Antichthon Level 1 of the Dungeon [Shop] Yniti's Armour Emporium a +0 chain mail (63 gold) a +0 chain mail (63 gold) a +0 helmet (63 gold) a +3 chain mail (301 gold) a +0 robe (9 gold) a +0 ring mail (56 gold) a +0 helmet (63 gold) the +8 orange crystal plate armour {Archmagi, Int+3 Clar} (2023 gold) Int: It affects your intelligence (+3). Clar: It protects you against confusion. a +0 leather armour (28 gold) [Shop] Lehed's Antique Weapon Shoppe a +0 hand axe (78 gold) a +0 mace (78 gold) a +0 hunting sling (39 gold) a +0 rapier (104 gold) a +0 mace (78 gold) a +0 spear (78 gold) a +0 war axe (91 gold) a +3 hand axe of electrocution (637 gold) the +11 arbalest "Facvap" {penet, rPois Str+5} (2285 gold) Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. Str: It affects your strength (+5). rPois: It protects you from poison. a +0 dagger (52 gold) [Shop] Gikozon's Antique Armour Shoppe a +0 robe (17 gold) a +0 robe (17 gold) a +0 leather armour (50 gold) a +0 scale mail (100 gold) a +1 hat (275 gold) a +0 robe (17 gold) a +0 ring mail (100 gold) a +0 leather armour (50 gold) an orb of mayhem (325 gold) a +0 ring mail (100 gold) [Shop] Taucs's Assorted Antiques an orb of energy (384 gold) a +4 ring of evasion (864 gold) a scroll of enchant weapon (180 gold) the +6 double sword "Hiarerek" {spect, Dex+7} (2140 gold) When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. Dex: It affects your dexterity (+7). a +0 mace (72 gold) a scroll of teleportation (72 gold) a wand of acid (4) (384 gold) a potion of curing (72 gold) a +0 spear (72 gold) a +1 leather armour of poison resistance (264 gold) [Shop] Yzosixumm's Book Shop a book of Dangerous Friends (440 gold) a book of Storms (352 gold) a book of Dangerous Friends (440 gold) a book of Geomancy (198 gold) a book of Flames (330 gold) a book of Rime (308 gold) (2, 9, D:1) a +0 dagger (10, 21, D:1) a +0 whip (13, 17, D:1) 18 stones (15, 11, D:1) a +0 club (20, -12, D:1) a +0 short sword 3 stones (21, -3, D:1) a +0 dagger (25, 12, D:1) a +0 club (27, -16, D:1) a +0 whip (36, 21, D:1) 20 stones Level 2 of the Dungeon (0, 0, D:2) a +0 dagger a goblin corpse (1, -1, D:2) a bat corpse