terence hits you with a +0 hand axe. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 hand axe and wearing a +0 scale mail (heavily wounded, 100% to hit) The magic dart hits Terence. Terence is heavily wounded. Terence hits you with a +0 hand axe. You die... Terence says, "Finally, peace and quiet." ..... #........#... ..... #.......... )....####.....# ..# .....†......###...+ ..)..[..........>.# .............##.... .......>.<...# .. #............# ........@...## .......$.@...... ......##........ ...... #......... ...... #......... ...... #.......#. ..... ........# .....?.?. You could see Terence. Vanquished Creatures A ribbon worm (D:2) 2 dart slugs (D:1) 2 bats (D:1) 2 endoplasms 5 jackals (D:1) 2 ball pythons A frilled lizard (D:1) A kobold (D:1) 16 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Anone the Draconian Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 170 | D:1 | Reached XP level 2. HP: 10/20 MP: 0/5 228 | D:1 | Found Ucukk's Jewellery Shop. 580 | D:1 | Learned a level 2 spell: Searing Ray 614 | D:1 | Found a faded altar of an unknown god. 974 | D:2 | Noticed Terence 992 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_statue_moat, layout_basic, serial_shops, shop, hellmonk_ecumenical_altar_dog_temple, minmay_pentomino_r2 D:2: layout_basic, eino_tiny_chamber, chequers_serial_rivers_micro_c, uniq_terence Action || total ---------------------------++------- Melee: Unarmed || 87 Tailslap || 12 Punch || 2 Cast: Magic Dart || 22 Searing Ray || 3 Use: Potion || 1 Armour: Skin || 67 Dodge: Dodged || 66